TES4AHEDR ףp?J NCNAMDEFAULTMAST Fallout3.esmDATAGRUP]GLOBHGLOB-:EDIDFourEyesScreenEffectsFNAMsFLTV?GRUPMGEFHMGEF@EDIDReduceSkillSpeechFULLReduced SpeechDESCDATAH?+MGEFNEDIDFourEyesMyopiaBlurFULL DESCDATAHO?MGEF3EDIDFourEyesNightVisionFULL DESCDATAH1>?GRUP[SCPTHSCPTbEDIDFourEyesGlassesScriptSCHR SCDA  s 0 ==s 1f rX f 0.0G 1f 0s  0s  0f rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrs  0W rn XM f > rXrrs  0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s  0 rX/rrs  1" X 1 == f 0 == && s &&f 1s  1rs  0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s  1rs  0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs  1 Cr# s 1 == rXr 0 == &&rs  0 Cr# s 1 == rXr 0 == &&rs  0SCTX: SCN FourEyesGlassesScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesPrescriptionGlasses) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesPrescriptionGlasses) Player.UnequipItem FourEyesPrescriptionGlasses set equippedNow to 0 Player.Drop FourEyesPrescriptionGlasses 1 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesPrescriptionGlasses) Player.UnequipItem FourEyesPrescriptionGlasses set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesPrescriptionGlasses) player.equipItem FourEyesPrescriptionGlasses set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesPrescriptionGlasses set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesPrescriptionGlasses set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 endSLSDrSCVRplayerHealthPrevSLSD&& s SCVRsecondsSinceWakingSLSD  1SCVRpcWasSleepingSLSDrSCVRdoOnceSLSD  X SCVR equippedNowSLSD == && sSCVRwasWearingWhenSleptSLSDX 0SCVR playerHealthSLSDXSCVRplayerEnduranceSLSD rXSCVRplayerAgilitySLSD == rXSCVR baseChanceSLSD ionSCVR hurtAmountSCROSCRO:SCRO@SCROQSCROSCPTEDIDFourEyesGogglesScriptSCHRC SCDAC  s 0 ==s 1f rX f 0.0G 1f 0s  0s  0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s  0 rX/rrs  1" X 1 == f 0 == && s &&f 1s  1rs  0 f 0.0 X 0 == s &&f f X  +" X 1 == f 0 == && s &&f 1s  1rs  0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs  1 Cr# s 1 == rXr 0 == &&rs  0 Cr# s 1 == rXr 0 == &&rs  0SCTXSCN FourEyesGogglesScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesPrescriptionGoggles) player.equipItem FourEyesPrescriptionGoggles set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesPrescriptionGoggles set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesPrescriptionGoggles set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 endSLSDEyesionGoggSCVRplayerHealthPrevSLSDEyesionGlasSCVRsecondsSinceWakingSLSDHSCVRpcWasSleepingSLSDEyesionGlasSCVRdoOnceSLSD iaPrnShadesSCVR equippedNowSLSD iaScCATE000SCVRwasWearingWhenSleptSLSD@SCVR playerHealthSLSDSCVRplayerEnduranceSLSD?SCVRplayerAgilitySLSDEyesionGoggSCVR baseChanceSLSD EyesionGoggSCVR hurtAmountSCROSCRO:SCRO SCROQSCROSCPTBEDIDFourEyesShadesScriptSCHR( SCDA(j  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0s  0 s s 0 == &&s 1 X2r 0 ==r s 0 == s 1 == &&s 0rf rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrW rns 0 XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s  0 rX/rrs 1" X 1 == f 0 == && s &&f 1s  1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s  1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Lr# s 1 == rXr 0 == &&rrs 0 Lr# s 1 == rXr 0 == &&rrs 0SCTXBSCN FourEyesShadesScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedLastTime to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; shady effect if(equippedNow && equippedLastTime == 0) set equippedLastTime to 1 if(isImageSpaceActive FourEyesMyopiaShadesISFX == 0) imod FourEyesMyopiaShadesISFX endif elseif(equippedNow == 0 && equippedLastTime == 1) set equippedLastTime to 0 rimod FourEyesMyopiaShadesISFX endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesPrescriptionShades) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesPrescriptionShades) Player.UnequipItem FourEyesPrescriptionShades Player.Drop FourEyesPrescriptionShades 1 set equippedNow to 0 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesPrescriptionShades) Player.UnequipItem FourEyesPrescriptionShades set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesPrescriptionShades) player.equipItem FourEyesPrescriptionShades set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesPrescriptionShades