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перевод Skyrim Redone SE


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#1 Ссылка на это сообщение fr0st05

fr0st05
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Отправлено

всем привет помогите с переводом мода Skyrim Redone SE осталось перевести где то 30% мода (перевод от LE подходит только частично)(и да есть порт  редона на SE на нексусе)
люди добрые помогите очень прошу плиз 




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В теме одно сообщение

#2 Ссылка на это сообщение fr0st05

fr0st05
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Файл: ReProccer.esp
 осталось перевести эти строки:

Adept Hood [Dreamcloth]

Adept Robes [Dreamcloth]

Alik'r Hood [Dreamcloth]

Ancient Nord Club

Ancient Nord Hatchet

Ancient Nord Longbow

Ancient Nord Mace

Apprentice Hood [Dreamcloth]

Apprentice Robes [Dreamcloth]

Arbalest Crossbow

Arbalest Dwarven Crossbow

Arrow - Ancient Nord

Arrow - Ancient Nord

Arrow - Ancient Nord

Arrow - Ancient Nord

Arrow - Ancient Nord

Arrow - Ancient Nord Enhanced

Arrow - Ancient Nord Enhanced - Explosive

Arrow - Ancient Nord Enhanced - Lightsource

Arrow - Ancient Nord Enhanced - Noisemaker

Arrow - Ancient Nord Enhanced - Timebomb

Arrow - Daedric

Arrow - Daedric

Arrow - Daedric

Arrow - Daedric

Arrow - Daedric

Arrow - Daedric Enhanced

Arrow - Daedric Enhanced - Explosive

Arrow - Daedric Enhanced - Lightsource

Arrow - Daedric Enhanced - Noisemaker

Arrow - Daedric Enhanced - Timebomb

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven

Arrow - Dwarven Enhanced

Arrow - Dwarven Enhanced - Explosive

Arrow - Dwarven Enhanced - Lightsource

Arrow - Dwarven Enhanced - Noisemaker

Arrow - Dwarven Enhanced - Timebomb

Arrow - Ebony Enhanced

Arrow - Ebony Enhanced - Explosive

Arrow - Ebony Enhanced - Lightsource

Arrow - Ebony Enhanced - Noisemaker

Arrow - Ebony Enhanced - Timebomb

Arrow - Elven

Arrow - Elven

Arrow - Elven

Arrow - Elven

Arrow - Elven

Arrow - Elven Enhanced

Arrow - Elven Enhanced - Explosive

Arrow - Elven Enhanced - Lightsource

Arrow - Elven Enhanced - Noisemaker

Arrow - Elven Enhanced - Timebomb

Arrow - Falmer

Arrow - Falmer

Arrow - Falmer

Arrow - Falmer

Arrow - Falmer

Arrow - Falmer Enhanced

Arrow - Falmer Enhanced - Explosive

Arrow - Falmer Enhanced - Lightsource

Arrow - Falmer Enhanced - Noisemaker

Arrow - Falmer Enhanced - Timebomb

Arrow - Forsworn

Arrow - Forsworn

Arrow - Forsworn

Arrow - Forsworn

Arrow - Forsworn

Arrow - Forsworn Enhanced

Arrow - Forsworn Enhanced - Explosive

Arrow - Forsworn Enhanced - Lightsource

Arrow - Forsworn Enhanced - Noisemaker

Arrow - Forsworn Enhanced - Timebomb

Arrow - Glass

Arrow - Glass

Arrow - Glass

Arrow - Glass

Arrow - Glass

Arrow - Glass Enhanced

Arrow - Glass Enhanced - Explosive

Arrow - Glass Enhanced - Lightsource

Arrow - Glass Enhanced - Noisemaker

Arrow - Glass Enhanced - Timebomb

Arrow - Iron

Arrow - Iron

Arrow - Iron

Arrow - Iron

Arrow - Iron

Arrow - Iron Enhanced

Arrow - Iron Enhanced - Explosive

Arrow - Iron Enhanced - Lightsource

Arrow - Iron Enhanced - Noisemaker

Arrow - Iron Enhanced - Timebomb

Arrow - Nord Hero Enhanced

Arrow - Nord Hero Enhanced - Explosive

Arrow - Nord Hero Enhanced - Lightsource

Arrow - Nord Hero Enhanced - Noisemaker

Arrow - Nord Hero Enhanced - Timebomb

Arrow - Orcish

Arrow - Orcish

Arrow - Orcish

Arrow - Orcish

Arrow - Orcish

Arrow - Orcish Enhanced

Arrow - Orcish Enhanced - Explosive

Arrow - Orcish Enhanced - Lightsource

Arrow - Orcish Enhanced - Noisemaker

Arrow - Orcish Enhanced - Timebomb

Arrow - Steel

Arrow - Steel

Arrow - Steel

Arrow - Steel

Arrow - Steel

Arrow - Steel Enhanced

Arrow - Steel Enhanced - Explosive

Arrow - Steel Enhanced - Lightsource

Arrow - Steel Enhanced - Noisemaker

Arrow - Steel Enhanced - Timebomb

ArrowNordHeroProjectile

ArrowNordHeroProjectile

ArrowNordHeroProjectile

ArrowNordHeroProjectile

ArrowNordHeroProjectile

Ash Longbow

Ballista Bolt - Barbed

Ballista Bolt - Explosive

Ballista Bolt - Fire

Ballista Bolt - Frost

Ballista Bolt - Heavyweight

Ballista Bolt - Lightsource

Ballista Bolt - Neuralgia

Ballista Bolt - Noisemaker

Ballista Bolt - Shock

Ballista Bolt - Strong

Ballista Bolt - Strong - Barbed

Ballista Bolt - Strong - Explosive

Ballista Bolt - Strong - Fire

Ballista Bolt - Strong - Frost

Ballista Bolt - Strong - Heavyweight

Ballista Bolt - Strong - Lightsource

Ballista Bolt - Strong - Neuralgia

Ballista Bolt - Strong - Noisemaker

Ballista Bolt - Strong - Shock

Ballista Bolt - Strong - Timebomb

Ballista Bolt - Strongest

Ballista Bolt - Strongest - Barbed

Ballista Bolt - Strongest - Explosive

Ballista Bolt - Strongest - Fire

Ballista Bolt - Strongest - Frost

Ballista Bolt - Strongest - Heavyweight

Ballista Bolt - Strongest - Lightsource

Ballista Bolt - Strongest - Neuralgia

Ballista Bolt - Strongest - Noisemaker

Ballista Bolt - Strongest - Shock

Ballista Bolt - Strongest - Timebomb

Ballista Bolt - Timebomb

Barkeeper's Clothes [Dreamcloth]