set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesPrescriptionShades set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX ; imod FourEyesMyopiaShadesISFX endif set equippedNow to 1 end begin onUnequip player ; if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesMyopiaShadesISFX set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesMyopiaShadesISFX set equippedNow to 0 end SLSDEyesionShadSCVRplayerHealthPrevSLSDADSCVRsecondsSinceWakingSLSD?HIADSCVRpcWasSleepingSLSD??ISCVRdoOnceSLSD`??SCVRequippedLastTimeSLSD8?SCVR equippedNowSLSD SCVRwasWearingWhenSleptSLSD IADSCVR playerHealthSLSDIASCVRplayerEnduranceSLSD ?SCVRplayerAgilitySLSD PEHwSCVR baseChanceSLSD (QSCVR hurtAmountSCROSCRO:SCROESCRO@SCROQSCROSCPT1EDID FourEyesNightVisionEffectScriptSCHR2SCDA2 r rSCTXscn FourEyesNightVisionEffectScript begin scriptEffectStart ; player.addSpell FourEyesNightVisionActorEffect imod FourEyesNightVisionISFX end begin scriptEffectFinish rimod FourEyesNightVisionISFX ; player.removeSpell FourEyesNightVisionActorEffect endSCROSCPT*OEDIDFourEyesScriptSCHR SCDA1 rnr rn r n r n r n rn r n r n rn r n r n rn r n r n r n r n~  rX.rrrrr5s 0 rXr rXr || rXr ||+s & s rXr rXr || ||os j s rXr rXr || rXr || rXr || rXr || rXr || || s   s 0 ==rs  1 s rs  0SCTX SCN FourEyesScript short wasWearingLastTime begin ScriptEffectStart Player.additem FourEyesPrescriptionGlasses 1 Player.EquipItem FourEyesPrescriptionGlasses ; setup the doctors VendorChestBuriedDocChurchRef.additem FourEyesPrescriptionGlasses 1 VendorChestBuriedDocChurchRef.additem FourEyesPrescriptionGoggles 1 VendorChestBuriedDocChurchRef.additem FourEyesPrescriptionShades 1 VendorChestBuriedDocChurchRef.additem FourEyesPrescriptionCard 3 VendorChestBuriedDoctorPrestonRef.additem FourEyesPrescriptionGlasses 1 VendorChestBuriedDoctorPrestonRef.additem FourEyesPrescriptionGoggles 1 VendorChestBuriedDoctorPrestonRef.additem FourEyesPrescriptionCard 1 VendorChestBuriedDoctorBarrowsRef.additem FourEyesPrescriptionGlasses 1 VendorChestBuriedDoctorBarrowsRef.additem FourEyesPrescriptionGoggles 1 VendorChestBuriedDoctorBarrowsRef.additem FourEyesPrescriptionCard 1 VendorChestBuriedDoctorBanfieldRef.additem FourEyesPrescriptionGlasses 1 VendorChestBuriedDoctorBanfieldRef.additem FourEyesPrescriptionGoggles 1 VendorChestBuriedDoctorBanfieldRef.additem FourEyesPrescriptionCard 2 ; tuck the uniques in their places FourEyesRobCoContainerRef.addItem FourEyesEngineersGoggles 1 FourEyesEnclaveContainerRef.addItem FourEyesHornRimmedGlasses 1 end begin scriptEffectUpdate short wearingScripts if(player.getDead) rimod FourEyesMyopiaISFX rimod FourEyesHornRimmedISFX rimod FourEyesMyopiaShadesISFX rimod FourEyesNightVisionISFX rimod FourEyesReadingClrISFX return endif ; would be nice if getEquipped function took a list set wearingScripts to (player.getEquipped FourEyesPrescriptionGlasses || player.getEquipped FourEyesPrescriptionGoggles || player.getEquipped FourEyesPrescriptionShades) set wearingScripts to wearingScripts || (player.getEquipped FourEyesHornRimmedGlasses || player.getEquipped FourEyesEngineersGoggles) set wearingScripts to wearingScripts || (player.getEquipped FourEyesGlassesDoctorLi || player.getEquipped FourEyesLuckyShades || player.getEquipped FourEyesGlassesTortoiseshell || player.getEquipped FourEyesGlassesThreeDog || player.getEquipped FourEyesGlassesReadingClr || player.getEquipped FourEyesGlassesReading) if(wearingScripts) if(wasWearingLastTime == 0) ; remove blur rimod FourEyesMyopiaISFX set wasWearingLastTime to 1 endif elseif(wasWearingLastTime) ; apply blur imod FourEyesMyopiaISFX set wasWearingLastTime to 0 endif endSLSD SCVRwasWearingLastTimeSLSD `SCVRwearingScriptsSCROSCROB SCROB SCRO'B SCROB SCROF SCRO SCRO@SCRO SCRO@SCROSCRO SCROSCROSCRO SCROESCROSCROSCROSCROK SCROSCRO SCROSCROSCPT4EDIDFourEyesHornRimmedScriptSCHR SCDA  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0 s s 0 == &&s  1 X2r 0 ==r s 0 == s 1 == &&s  0rf rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 75 + XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Lr# s 1 == rXr 0 == &&rrs 0 Lr# s 1 == rXr 0 == &&rrs 0SCTX SCN FourEyesHornRimmedScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; shady effect if(equippedNow && equippedLastTime == 0) set equippedLastTime to 1 if(isImageSpaceActive FourEyesMyopiaShadesISFX == 0) imod FourEyesMyopiaShadesISFX endif elseif(equippedNow == 0 && equippedLastTime == 1) set equippedLastTime to 0 rimod FourEyesHornRimmedISFX endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesHornRimmedGlasses) set hurtAmount to (playerHealthPrev - playerHealth) ; harder to knock off than regular glasses set baseChance to (((playerAgility*10)-hurtAmount)+75) ; no chance of dropping them ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesHornRimmedGlasses) Player.UnequipItem FourEyesHornRimmedGlasses set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesHornRimmedGlasses) player.equipItem FourEyesHornRimmedGlasses set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesHornRimmedGlasses set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesHornRimmedGlasses set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesHornRimmedISFX set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesHornRimmedISFX set equippedNow to 0 endSLSD8ADSCVRplayerHealthPrevSLSDEyesionHornSCVRsecondsSinceWakingSLSD% (0177.00 SCVRpcWasSleepingSLSD@SCVRdoOnceSLSD ASCVRequippedLastTimeSLSDSCVR equippedNowSLSDSCVRwasWearingWhenSleptSLSDSCVR playerHealthSLSD% (0177.00 SCVRplayerEnduranceSLSD SCVRplayerAgilitySLSD ։nSCVR baseChanceSLSD B O SCVR hurtAmountSCROSCRO:SCROESCRO SCROSCROQSCROSCPT85EDIDFourEyesEngineerGogglesScriptSCHRfSCDAf's " G 19 <= G 6 >= && rX, || s s 0 == &&s 1 X2r 0 ==r s 0 == s && s &&s 0r  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0  s s 0 == && s 0 == &&s  1r%! s 0 == s 1 == s 1 == || &&s  0r/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  +" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Cr# s 1 == rXr 0 == &&rs 0 Cr# s 1 == rXr 0 == &&rs 0SCTX SCN FourEyesEngineerGogglesScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount short dayTime short dayTimeLast set dayTime to ((gameHour <= 19 && gameHour >= 6) || player.isInInterior) ; night vision if(dayTime && dayTimeLast == 0) set dayTimeLast to 1 if(isImageSpaceActive FourEyesNightVisionISFX == 0) imod FourEyesNightVisionISFX endif elseif(dayTime == 0 && dayTimeLast && equippedNow) set dayTimeLast to 0 imod FourEyesNightVisionISFX endif if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; night-vision effect if(equippedNow && equippedLastTime == 0 && dayTime == 0) set equippedLastTime to 1 imod FourEyesNightVisionISFX elseif(equippedNow == 0 && equippedLastTime == 1 || dayTime == 1) set equippedLastTime to 0 rimod FourEyesNightVisionISFX endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesEngineersGoggles) player.equipItem FourEyesEngineersGoggles set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesEngineersGoggles set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesEngineersGoggles set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 endSLSDSCVRplayerHealthPrevSLSDPSCVRsecondsSinceWakingSLSDSCVRpcWasSleepingSLSDSCVRdoOnceSLSD SCVRequippedLastTimeSLSDSCVR equippedNowSLSDSCVRwasWearingWhenSleptSLSDSCVR playerHealthSLSDSCVRplayerEnduranceSLSD SCVRplayerAgilitySLSD SCVR baseChanceSLSD SCVR hurtAmountSLSD SCVRdayTimeSLSD0ADSCVR dayTimeLastSCROSCRO8SCROSCRO:SCRO SCROQSCROSCPTJEDIDFourEyesGlassesDoctorLiScriptSCHR SCDA  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0f rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrs 0W rn XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Cr# s 1 == rXr 0 == &&rs 0 Cr# s 1 == rXr 0 == &&rs 0SCTX SCN FourEyesGlassesDoctorLiScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesGlassesDoctorLi) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesGlassesDoctorLi) Player.UnequipItem FourEyesGlassesDoctorLi set equippedNow to 0 Player.Drop FourEyesGlassesDoctorLi 1 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesGlassesDoctorLi) Player.UnequipItem FourEyesGlassesDoctorLi set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesGlassesDoctorLi) player.equipItem FourEyesGlassesDoctorLi set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesDoctorLi set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesDoctorLi set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 endSLSDSCVRplayerHealthPrevSLSD@SCVRsecondsSinceWakingSLSDSCVRpcWasSleepingSLSDSCVRdoOnceSLSDPinceWakSCVR equippedNowSLSD(condsPaSCVRwasWearingWhenSleptSLSD playerSCVR playerHealthSLSD= 0) &&SCVRplayerEnduranceSLSD `WhenSleSCVRplayerAgilitySLSD ses SCVR baseChanceSLSD  endiSCVR hurtAmountSCROSCRO:SCROSCROQSCROSCPTEDIDFourEyesPrescriptionScriptSCHRSCDA/  s 0 ==s 1s 0 r rXr rXr || rXr || rXr || rXr || rXr || rXr || rXr || rXr ||s 1Y r tG ss 0s 0 s X  s 1 !