Barkeeper's Clothes [Dreamcloth]

Barkeeper's Shoes [Dreamcloth]

Belted Tunic [Dreamcloth]

Black Mage Boots [Dreamcloth]

Black Robes [Dreamcloth]

Black Robes [Dreamcloth]

Black Robes [Dreamcloth]

Blacksmith's Apron [Dreamcloth]

Blacksmith's Apron [Dreamcloth]

Blacksmith's Shoes [Dreamcloth]

Bloodscythe [Scimitar]

Bonemold Light Shield

Bonemold Light Shield of Blocking

Bonemold Light Shield of Dwindling Flames

Bonemold Light Shield of Dwindling Frost

Bonemold Light Shield of Dwindling Magic

Bonemold Light Shield of Dwindling Shock

Bonemold Light Shield of Major Blocking

Bonemold Light Shield of Minor Blocking

Bonemold Light Shield of Resist Fire

Bonemold Light Shield of Resist Frost

Bonemold Light Shield of Resist Magic

Bonemold Light Shield of Resist Shock

Bonemold Light Shield of Waning Fire

Bonemold Light Shield of Waning Frost

Bonemold Light Shield of Waning Magic

Bonemold Light Shield of Waning Shock

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Boots [Dreamcloth]

Briar Heart Empty [Dreamcloth]

Brown Robes [Dreamcloth]

Chef's Hat [Dreamcloth]

Chef's Tunic [Dreamcloth]

Chitin Light Shield

Chitin Light Shield of Blocking

Chitin Light Shield of Dwindling Fire

Chitin Light Shield of Dwindling Frost

Chitin Light Shield of Dwindling Magic

Chitin Light Shield of Dwindling Shock

Chitin Light Shield of Eminent Blocking

Chitin Light Shield of Flame Suppression

Chitin Light Shield of Frost Suppression

Chitin Light Shield of Magic Suppression

Chitin Light Shield of Major Blocking

Chitin Light Shield of Shock Suppression

Chitin Light Shield of Waning Fire

Chitin Light Shield of Waning Frost

Chitin Light Shield of Waning Magic

Chitin Light Shield of Waning Shock

Clothes [Dreamcloth]

Clothes [Dreamcloth]

Clothes [Dreamcloth]

Clothes [Dreamcloth]

Clothes [Dreamcloth]

Clothes [Dreamcloth]

Clothes [Dreamcloth]

Clothes [Dreamcloth]

College Boots [Dreamcloth]

College Boots [Dreamcloth]

College Boots [Dreamcloth]

College Robes [Dreamcloth]

College Robes [Dreamcloth]

Cowl [Dreamcloth]

Cuffed Boots [Dreamcloth]

Cultist Boots [Dreamcloth]

Daedric Bastard Sword

Daedric Battlestaff

Daedric Club

Daedric Glaive

Daedric Halberd

Daedric Hatchet

Daedric Katana

Daedric Longbow

Daedric Longmace

Daedric Longsword

Daedric Maul

Dark Cowl

Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.

Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.

Deals 6 points of bleeding damag per second over 8 seconds, and slows the target down by 20%.

Dented Iron Heavy Shield

Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds.

Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds.

Doubles spell casting cost and drains 10 points of Magicka per second for 10 seconds.

Dragonbone Longbow

Drains <30> points of Magicka on hit.

Dunmer Shoes [Dreamcloth]

Dwarven Black Shortbow of Fate

Dwarven Halberd

Dwarven Hatchet

Dwarven Longmace

Dwarven Maul

Eastern Dwemer Bastard Sword

Eastern Dwemer Longbow

Eastern Dwemer Longsword

Ebony Bastard Sword

Ebony Battlestaff

Ebony Glaive

Ebony Halberd

Ebony Hatchet

Ebony Longbow

Ebony Longmace

Ebony Longsword

Ebony Maul

Elven Glaive

Elven Halberd

Elven Hatchet

Elven Longbow

Elven Longmace

Elven Longsword

Elven Maul

Embellished Robes [Dreamcloth]

Embroidered Garment [Dreamcloth]

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits light after being fired.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emits sound upon impact, distracting enemies.

Emperor's Robes [Dreamcloth]

Execution Hood [Dreamcloth]

Execution Hood [Dreamcloth]

Expert Robes [Dreamcloth]

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes 3 seconds after being fired into a surface, dealing 150 points of non-elemental damage.

Explodes upon impact, dealing 30 points of fire damage.

Explodes upon impact, dealing 30 points of fire damage.

Explodes upon impact, dealing 30 points of fire damage.

Explodes upon impact, dealing 30 points of frost damage.

Explodes upon impact, dealing 30 points of frost damage.

Explodes upon impact, dealing 30 points of frost damage.

Explodes upon impact, dealing 30 points of shock damage.

Explodes upon impact, dealing 30 points of shock damage.

Explodes upon impact, dealing 30 points of shock damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Explodes upon impact, dealing 60 points of non-elemental damage.

Falmer Club

Falmer Longbow

Fine Boots [Dreamcloth]

Fine Boots [Dreamcloth]

Fine Clothes [Dreamcloth]

Fine Clothes [Dreamcloth]

Fine Clothes [Dreamcloth]

Fine Clothes [Dreamcloth]

Fine Clothes [Dreamcloth]

Fine Hat [Dreamcloth]

Fine Raiment [Dreamcloth]

Fine Shoes [Dreamcloth]

Fire Arrow

Focusing Gloves [Dreamcloth]

Footwraps [Dreamcloth]

Footwraps [Dreamcloth]

Forsworn Armor [Dreamcloth]

Forsworn Battleaxe

Forsworn Club

Forsworn Longbow

Fur-Lined Boots [Dreamcloth]

Fur-Trimmed Cloak [Dreamcloth]

General Carius' Armor [Dreamcloth]

Glass Battlestaff

Glass Halberd

Glass Hatchet

Glass Longbow

Glass Longmace

Glass Longsword

Glass Maul

Glass Shortbow of the Stag Prince

Gloves [Dreamcloth]

Green Robes [Dreamcloth]

Grey Robes [Dreamcloth]

Greybeard's Boots [Dreamcloth]

Greybeard's Hood [Dreamcloth]

Hallowed Nordic Broadsword

Hallowed Nordic Shortbow

Hallowed Stalhrim Broadsword

Hallowed Stalhrim Shortbow

Hammerfell Garb [Dreamcloth]

Has a 50% increased chance to stagger, and a 25% chance to strike the target down.