=W r n rXrRrnnr nnr nns 1 rXrRrnnrnnrnnrs 1 rXrRrnnrnnrnnrs 1 rXrRrnnrnnrnnrs 1 rXrRrnnrnnrnnrs 1 rXrRrnnrnnrnns 1 rXrRrnnrnnrnns 1 rXr Rr nnrnnrnnrs 1 rXr Rr nnrnnrnns 1 sY r"SCTXJ scn FourEyesPrescriptionScript short doMenu short doOnce begin gameMode if(doOnce == 0) set doOnce to 1 set doMenu to 0 endif end begin onDrop player if(player.getEquipped GlassesDoctorLi || player.getEquipped UniqueGlassesLuckyShades || player.getEquipped GlassesTortiseshell || player.getEquipped GlassesThreeDog || player.getEquipped GlassesReadingClr || player.getEquipped GlassesReading || player.getEquipped GlassesBlackrimmed || player.getEquipped GlassesShades || player.getEquipped OutfitWastelandHat03) set doMenu to 1 showmessage FourEyesPrescriptionPromptMsg endif end begin gameMode short buttonPressed short rxApplied if(doMenu) set doMenu to 0 set rxApplied to 0 set buttonPressed to getButtonPressed if(buttonPressed != 1) player.drop FourEyesPrescriptionCard 1 return endif ; Doctor Li's if(player.getEquipped GlassesDoctorLi) player.removeItem GlassesDoctorLi 1 1 player.addItem FourEyesGlassesDoctorLi 1 1 player.equipItem FourEyesGlassesDoctorLi 0 1 set rxApplied to 1 endif ; Lucky Shades if(player.getEquipped UniqueGlassesLuckyShades) player.removeItem UniqueGlassesLuckyShades 1 1 player.addItem FourEyesLuckyShades 1 1 player.equipItem FourEyesLuckyShades 0 1 imod FourEyesMyopiaShadesISFX set rxApplied to 1 endif ; Tortoiseshell if(player.getEquipped GlassesTortiseshell) player.removeItem GlassesTortiseshell 1 1 player.addItem FourEyesGlassesTortoiseshell 1 1 player.equipItem FourEyesGlassesTortoiseshell 0 1 imod FourEyesMyopiaShadesISFX set rxApplied to 1 endif ; Three Dog if(player.getEquipped GlassesThreeDog) player.removeItem GlassesThreeDog 1 1 player.addItem FourEyesGlassesThreeDog 1 1 player.equipItem FourEyesGlassesThreeDog 0 1 imod FourEyesHornRimmedISFX set rxApplied to 1 endif ; Colored Reading if(player.getEquipped GlassesReadingClr) player.removeItem GlassesReadingClr 1 1 player.addItem FourEyesGlassesReadingClr 1 1 player.equipItem FourEyesGlassesReadingClr 0 1 imod FourEyesReadingClrISFX set rxApplied to 1 endif ; Reading if(player.getEquipped GlassesReading) player.removeItem GlassesReading 1 1 player.addItem FourEyesGlassesReading 1 1 player.equipItem FourEyesGlassesReading 0 1 set rxApplied to 1 endif ; Blackrimmed if(player.getEquipped GlassesBlackrimmed) player.removeItem GlassesBlackrimmed 1 1 player.addItem FourEyesPrescriptionGlasses 1 1 player.equipItem FourEyesPrescriptionGlasses 0 1 set rxApplied to 1 endif ; Shades if(player.getEquipped GlassesShades) player.removeItem GlassesShades 1 1 player.addItem FourEyesPrescriptionShades 1 1 player.equipItem FourEyesPrescriptionShades 0 1 imod FourEyesMyopiaShadesISFX set rxApplied to 1 endif ; Biker Goggles if(player.getEquipped OutfitWastelandHat03) player.removeItem OutfitWastelandHat03 1 1 player.addItem FourEyesPrescriptionGoggles 1 1 player.equipItem FourEyesPrescriptionGoggles 0 1 set rxApplied to 1 endif if(rxApplied) showmessage FourEyesPrescriptionUsedMsg disable markfordelete endif endif endSLSDSCVRdoMenuSLSDSCVRdoOnceSLSDx sSCVRbuttonPressedSLSDxrSCVR rxAppliedSCROSCROSCROK SCROSCRO SCROSCROSCRO@SCROSCRO SCROSCROSCROSCROK SCROESCROSCRO SCRO SCROSCROSCROSCRO@SCRO@SCRO SCROSCPTEDIDFourEyesLuckyShadesScriptSCHR( SCDA(j  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0s 0 s s 0 == &&s 1 X2r 0 ==r s 0 == s 1 == &&s 0rf rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrW rns 0 XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Lr# s 1 == rXr 0 == &&rrs 0 Lr# s 1 == rXr 0 == &&rrs 0SCTX SCN FourEyesLuckyShadesScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedLastTime to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; shady effect if(equippedNow && equippedLastTime == 0) set equippedLastTime to 1 if(isImageSpaceActive FourEyesMyopiaShadesISFX == 0) imod FourEyesMyopiaShadesISFX endif