Has a 50% increased chance to stagger, and a 25% chance to strike the target down.

Has a 50% increased chance to stagger, and a 25% chance to strike the target down.

Hat [Dreamcloth]

Hat [Dreamcloth]

Hat [Dreamcloth]

Holy Stalhrim Broadsword

Holy Stalhrim Shortbow

Honed Ancient Nord Hatchet

Honed Ancient Nord Mace

Hooded Black Robes [Dreamcloth]

Hooded Brown Robes [Dreamcloth]

Hooded Green Robes [Dreamcloth]

Hooded Grey Robes [Dreamcloth]

Hooded Mage Robes [Dreamcloth]

Hooded Mage Robes [Dreamcloth]

Hooded Monk Robes [Dreamcloth]

Hooded Red Robes [Dreamcloth]

Ignores <25%> of target's armor and Dwarven machines no longer attack you while bow is equipped.

Ignores 50% armor.

Ignores 50% armor.

Ignores 50% armor. Deals additional damage.

Ignores 50% armor. Deals additional damage.

Ignores 50% armor. Deals additional damage. Deals double damage against blocking enemies but fires slower.

Ignores 50% armor. Deals additional damage. Deals double damage against blocking enemies but fires slower.

Ignores 50% armor. Deals additional damage. Deals increased sneak attack damage.

Ignores 50% armor. Deals additional damage. Deals increased sneak attack damage.

Ignores 50% armor. Deals additional damage. Has increased attack speed.

Ignores 50% armor. Deals additional damage. Has increased attack speed.

Ignores 50% armor. Deals double damage against blocking enemies but fires slower.

Ignores 50% armor. Deals double damage against blocking enemies but fires slower.

Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Deals increased sneak attack damage.

Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Deals increased sneak attack damage.

Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Has increased attack speed.

Ignores 50% armor. Deals double damage against blocking enemies but fires slower. Has increased attack speed.

Ignores 50% armor. Deals increased sneak attack damage.

Ignores 50% armor. Deals increased sneak attack damage.

Ignores 50% armor. Has increased attack speed.

Ignores 50% armor. Has increased attack speed.

Ignores 50% armor. Has increased attack speed. Deals increased sneak attack damage.

Ignores 50% armor. Has increased attack speed. Deals increased sneak attack damage.

Improved Bonemold Light Shield

Increases Stamina by <25>. Grants a <5>% chance to instantly kill a target with any two-handed weapon.

Iron Club

Iron Halberd

Iron Hatchet

Iron Katana

Iron Longsword

Iron Maul

Iron Spiked Club

Leather Hood [Dreamcloth]

Legate Longbow

Lightweight Arbalest Crossbow

Lightweight Arbalest Dwarven Crossbow

Lightweight Crossbow

Lightweight Dwarven Crossbow

Lightweight Silenced Crossbow

Lightweight Silenced Dwarven Crossbow

Mage Gloves [Dreamcloth]

Mage Hood [Dreamcloth]

Mage Hood [Dreamcloth]

Mage Hood [Dreamcloth]

Mage Robes [Dreamcloth]

Mage Robes [Dreamcloth]

Mantled College Robes [Dreamcloth]

Mantled College Robes [Dreamcloth]

Mantled College Robes [Dreamcloth]

Master Robes [Dreamcloth]

Merchant's Boots [Dreamcloth]

Merchant's Clothes [Dreamcloth]

Merchant's Clothes [Dreamcloth]

Merchant's Hat [Dreamcloth]

Miner's Boots [Dreamcloth]

Miner's Clothes [Dreamcloth]

Miner's Clothes [Dreamcloth]

Miraak's Broadsword

Miraak's Broadsword

Miraak's Broadsword

Monk Boots [Dreamcloth]

Monk Robes [Dreamcloth]

Monk Robes [Dreamcloth]

Moth Priest Blindfold [Dreamcloth]

Moth Priest Robes [Dreamcloth]

Moth Priest Sandals [Dreamcloth]

Mourner's Clothes [Dreamcloth]

Mourner's Hat [Dreamcloth]

Mystic Tuning Gloves [Dreamcloth]

Mythic Dawn Gloves [Dreamcloth]

Mythic Dawn Shoes [Dreamcloth]

Necromancer Boots [Dreamcloth]

Noble Clothes [Dreamcloth]

Nocturnal's Clothes [Dreamcloth]

Nocturnal's Hat [Dreamcloth]

Nordic Broadsword

Nordic Broadsword of Animus

Nordic Broadsword of Banishing

Nordic Broadsword of Binding

Nordic Broadsword of Blizzards

Nordic Broadsword of Chaos

Nordic Broadsword of Consuming

Nordic Broadsword of Debilitation

Nordic Broadsword of Depleting

Nordic Broadsword of Despair

Nordic Broadsword of Devouring

Nordic Broadsword of Diminishing

Nordic Broadsword of Dread

Nordic Broadsword of Enervating

Nordic Broadsword of Evoking

Nordic Broadsword of Expelling

Nordic Broadsword of Extreme Chaos

Nordic Broadsword of Fear

Nordic Broadsword of Fire

Nordic Broadsword of Freezing

Nordic Broadsword of Garnering

Nordic Broadsword of Harrowing

Nordic Broadsword of Harvesting

Nordic Broadsword of High Chaos

Nordic Broadsword of Ice

Nordic Broadsword of Immobilizing

Nordic Broadsword of Leeching

Nordic Broadsword of Lethargy

Nordic Broadsword of Lightning

Nordic Broadsword of Malediction

Nordic Broadsword of Reaping

Nordic Broadsword of Scorching

Nordic Broadsword of Shocks

Nordic Broadsword of Stunning

Nordic Broadsword of the Blaze

Nordic Broadsword of Thunderbolts

Nordic Broadsword of Torpor

Nordic Broadsword of Winnowing

Nordic Light Shield

Nordic Light Shield of Dwindling Fire

Nordic Light Shield of Dwindling Frost

Nordic Light Shield of Dwindling Magic

Nordic Light Shield of Dwindling Shock

Nordic Light Shield of Eminent Blocking

Nordic Light Shield of Extreme Blocking

Nordic Light Shield of Fire Abatement

Nordic Light Shield of Fire Suppression

Nordic Light Shield of Frost Abatement

Nordic Light Shield of Frost Suppression

Nordic Light Shield of Magic Abatement

Nordic Light Shield of Magic Suppression

Nordic Light Shield of Major Blocking

Nordic Light Shield of Shock Abatement

Nordic Light Shield of Shock Suppression

Nordic Shortbow

Nordic Shortbow of Animus

Nordic Shortbow of Banishing

Nordic Shortbow of Binding

Nordic Shortbow of Blizzards

Nordic Shortbow of Chaos

Nordic Shortbow of Debilitation

Nordic Shortbow of Depleting

Nordic Shortbow of Despair

Nordic Shortbow of Diminishing

Nordic Shortbow of Dread

Nordic Shortbow of Enervating

Nordic Shortbow of Expelling

Nordic Shortbow of Extreme Chaos

Nordic Shortbow of Fear

Nordic Shortbow of Fire

Nordic Shortbow of Freezing

Nordic Shortbow of High Chaos

Nordic Shortbow of Ice

Nordic Shortbow of Immobilizing

Nordic Shortbow of Lethargy

Nordic Shortbow of Lightning

Nordic Shortbow of Malediction

Nordic Shortbow of Scorching

Nordic Shortbow of Shocks

Nordic Shortbow of Stunning

Nordic Shortbow of the Blaze

Nordic Shortbow of Thunderbolts

Nordic Shortbow of Torpor

Novice Hood [Dreamcloth]

Novice Robes [Dreamcloth]

Novice Robes [Dreamcloth]

Oil Arrow

Orcish Bastard Sword

Orcish Club

Orcish Glaive

Orcish Halberd

Party Clothes [Dreamcloth]

Party Shoes [Dreamcloth]

Pleated Boots [Dreamcloth]

Psiijic Boots [Dreamcloth]

Psiijic Gloves [Dreamcloth]

Psiijic Hood [Dreamcloth]

Psiijic Robes [Dreamcloth]

Quality Leather Helmet

Radiant Raiment Fine Clothes [Dreamcloth]

Ragged Boots [Dreamcloth]

Ragged Cap [Dreamcloth]

Ragged Robes [Dreamcloth]

Ragged Trousers [Dreamcloth]

Ragged Trousers [Dreamcloth]

Reaper Robes [Dreamcloth]

Recurve Arbalest Crossbow

Recurve Arbalest Dwarven Crossbow

Recurve Crossbow

Recurve Dwarven Crossbow

Recurve Lightweight Crossbow

Recurve Lightweight Dwarven Crossbow

Recurve Silenced Crossbow

Recurve Silenced Dwarven Crossbow

Red Robes [Dreamcloth]

Redguard Boots [Dreamcloth]

Redguard Clothes [Dreamcloth]

Redguard Hood [Dreamcloth]

Refined Bloodskal Blade

Refined Silver Bastard Sword

Refined Silver Battleaxe

Refined Silver Battlestaff

Refined Silver Broadsword

Refined Silver Dagger

Refined Silver Greatsword

Refined Silver Katana

Refined Silver Longsword

Refined Silver Nodachi

Refined Silver Scimitar

Refined Silver Shortsword

Refined Silver Tanto

Refined Silver Wakizashi

Refined Silver War Axe

Refined Silver Yari

Refined Tunic [Dreamcloth]

Reinforced Battlestaff

Reverent Nordic Broadsword

Reverent Nordic Shortbow

Rope Arrow

Rope Bolt

Roughspun Tunic [Dreamcloth]

Serana Hood [Dreamcloth]

Shadowsting

Sheogorath's Boots [Dreamcloth]

Sheogorath's Outfit [Dreamcloth]

Shoes [Dreamcloth]

Shoes [Dreamcloth]

Shoes [Dreamcloth]

Silenced Arbalest Crossbow

Silenced Arbalest Dwarven Crossbow

Silenced Crossbow

Silenced Dwarven Crossbow

Silver Bastard Sword

Silver Battleaxe

Silver Battlestaff

Silver Dagger

Silver Katana

Silver Longsword

Skaal Villager's Outfit [Dreamcloth]

Sorcerer's Fists

Soul traps the target and deals <30> damage to Magicka and Stamina, while absorbing half of it.