elseif(equippedNow == 0 && equippedLastTime == 1) set equippedLastTime to 0 rimod FourEyesMyopiaShadesISFX endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesLuckyShades) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesLuckyShades) Player.UnequipItem FourEyesLuckyShades Player.Drop FourEyesLuckyShades 1 set equippedNow to 0 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesLuckyShades) Player.UnequipItem FourEyesLuckyShades set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesLuckyShades) player.equipItem FourEyesLuckyShades set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesLuckyShades set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesLuckyShades set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX ; imod FourEyesMyopiaShadesISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesMyopiaShadesISFX set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesMyopiaShadesISFX set equippedNow to 0 endSLSDSCVRplayerHealthPrevSLSDsDESCSCVRsecondsSinceWakingSLSD the doSCVRpcWasSleepingSLSDig braiSCVRdoOnceSLSDets.ICSCVRequippedLastTimeSLSDDATASCVR equippedNowSLSDEPFTSCVRwasWearingWhenSleptSLSDrEyesPeSCVR playerHealthSLSD as a baSCVRplayerEnduranceSLSD a big SCVRplayerAgilitySLSD ICON)SCVR baseChanceSLSD @ 聟SCVR hurtAmountSCROSCRO:SCROESCROK SCROQSCROSCPTEDIDFourEyesTortoiseShellScriptSCHR( SCDA(j  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0s 0 s s 0 == &&s 1 X2r 0 ==r s 0 == s 1 == &&s 0rf rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrW rns 0 XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Lr# s 1 == rXr 0 == &&rrs 0 Lr# s 1 == rXr 0 == &&rrs 0SCTX SCN FourEyesTortoiseShellScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedLastTime to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; shady effect if(equippedNow && equippedLastTime == 0) set equippedLastTime to 1 if(isImageSpaceActive FourEyesMyopiaShadesISFX == 0) imod FourEyesMyopiaShadesISFX endif elseif(equippedNow == 0 && equippedLastTime == 1) set equippedLastTime to 0 rimod FourEyesMyopiaShadesISFX endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesGlassesTortoiseshell) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesGlassesTortoiseshell) Player.UnequipItem FourEyesGlassesTortoiseshell Player.Drop FourEyesGlassesTortoiseshell 1 set equippedNow to 0 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesGlassesTortoiseshell) Player.UnequipItem FourEyesGlassesTortoiseshell set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesGlassesTortoiseshell) player.equipItem FourEyesGlassesTortoiseshell set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesTortoiseshell set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesTortoiseshell set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesMyopiaShadesISFX set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif rimod FourEyesMyopiaShadesISFX set equippedNow to 0 end SLSD SCVRplayerHealthPrevSLSDSCVRsecondsSinceWakingSLSDter\HolodisSCVRpcWasSleepingSLSDSCVRdoOnceSLSDSCVRequippedLastTimeSLSDSCVR equippedNowSLSD?SCVRwasWearingWhenSleptSLSDSCVR playerHealthSLSD SCVRplayerEnduranceSLSD SCVRplayerAgilitySLSD hXΫSCVR baseChanceSLSD pF /SCVR hurtAmountSCROSCRO:SCROESCROSCROQSCROSCPTEDIDFourEyesGlassesThreeDogScriptSCHR( SCDA(j  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0s 0 s s 0 == &&s 1 X2r 0 ==r s 0 == s 1 == &&s 0rf rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrW rns 0 XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Lr# s 1 == rXr 0 == &&rrs 0 Lr# s 1 == rXr 0 == &&rrs 0SCTX SCN FourEyesGlassesThreeDogScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedLastTime to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; shady effect if(equippedNow && equippedLastTime == 0) set equippedLastTime to 1 if(isImageSpaceActive FourEyesHornRimmedISFX == 0) imod FourEyesHornRimmedISFX endif elseif(equippedNow == 0 && equippedLastTime == 1) set equippedLastTime to 0 rimod FourEyesHornRimmedISFX endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesGlassesThreeDog) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesGlassesThreeDog) Player.UnequipItem FourEyesGlassesThreeDog Player.Drop FourEyesGlassesThreeDog 1 set equippedNow to 0 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesGlassesThreeDog) Player.UnequipItem FourEyesGlassesThreeDog set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesGlassesThreeDog) player.equipItem FourEyesGlassesThreeDog set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesThreeDog set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesThreeDog set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX ; imod FourEyesMyopiaShadesISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX rimod FourEyesHornRimmedISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX rimod FourEyesHornRimmedISFX endif set equippedNow to 0 end SLSD??SCVRplayerHealthPrevSLSD??ISCVRsecondsSinceWakingSLSD ?HIADSCVRpcWasSleepingSLSDHADSCVRdoOnceSLSDSCVRequippedLastTimeSLSDEyeSCVR equippedNowSLSDSCVRwasWearingWhenSleptSLSDCVRseSCVR playerHealthSLSD @althPreSCVRplayerEnduranceSLSD l?}?SCVRplayerAgilitySLSD &@?SCVR baseChanceSLSD EyesdesISFXSCVR hurtAmountSCROSCRO:SCRO SCRO SCROQSCROSCPTEDID FourEyesGlassesReadingClrScriptSCHR( SCDA(j  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0s 0 s s 0 == &&s 1 X2r 0 ==r s 0 == s 1 == &&s 0rf rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrW rns 0 XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Lr# s 1 == rXr 0 == &&rrs 0 Lr# s 1 == rXr 0 == &&rrs 0SCTX SCN FourEyesGlassesReadingClrScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedLastTime short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedLastTime to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif ; shady effect if(equippedNow && equippedLastTime == 0) set equippedLastTime to 1 if(isImageSpaceActive FourEyesReadingClrISFX == 0) imod FourEyesReadingClrISFX endif elseif(equippedNow == 0 && equippedLastTime == 1) set equippedLastTime to 0 rimod FourEyesReadingClrISFX endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesGlassesReadingClr) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesGlassesReadingClr) Player.UnequipItem FourEyesGlassesReadingClr Player.Drop FourEyesGlassesReadingClr 1 set equippedNow to 0 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesGlassesReadingClr) Player.UnequipItem FourEyesGlassesReadingClr set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesGlassesReadingClr) player.equipItem FourEyesGlassesReadingClr set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesReadingClr set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesReadingClr set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX ; imod FourEyesMyopiaShadesISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX rimod FourEyesReadingClrISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX rimod FourEyesReadingClrISFX endif set equippedNow to 0 end SLSDSCVRplayerHealthPrevSLSD?SCVRsecondsSinceWakingSLSDSCVRpcWasSleepingSLSDSCVRdoOnceSLSDSCVRequippedLastTimeSLSDSCVR equippedNowSLSDSCVRwasWearingWhenSleptSLSD% (0177.00 SCVR playerHealthSLSD @@?SCVRplayerEnduranceSLSD @?SCVRplayerAgilitySLSD SCVR baseChanceSLSD SCVR hurtAmountSCROSCRO:SCROSCROSCROQSCROSCPT>EDIDFourEyesGlassesReadingScriptSCHR SCDA  s 0 ==s 1f rX f 0.0G 1f 0s 0s 0f rXf rX f rX f f < rXr &&f f f -f  f 10 * f - 50 + X 0 != rXrrs 0W rn XM f > rXrrs 0/+ f 1 == X 0 == && f 3.0 > && s &&f 0 f 0.0s 0 rX/rrs 1" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + f f" X 1 == f 0 == && s &&f 1s 1rs 0 f 0.0 X 0 == s &&f f X  + Cr# s 0 == rXr 0 == &&rs 1 Cr# s 1 == rXr 0 == &&rs 0 Cr# s 1 == rXr 0 == &&rs 0SCTX SCN FourEyesGlassesReadingScript float playerHealthPrev float secondsSinceWaking float pcWasSleeping short doOnce short equippedNow short wasWearingWhenSlept begin gameMode float playerHealth float playerEndurance float playerAgility float baseChance float hurtAmount if(doOnce == 0) set doOnce to 1 set playerhealthPrev to Player.getav health set secondsSinceWaking to 0.0 set FourEyesScreenEffects to 1 set pcWasSleeping to 0 set equippedNow to 0 set wasWearingWhenSlept to 0 endif set playerEndurance to Player.getav endurance set playerAgility to Player.getav agility set playerHealth to Player.getav health if (playerHealth < playerHealthPrev && player.getEquipped FourEyesGlassesReading) set hurtAmount to (playerHealthPrev - playerHealth) set baseChance to (((playerAgility*10)-hurtAmount)+50) ; critical hit knocks glasses to the ground if(GetLastHitCritical!