Stalhrim Broadsword

Stalhrim Broadsword of Animus

Stalhrim Broadsword of Annihilating

Stalhrim Broadsword of Banishing

Stalhrim Broadsword of Blizzards

Stalhrim Broadsword of Damnation

Stalhrim Broadsword of Debilitation

Stalhrim Broadsword of Depleting

Stalhrim Broadsword of Despair

Stalhrim Broadsword of Devouring

Stalhrim Broadsword of Dread

Stalhrim Broadsword of Enervating

Stalhrim Broadsword of Evoking

Stalhrim Broadsword of Exhaustion

Stalhrim Broadsword of Expelling

Stalhrim Broadsword of Extreme Chaos

Stalhrim Broadsword of Freezing

Stalhrim Broadsword of Garnering

Stalhrim Broadsword of Harvesting

Stalhrim Broadsword of High Chaos

Stalhrim Broadsword of Immobilizing

Stalhrim Broadsword of Leeching

Stalhrim Broadsword of Lethargy

Stalhrim Broadsword of Lightning

Stalhrim Broadsword of Malediction

Stalhrim Broadsword of Nullifying

Stalhrim Broadsword of Petrifying

Stalhrim Broadsword of Storms

Stalhrim Broadsword of Stunning

Stalhrim Broadsword of Subsuming

Stalhrim Broadsword of Terror

Stalhrim Broadsword of the Sorcerer

Stalhrim Broadsword of the Vampire

Stalhrim Broadsword of Thunderbolts

Stalhrim Broadsword of Ultimate Chaos

Stalhrim Broadsword of Winnowing

Stalhrim Broadsword of Winter

Stalhrim Heavy Armor

Stalhrim Heavy Boots

Stalhrim Heavy Gauntlets

Stalhrim Heavy Helmet

Stalhrim Light Shield

Stalhrim Light Shield of Dwindling Fire

Stalhrim Light Shield of Dwindling Frost

Stalhrim Light Shield of Dwindling Magic

Stalhrim Light Shield of Dwindling Shock

Stalhrim Light Shield of Eminent Blocking

Stalhrim Light Shield of Extreme Blocking

Stalhrim Light Shield of Fire Abatement

Stalhrim Light Shield of Fire Suppression

Stalhrim Light Shield of Frost Abatement

Stalhrim Light Shield of Frost Suppression

Stalhrim Light Shield of Magic Abatement

Stalhrim Light Shield of Magic Suppression

Stalhrim Light Shield of Major Blocking

Stalhrim Light Shield of Shock Abatement

Stalhrim Light Shield of Shock Suppression

Stalhrim Shortbow

Stalhrim Shortbow of Animus

Stalhrim Shortbow of Annihilating

Stalhrim Shortbow of Banishing

Stalhrim Shortbow of Blizzards

Stalhrim Shortbow of Damnation

Stalhrim Shortbow of Debilitation

Stalhrim Shortbow of Depleting

Stalhrim Shortbow of Despair

Stalhrim Shortbow of Dread

Stalhrim Shortbow of Enervating

Stalhrim Shortbow of Exhaustion

Stalhrim Shortbow of Expelling

Stalhrim Shortbow of Extreme Chaos

Stalhrim Shortbow of Freezing

Stalhrim Shortbow of High Chaos

Stalhrim Shortbow of Immobilizing

Stalhrim Shortbow of Lethargy

Stalhrim Shortbow of Lightning

Stalhrim Shortbow of Malediction

Stalhrim Shortbow of Nullifying

Stalhrim Shortbow of Petrifying

Stalhrim Shortbow of Storms

Stalhrim Shortbow of Stunning

Stalhrim Shortbow of Terror

Stalhrim Shortbow of Thunderbolts

Stalhrim Shortbow of Ultimate Chaos

Stalhrim Shortbow of Winter

Steel Bastard Sword

Steel Club

Steel Halberd

Steel Katana

Steel Longmace

Steel Longsword

Steel Spiked Club

TAKEMETempTulliusCoat

Tapered Iron Battlestaff

Tavern Clothes [Dreamcloth]

Temple Priest Boots [Dreamcloth]

Temple Priest Hood [Dreamcloth]

Thalmor Boots [Dreamcloth]

Thalmor Gloves [Dreamcloth]

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

These supreme weapons set undead enemies ablaze, dealing extra damage.

Ulfric's Boots [Dreamcloth]

Ulfric's Clothes [Dreamcloth]

Unarmed

Vaermina Robes [Dreamcloth]

Vampire Boots [Dreamcloth]

Vampire Gloves [Dreamcloth]

Vampire Hood [Dreamcloth]

Vampire Lord Armor [Dreamcloth]

Vampire Robes [Dreamcloth]

Virtuous Nordic Broadsword

Virtuous Nordic Shortbow

Virtuous Stalhrim Broadsword

Virtuous Stalhrim Shortbow

Water Arrow

Wedding Dress [Dreamcloth]

Wedding Sandals [Dreamcloth]

Wooden Battlestaff

Wooden Broadsword

Wooden Club

Word Chest

Word Chest

Word Chest

Файл: SkyRe_EnemyScaling.esp

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Conjurer

Creature fire weakness

Creature fire weakness

Creature fire weakness

Creature fire weakness

Creature poison resist

draugr effect

Fire resist for creatures

Fire/Frost/Shock Mage

Frost resist for creatures

giant effect

giant effect

Health boost for creatures

Health boost for creatures

horker effect

mammoth stuff

Movement speed for creatures

mudcrab yay

mudcrab yay

mudcrab yay

Ragdoll Attack

SCA Armor Bonus

SCA Ashspawn

SCA Chaurus

SCA Disease Resist

SCA Draugr

SCA Dwarven Centurion

SCA Dwarven Sphere

SCA Dwarven Spider

SCA Fire Resist

SCA fire weakness

SCA Frost Resist

SCA frost weakness

SCA Giant

SCA Health Bonus

SCA Horker

SCA Mammoth

SCA Movement Speed

SCA Mudcrab

SCA Mudcrab Giant

SCA Mudcrab Large

SCA Poison Resist

SCA poison weakness

SCA Shock Resist

SCA shock weakness

SCA Skeever

SCA skeleton

SCA Spriggan

SCA Troll

SCA Unarmed

Shock resist for creatures

skeever effect

spriggan yay

T3nd0

troll effect

Unarmed damage boost for creatures

файл:
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Zombie List Tracker

Zealous Charge

Zealot's Fury

Ysgramor's Will

You've begun improving armors far beyond what you imagined to be possible when you started; with your experience, your tempering quality is increased by 120%.

You've begun improving armors far beyond what you imagined to be possible when you started; with your experience, you can now improve armors 135% more.

Your unarmed attacks are faster.

Your Stamina regenerates <mag>% slower.

Your prisoner has died after three days.

Your Nodachi attacks are <50>% faster.

Your Nodachi attacks are <40>% faster.

Your Nodachi attacks are <30>% faster.

Your Nodachi attacks are <20>% faster.

Your Nodachi attacks are <10>% faster.

Your Magicka regenerates <mag>% slower.

Your magic resistance is increased by <mag>%.

Your Health regenerates <mag>% slower.

Your dreamcloth robes increase armor rating of all light and heavy armor by <50>%.

Your dreamcloth hooded robes increase armor rating of all light and heavy armor by <100>%.

Your dreamcloth hood increases armor rating of all light and heavy armor by <15>%.

Your dreamcloth gloves increase armor rating of all light and heavy armor by <15>%.

Your dreamcloth boots increase armor rating of all light and heavy armor by <15>%.

Your continued strength gain has sharpened you, and lightened the weight of your Heavy Armor by 50% in total.

Your bow is fully drawn.

Your armor value can not be ignored by spells or perks, while dressed in all Light Armor: Head, Chest, Gauntlets and Feet.

Your armor value can not be ignored by melee weapon perks, while wearing all Light Armor: Head, chest, hands, feet.

Your "push"-spells are ready to be used again.

You'll need to wait until you can use another "push"-spell.

You'll need to wait <dur> seconds before you can use the next "push" spell.

You take <10>% less damage from spells and arrows.

You take <10>% less damage from spells and arrows.

You take <10>% less damage from spells and arrows.

You take <10>% less damage from arrows and spells. Keeping the aura active reduces your maximum Magicka by <25>.

You reflect <50>% of all incoming weapon damage. Keeping the aura active reduces your maximum Magicka by <75>.

You reflect <50>% damage taken back to the attacker.

You reflect <50>% damage taken back to the attacker.

You reflect <50>% damage taken back to the attacker.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster.

You move <mag>% faster for <dur> seconds.

You move <mag>% faster for <dur> seconds.

You learn to use your magical staves as focusing instruments for any spell you cast; while wielding such a staff, all spells are 15% stronger. While not wielding a staff, all spells are 15% weaker.

You learn to mend chips and cracks in weapons and armor, improving tempering quality by 20%.

You learn the basics of patching armor and repairing dents, allowing you to improve armor 20% more.

You lack the required items to cast this spell.

You have no prisoner that could be freed.

You have learned to sharpen and smooth the edges of all gear where appropriate; this results in 40% better results at the grindstone and working table.

You have learned to see the value of clothing and developed the skill to craft various pieces at the tanning rack. The results of your work show a strong resonance with real armor, strengthening it as you wear both.

You have learned to properly weight and balance armor and weapons you work with, tempering them 100% better.

You have learned to let arrows bounce off of your Heavy Armor; the more pieces of Heavy Armor you wear, the higher chance you can shrug off arrows with no damage taken.

You have learned to improve your armor 100% better; armor you work with is starting to resemble a professional blacksmith's.

You have learned to control you flow of Magicka with great success. Using a staff to channel your power, all spells are 30% stronger. Without a staff, all spells are 30% weaker.

You have an increased chance to recover bones from killed skeletons.

You have an even greater chance to recover bones from killed skeletons.

You grow in size for <dur> seconds, becoming resistant to all forms of damage, and dealing more damage, at the cost of attack and movement speed.

You gain access to "Blood Magic". While active, all spells cost 75% less Magicka, but 25% health when cast. After deactivating Blood Magic, it can not be reactivated within 30 seconds.

You draw bows 30% faster and deal 30% more damage with any bow. Crossbows ignore all armor.

You draw bows 25% faster and deal 25% more damage with any bow. Crossbows ignore 90% armor.

You draw bows 20% faster and deal 20% more damage with any bow. Crossbows ignore 80% armor.

You draw bows 15% faster and deal 15% more damage with any bow. Crossbows ignore 70% armor.

You draw bows 10% faster and deal 10% more damage with any bow. Crossbows ignore 60% armor.

You deal 30% more damage with all weapons against any enemy that only wears Light Armor.

You deal 30% more damage to and take 15% less damage from any creature whose lore you know.

You deal 20% more damage with all weapons against any enemy that only wears Light Armor.

You deal 20% more damage to and take 10% less damage from any creature whose lore you know.

You deal 10% more damage with all weapons against any enemy that only wears Light Armor.

You deal 10% more damage to and take 5% less damage from any creature whose lore you know.

You deal <8> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.

You deal <8> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.

You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.

You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.

You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.

You deal <12> additional points of damage with Wakizashi attacks and move <mag>% faster for <dur> seconds.

You deal <10>% more melee damage and take <10>% less melee damage. Keeping the aura active reduces your maximum Magicka by <25>.

You can't tame any more animals.

You can use the "Tracking" ability to detect all creatures around you within a 250 feet radius. Works on all creatures whose lore you know.

You can use the "Tracking" ability to detect all creatures around you within a 200 feet radius. Only works on living creatures whose lore you know.

You can use the "Tracking" ability to detect all creatures around you within a 100 feet radius. Only works on living creatures whose lore you know.

You can use soul gems and dwemer metal pieces to create Dwarven Spiders.

You can use soul gems and dwemer metal pieces to create Dwarven Spiders, Dwarven Spheres and Dwarven Centurions.

You can use soul gems and dwemer metal pieces to create Dwarven Spiders and Dwarven Spheres.

You can use harvested bones to animate skeletons. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem. At higher ranks an Elven, Human or Beast Heart is also needed.

You can use harvested bones to animate skeleton warriors. Each requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower).

You can upgrade bolts at forges twice, creating stronger versions. Upgraded bolts can be enhanced further.

You can upgrade bolts at forges twice, creating a very strong version. Only works if you have the respective smithing material perk.

You can temper weapons and armor <mag>% better.

You can tame any non-hostile animal to follow you and fight for you.

You can summon two Phantom Images at the same time.

You can steal a targets shield during unarmed attacks, if the target has no shiled but a weapon, you may steal it instead.

You can re-forge any bolt to add elemental explosives. Does not work on bolts that are already enhanced with additional effects.

You can re-forge any bolt to add an enchantment that sabotages spell usage. Does not work on bolts that are already enhanced with additional effects.

You can put two enhancements of choice on any crossbow.

You can optimize a crossbow, reducing weight and increasing firing rate. Only one enhancement can be put on any crossbow.

You can now also animate skeleton mages. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower).

You can now also animate skeleton archers. Each skeleton requires two legs, two feet, two arms, two hands, a ribcage, a skull, and one empty soul gem (common or lower).

You can mix poison flasks at the cooking pot. These can be used to turn bear traps into exploding traps that poison or paralyze everyone nearby, or to coat spike traps with poison.

You can harvest dead humanoid bodies while sneaking for a high chance to recover different bones, up to three pieces of flesh and a heart.

You can harvest dead humanoid bodies while sneaking for a decent chance to recover different bones, up to two pieces of flesh and a heart.

You can harvest dead humanoid bodies while sneaking for a chance to recover different bones, a piece of flesh and a heart.

You can gather additional pelts from some animals, and have a small chance of gathering a valuable quality pelt.

You can gather additional pelts from some animals, and have a chance of gathering a valuable quality pelt.

You can enhance crossbows with silencers, improving sneak attack damage. Only one enhancement can be put on any crossbow.

You can enhance bolts with barbs that result in bleeding damage and a slowdown on the target. Does not work on bolts that are already enhanced.

You can enhance bolts with additional weight that causes stagger and knockdown. Does not work on bolts that are already enhanced.