=0) if(Player.GetEquipped FourEyesGlassesReading) Player.UnequipItem FourEyesGlassesReading set equippedNow to 0 Player.Drop FourEyesGlassesReading 1 endif endif ; hard hit unequips if(GetRandomPercent > baseChance) if(Player.GetEquipped FourEyesGlassesReading) Player.UnequipItem FourEyesGlassesReading set equippedNow to 0 endif endif endif ; put glasses back on after waking (3 sec delay) if((pcWasSleeping == 1) && (IsPCSleeping == 0) && (secondsSinceWaking > 3.0) && wasWearingWhenSlept) set pcWasSleeping to 0 set secondsSinceWaking to 0.0 set wasWearingWhenSlept to 0 if(player.getItemCount FourEyesGlassesReading) player.equipItem FourEyesGlassesReading set equippedNow to 1 endif endif ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesReading set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif set playerHealthPrev to playerHealth end begin menuMode ; remove glasses when the player is sleeping if((IsPCSleeping == 1) && (pcWasSleeping == 0) && equippedNow) set pcWasSleeping to 1 set wasWearingWhenSlept to 1 Player.UnequipItem FourEyesGlassesReading set equippedNow to 0 set secondsSinceWaking to 0.0 endif if(IsPCSleeping == 0 && wasWearingWhenSlept) set secondsSinceWaking to secondsSinceWaking + getSecondsPassed endif end begin onEquip player if(equippedNow == 0 && player.hasPerk FourEyesPerk == 0) imod FourEyesMyopiaISFX endif set equippedNow to 1 end begin onUnequip player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 end begin onDrop player if(equippedNow == 1 && player.hasPerk FourEyesPerk == 0) rimod FourEyesMyopiaISFX endif set equippedNow to 0 endSLSDSCVRplayerHealthPrevSLSD`JSCVRsecondsSinceWakingSLSD SCVRpcWasSleepingSLSDh&SCVRdoOnceSLSD ,SCVR equippedNowSLSDSCVRwasWearingWhenSleptSLSDSCVR playerHealthSLSD?[SCVRplayerEnduranceSLSD PR-SCVRplayerAgilitySLSD ?8fSCVR baseChanceSLSD SCVR hurtAmountSCROSCRO:SCROSCROQSCROGRUP9 ENCHHENCHEDID FourEyesHornRimmedGlassesEffectFULL ENITIIAEFID-EFITCTDAQEFID^QEFITEFID_QEFITEFIDbQEFIT CTDA@QEFID]QEFITCTDA@QEFID]QEFITCTDA,CTDA`@J8CTDAAJ8EFID-EFITCTDA,CTDA@J8CTDA`AJ8ENCHEDID"FourEyesPrescriptionGlassesEffectFULL ENIT@?EFID-EFITCTDA ?QEFID]QEFITCTDA@QENCHEDIDFourEyesEngineerGogglesEffectFULL ENITEFID]QEFITCTDA@QEFIDnEFIT$CTDA@QEFIDiEFIT'CTDA@QEFID-EFITCTDAQEFID]QEFITCTDA,CTDA@J8CTDA`AJ8EFID-EFITENCHEDID!FourEyesPrescriptionShadesEffectFULL ENIT5.EFID-EFITCTDAQEFID_QEFITEFID]QEFITCTDA@QEFID-EFITCTDA,CTDAaAJ8CTDA@J8EFID]QEFITCTDA,CTDA`@J8CTDAAJ8ENCH EDID"FourEyesPrescriptionGogglesEffectFULL ENITEFID-EFITCTDAQEFID]QEFITCTDA@QEFID-EFITGRUPSPELHSPEL]MEDIDFourEyesPerkMyopiaFULLSPIT EFIDNEFITEFID`QEFIT EFID-EFITEFID-EFITEFID-EFITEFIDqEFIT (EFIDlEFIT"EFIDiEFIT'GRUPaARMOHARMOK EDIDFourEyesLuckyShadesOBND FULL (Rx)SCRIEITMhBMDTMODLCharacters\Hair\Shades.NIFMODT`gIk|FllgNk|Frit|gIAn_gNArit|gIAs_gNArit|g#meg#rit|MODDMOD2Characters\Hair\ShadesGO.NIFMO2T`gIk|FllgNk|Frit|gIAn_gNArit|gIAs_gNArit|g#meg#rit|ICON8Interface\Icons\PipboyImages\Apparel\apperal_shades.ddsREPLRETYPDATA (?DNAMdARMO" EDIDFourEyesGlassesReadingOBND FULL (Rx)SCRIBMDTMODL#Characters\Hair\GlassesReading.NIFMODT`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|MODDMOD2%Characters\Hair\GlassesReadingGO.NIFMO2T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsMOD3#Characters\Hair\GlassesReading.NIFMO3T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|MOSDMOD4%Characters\Hair\GlassesReadingGO.NIFMO4T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|REPLRETYPDATA DNAMdARMO0 EDIDFourEyesGlassesReadingClrOBND FULL- (Rx)SCRIBMDTMODL&Characters\Hair\GlassesReadingClr.NIFMODT`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|MODDMOD2(Characters\Hair\GlassesReadingClrGO.NIFMO2T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsMOD3&Characters\Hair\GlassesReadingClr.NIFMO3T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|MOSDMOD4(Characters\Hair\GlassesReadingClrGO.NIFMO4T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|REPLRETYPDATA DNAMdARMO  EDIDFourEyesGlassesThreeDogOBND FULL (Rx)SCRIBMDTMODL$Characters\Hair\GlassesThreeDog.NIFMODT`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|MODDMOD2&Characters\Hair\GlassesThreeDogGO.NIFMO2T`gn&~gogs&~rit|g}?n_g}?rit|g}?s_g}?rit|g"meg"rit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsREPLRETYPDATA DNAMdARMO