You can enhance bolts and arrows with explosives, at forges, that detonate on impact. Does not work on already enhanced bolts.

You can enhance bear traps with fire, frost and shock explosives. Explosion strength scales with Enchanting skill level.

You can enhance all arrows and bolts with timebombs at forges. You can enhance bear traps with non-elemental explosives at forges.

You can enchant your fists and remove any enchantment from them at will. Enchantments placed on your fists are 30% stronger than on regular weapons.

You can draw a Longbow for three seconds in total for a damage boost of 15%.

You can draw a Longbow for four seconds in total for a damage boost of 45%.

You can draw a Longbow for five seconds in total for a damage boost of 75%.

You can draw a Longbow for 4.5 seconds in total for a damage boost of 60%.

You can draw a Longbow for 3.5 seconds in total for a damage boost of 30%.

You can create recurve crossbows with strong bridles that deal additional damage. Only one enhancement can be put on any crossbow.

You can craft steel and dwarven crossbows and bolts at forges.

You can craft bear traps at forges.

You can craft bear traps and spikes at forges. Spikes deal half as much damage as bear traps, but can be triggered multiple times without interruption.

You can craft alembics at forges, and use alembics to brew potions wherever you are.

You can craft Adhesive Explosives at a cooking pot, which can be applied to your weapon or planted on a target, and detonate after a short time.

You can cook poison flasks, which can be used to turn bear traps into exploding traps that poison or paralyze everyone nearby, or to coat spike traps with poison. Poisons that damage Health, Magicka or Stamina have half duration, but doubled magnitude. So they apply their full effect a lot faster

You can control two lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi.

You can control two additional Dwarven constructs.

You can control three lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi.

You can control one additional Dwarven construct.

You can control four lesser daedra, familiars or reanimated dead at the same time. Does not affect skeletons or automatoi.

You can conjure skeleton overlords. Skeleton overlords need mightier soul gems and either an elven, beast or human heart, as well as one regular skeleton. All regular skeletons are destroyed when calling an overlord, who in turn gets buffed for each skeleton destroyed.

You can collect and place bear traps. Placed bear traps have a 30% chance of breaking when triggered.

You can choose both "Herbivore" and "Carnivore". All food heals twice as much, and food effects last 50% longer

You can choose both "Herbivore" and "Carnivore". All food heals four times as much, and food effects last twice as long

You can call back raised skeletons and zombies to your position.

You can call back raised skeletons and zombies to your position, rearrange their equipment and deconstruct skeletons to partially get bones and an empty soul gem back.

You can bind fire, frost or shock magic to arrows, as long as your Magicka is above 50% and the arrow is fully drawn.

You are immune against poisons and diseases.

You are disguised as an Imperial soldier.

You are disguised as an agent of the Aldmeri Dominion.

You are disguised as a Stormcloak soldier.

You are disguised as a regular Bandit.

You are disguised as a Forsworn renegade.

You are able to move faster with a drawn shortbow.

You are able to move a lot faster with a drawn shortbow. When sheathing the bow after an attack, you might get a short speed boost.

You are able to kill sleeping and unconscious targets instantly with any weapon by activating them.

You are able to enhance low-ranked bolts and arrows with ropes, light and sound sources, fire, water and oil at forges.

You are able to enhance low-ranked bolts and arrows with ropes,  light- and sound sources at any forge.

You are able to craft cowls at the tanning rack. Cowls hide your identity while worn, keeping bounty away from you, and work with all forms of Masquerade.

You are 75% more resistant against poisons and diseases.

You are 50% more resistant against poisons and diseases.

You are 5% more resistant to frost. While in the wilds, you move 5% faster.

You are 25% more resistant to frost. While in the wilds, you move 15% faster.

You are 25% more resistant against poisons and diseases.

You are 20% more resistant to frost. While in the wilds, you move 12% faster.

You are 15% more resistant to frost. While in the wilds, you move 10% faster.

You are 10% more resistant to frost. While in the wilds, you move 7% faster.

You are <50> more resistant to shock, but <25>% weaker to fire and ice.

You are <50> more resistant to frost, but <25>% weaker to fire and shock.

You are <50> more resistant to fire, but <25>% weaker to frost and shock.

You already have a prisoner.

You acquire better knowledge of all kinds of deer, elks, foxes, rabbits, wolves, skeever, mudcrabs and slaughterfish.

You acquire better knowledge about giants and mammoths, the largest creatures that walk the tundra of Skyrim.

You acquire better knowledge about dragons, the wise, yet brutal rulers of the sky.

You acquire better knowledge about all kinds of spriggan, sabre cats and ice wraiths, creatures that brought death to many explorers.

You acquire better knowledge about all kinds of spiders and chaurus, the creatures that dwell below the surface.

You acquire better knowledge about all civilized races of Tamriel - and Falmer.

You acquire better knowledge about all bears and trolls, the strong wardens of plains and mountains.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yaris deal reduced damaged against armored enemies.

Yari power attacks against an enemy's side or back and sprinting power attacks cause lethal bleeding damage.

Yari power attacks against an enemy's side or back and sprinting power attacks cause heavy bleeding damage.

Yari power attacks against an enemy's side or back and sprinting power attacks cause extreme bleeding damage.

xxxPerkIllusionTerrorEffect-MoMaoeself

xxxPerkIllusionTerrorEffect-MoMaoe

xxxPerkIllusionTerrorEffect-MoM

xxxPerkIllusionTerrorEffectaoeself

xxxPerkIllusionTerrorEffectaoe

xxxPerkIllusionTerrorEffect

xxxPerkIllusionRagingSpiritsEffect-MoMaoeself

xxxPerkIllusionRagingSpiritsEffect-MoMaoe

xxxPerkIllusionRagingSpiritsEffect-MoM

xxxPerkIllusionRagingSpiritsEffectaoeself

xxxPerkIllusionRagingSpiritsEffectaoe

xxxPerkIllusionRagingSpiritsEffect

xxxPerkIllusionFalsePeace-MoMself

xxxPerkIllusionFalsePeace-MoMaoe

xxxPerkIllusionFalsePeace-MoM

xxxPerkIllusionFalsePeaceaoeself

xxxPerkIllusionFalsePeaceaoe

xxxPerkIllusionFalsePeace

Xiphos

Xiphos

Xiphos

Wrathful Storm Atronach

Wrathful Flame Atronach

Wrathful Flame Atronach

Wooden Club

Wooden Battlestaff

Wolf Faction

With your experience you know where to look for treasure, and your chances of finding it are four times higher. Who knows, you may one day find the Eyes of the Falmer.