EDIDFourEyesGlassesTortoiseshellOBND FULL (Rx)SCRIBMDTMODL)Characters\Hair\GlassesTortoiseshell.NIFMODT`gIk|FllgNk|Frit|gIAn_gNArit|gIAs_gNArit|g#meg#rit|MODDMOD2+Characters\Hair\GlassesTortoiseshellGO.NIFMO2T`gIk|FllgNk|Frit|gIAn_gNArit|gIAs_gNArit|g#meg#rit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsREPLRETYPDATA DNAMdARMO0EDIDFourEyesGlassesDoctorLiOBND FULL (Rx)SCRIEITMBMDTMODL Characters\Hair\GlassesDrLi.NIFMODTxgX%deg]%rit|gi[n_gi[rit|gi[s_gi[rit| s:e_ s:sttmgRmegWrit|MODDMOD2"Characters\Hair\GlassesDrLiGO.NIFMO2TxgX%deg]%rit|gi[n_gi[rit|gi[s_gi[rit| s:e_ s:sttmgRmegWrit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsREPLRETYPDATA dDNAMdARMO EDIDFourEyesPrescriptionGogglesOBND FULL (Rx)SCRIEITMBMDTMODLDArmor\HeadGear\WastelandClothing03\M\gogglesWastelandClothing03.NIFMODTHgBosegGo30"t gmn_ gm30"t gms_ gm30"tMODDMOD2FArmor\HeadGear\WastelandClothing03\M\gogglesWastelandClothing03GO.NIFMO2THgBosegGo30"t gmn_ gm30"t gms_ gm30"tICONIInterface\Icons\PipboyImages\Apparel\apperal_slaver_outfit_3_goggles.ddsMICOZInterface\Icons\PipboyImages_small\Apparel_small\glow_apperal_slaver_outfit_3_goggles.ddsREPL ETYPYNAMMZNAMNDATA ^ DNAMdARMO$@EDIDFourEyesPrescriptionShadesOBND FULL (Rx)SCRIEITMBMDTMODLCharacters\Hair\Shades.NIFMODTxgX%deg]%rit|gi[n_gi[rit|gi[s_gi[rit| s:e_ s:sttmgRmegWrit|MODDMOD2Characters\Hair\ShadesGO.NIFMO2TxgX%deg]%rit|gi[n_gi[rit|gi[s_gi[rit| s:e_ s:sttmgRmegWrit|ICON8Interface\Icons\PipboyImages\Apparel\apperal_shades.ddsREPLRETYPDATA DNAMdARMO7@EDIDFourEyesPrescriptionGlassesOBND FULL (Rx)SCRIEITMBMDTMODL'Characters\Hair\GlassesBlackrimmed.NIFMODTxgX%deg]%rit|gi[n_gi[rit|gi[s_gi[rit| s:e_ s:sttmgRmegWrit|MODDMOD2)Characters\Hair\GlassesBlackrimmedGO.NIFMO2TxgX%deg]%rit|gi[n_gi[rit|gi[s_gi[rit| s:e_ s:sttmgRmegWrit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsREPLRETYPDATA DNAMdARMO EDIDFourEyesEngineersGogglesOBND FULL (Rx)SCRI5EITMBMDTMODLDArmor\HeadGear\WastelandClothing03\M\gogglesWastelandClothing03.NIFMODTHgBosegGo30"t gmn_ gm30"t gms_ gm30"tMODDMOD2FArmor\HeadGear\WastelandClothing03\M\gogglesWastelandClothing03GO.NIFMO2THgBosegGo30"t gmn_ gm30"t gms_ gm30"tICONIInterface\Icons\PipboyImages\Apparel\apperal_slaver_outfit_3_goggles.ddsMICOZInterface\Icons\PipboyImages_small\Apparel_small\glow_apperal_slaver_outfit_3_goggles.ddsREPL ETYPYNAMMZNAMNDATA ^ DNAM,ARMO EDIDFourEyesHornRimmedGlassesOBND FULL (Rx)SCRI4EITMBMDTMODL)Characters\Hair\GlassesTortoiseshell.NIFMODT`gIk|FllgNk|Frit|gIAn_gNArit|gIAs_gNArit|g#meg#rit|MODDMOD2+Characters\Hair\GlassesTortoiseshellGO.NIFMO2T`gIk|FllgNk|Frit|gIAn_gNArit|gIAs_gNArit|g#meg#rit|ICON<Interface\Icons\PipboyImages\Apparel\apperal_eyeglasses.ddsREPLRETYPDATA DNAMdGRUPCONTHCONTA EDIDVendorChestBuriedDocChurchOBND ) MODL!Clutter\Chest\SteamerTrunk01.NIFMODTHs10sret|shVn_shVret|shVs_shVret|CNTOA CNTODATAGRUP>MISCHMISCEDIDFourEyesPrescriptionCardOBND FULL MODL!Clutter\Holodisk\PassCardRed.NIFICON6Interface\Icons\PipboyImages\Items\item_passcard .ddsMICOGInterface\Icons\PipboyImages_small\Items_small\glow_items_passcard.ddsSCRIDATA GRUP'NPC_HNPC_n NxM LUǿNg"ݖ (i|3Eّ(]զ4Q1-rԆPi-D&֣%*TZ]VM&^Arѵ]kE ?2p' Q)^;ÌV)Dm/t))3w:KlO9w:VZg1 fրҕWz+x/f0E 5E4ՂȻX5Ҡ({sIGr6 C. $EA`06Р1"Y#׶Daʚ4`I@t%98Wu+0t L5h/P 0՞dä0/eB0I03E* ,EeXRFXwCRVM^)aBlF҇K Q"h*d(1 gޞ<Ѽ/ ㆑(}<Ĕ+et2BF-ftpK1$wA|E?u{R5zV9߂RIdC?}ԥɱuQ6fYpe7KYO/>]?MO5[ƭߑWưU.L44xP&m}X<ߡ \SOT@$uˏӎC:og$%=zDǵ#9K~9 ~6М]d}KkЯˮq/;7vbq_n茰XfƏTe."]\t:ͽ=朓s x#YtW\owBI~13f AlV?smf5]5 v*K^ifw;Vm@ ҒfDVJD7 DM-PBm2J=]P.L\>!,P _ րwuJ%CgB`l:L]PQѼ:@s@*8zd9⌼t6&#OArZkAB96H:tvˀ.2PY* Q䊇DMEf<0 :[Apɦ/,} |<DPㄗL=±"C/ -p"jf~]|J@g]OnGAb:*/$sG/R|;v=!cbzE u7QL3$j>T.U=Wgf7#ً *:h+\$Jpoz )Su&'ǵx '\1co6핢n<]aYX_GUμ8u&fS޹}>EOyF5a7eJ~X'1UKScj/Z2d1^_O?{OićoVԩIwIe014nm"GZ8ԍAIɫHs3g94n]S_u1C0U.}M$>*C#-O{yqg"q>ׂ>t$jc^F'T^5Nz h/4^Vꑬo#ف.JnNPC_V xœmLSWǟ{{-P$N-McN^ --Zu jbd(qt 3*c$&f>fhD-aZ9QkssK$ ot6z5BxA`&LVٲ` t? 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IAD???MIAD?IAD???NIAD?IAD???OIAD?IAD???PIAD?IAD???QIAD?IAD???RIAD?IAD???SIAD?IADL???TIAD??GRUP8PERKHPERKQEDID FourEyesPerkFULLDESC . . , , , , .ICON)Interface\Icons\Stats\Skills_Science.ddsCTDA`@ DATAPRKEDATAMPRKFPRKEDATAEPFTEPFD?PRKFPRKEDATA EPFTEPFD?PRKFGRUPMESGHMESGfEDIDFourEyesPrescriptionUsedMsgDESC .INAMDNAMTNAMMESGEDIDFourEyesPrescriptionPromptMsgDESCP . ?FULL ?INAMDNAMITXT ITXT!