With the knowledge of where to reinforce armor, you learned to improve your armor 60% more by using scrap to strengthen it.

With the experience you've gained at the blacksmith's tools you can now improve your gear 80% more.

With skills rivaling Eorlund Gray-Mane himself, you've become a master of reworking even poorly crafted armor into perfection, improving your skills a final 150%.

With skills rivaling Eorlund Gray-Mane himself, you've become a master of reworking even poorly crafted armor into perfection, improving your skills a final 140%.

With an empty or spell-wielding off-hand, one-handed attacks are 35% faster.

With an empty or spell-wielding off-hand, one-handed attacks are 25% faster.

With an empty or spell-wielding off-hand, one-handed attacks are 15% faster.

With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 5% of all incoming attacks.

With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 15% of all incoming attacks.

With an empty or spell-wielding off-hand and a one-handed weapon equipped you can negate 10% of all incoming attacks.

Winter's Breath

Winter's Breath

Windfist Disciple

Windfist Disciple

Windfist Disciple

Windfist Disciple

Windfist Disciple

Windfist

Windfist

Windfist

Windfist

Windfist

Windfist

Wielder receives an increasingly faster Longbow for every 10 dragons killed by the longbow. [<Global=xxxRendLongbowKilled>] dragons killed.

While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 60%.

While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 40%.

While your Stamina is above 50%, unarmed damage against huge creatures and heavily armored enemies is increased by 20%.

While wielding any Bow, you deal doubled damage against enemies below 35% health.

While wielding any Bow, you deal doubled damage against enemies below 25% health.

While wielding any Bow, you deal doubled damage against enemies below 15% health.

While wielding a longsword, timed blocks reduce incoming damage by 90%. While wielding a longsword or broadsword, your unblocked attacks ignore 90% armor and your blocked attacks deal no damage.

While wielding a longsword, timed blocks reduce incoming damage by 80%. While wielding a longsword or broadsword, your unblocked attacks ignore 60% armor and your blocked attacks deal no damage.

While wielding a longsword, timed blocks reduce incoming damage by 70%. While wielding a longsword or broadsword, your unblocked attacks ignore 30% armor and your blocked attacks deal no damage.

While wielding a heavy weapon, you have a <5>% chance to instantly kill a target.

While wielding a battlestaff, all regular attacks hit all enemies in front of you.

While wielding a battlestaff,  enemies below 50% health take 55% more damage.

While wielding a battlestaff,  enemies below 50% health take 40% more damage.

While wielding a battlestaff,  enemies below 50% health take 25% more damage.

While wielding a battleaxe, each enemy hit has a 5% chance to trigger a rage, temporarily increasing all damage dealt by 50%.

While wielding a battleaxe, each enemy hit has a 15% chance to trigger a rage, temporarily increasing all damage dealt by 100%.

While wielding a battleaxe, each enemy hit has a 10% chance to trigger a rage, temporarily increasing all damage dealt by 75%.

While wearing full steel armor, incoming bow damage is reduced by <10>% and incoming crossbow damage is reduced by <20>%.

While wearing full orcish armor, weapons made of orichalcum deal <15>% more damage.

While wearing full light armor, power attacks consume 25% less stamina.

While wearing full light armor, power attacks consume 15% less stamina.

While wearing full leather armor, fire and frost resistance are increased by <mag>%.

While wearing full leather armor, fire and frost resistance are increased by <mag>%.

While wearing full heavy armor, unblocked, incoming, power attacks have a 25% chance to stagger the attacker.

While wearing full heavy armor you take 20% less damage from most melee weapons & shock magic.

While wearing full heavy armor you take 15% less damage from most melee weapons & shock magic.

While wearing full heavy armor you take 10% less damage from most melee weapons & shock magic.

While wearing full glass armor, <mag>% of all incoming spells are absorbed.

While wearing full glass armor, <mag>% of all incoming spells are absorbed.

While wearing full elven armor, all spells are <5>% cheaper to cast.

While wearing full elven armor, all spells are <10>% cheaper to cast.

While wearing full ebony armor, magic resistance is increased by <10>%.

While wearing full dwarven armor, dwemer machines and Falmer deal <15>% less damage to you.

While wearing full dragon-material armor, you move <mag>% faster and deal <20>% more fire and frost damage.

While wearing full dragon-material armor, you move <mag>% faster and deal <10>% more fire and frost damage.

While wearing full daedric armor, attacks ignore <10>% armor and daedra summoning duration is increased by <25>%.

While wearing full corundum-based armor, health and stamina regeneration are increased by <mag>%.

While wearing full corundum-based armor, health and stamina regeneration are increased by <mag>%.

While wearing four pieces of light armor, your skill steadily increases.

While wearing four pieces of heavy armor, your skill steadily increases.

While wearing between one and three pieces of Dreamcloth, Illusion spells have a 5% chance to spawn a Phantom Image.

While wearing between one and three pieces of Dreamcloth, Illusion spells have a 10% chance to spawn a Phantom Image.

While wearing at least two pieces of light armor, your skill slowly increases.

While wearing at least two pieces of heavy armor, your skill slowly increases.

While wearing at least 2, but no more than 3 pieces of Dreamcloth, bound weapons absorb the target's Magicka, Health and Stamina on hit.

While wearing at least 2, but no more than 3 pieces of Dreamcloth, bound weapons absorb the target's Magicka on hit.

While wearing at least 2, but no more than 3 pieces of Dreamcloth, all cloak spells have doubled range and all Destruction spells are 10% cheaper.

While wearing at least 2, but no more than 3 pieces of Dreamcloth, all cloak spells have 50% increased range and all Destruction spells are 5% cheaper.

While wearing 2 or 3 pieces of Dreamcloth, the effects Spell Ward and Breath Ward have on your own spells are reduced by half.

While wearing 2 or 3 pieces of Dreamcloth, any incoming weapon hit deals 80% less damage, as long as you are at full Health.

While under the influence of fear-type spells, enemies' magic resistance is reduced by 25%.

While under the influence of a rage-type spell, enemies deal twice as much damage.

While unarmed, every hit does stamina damage; blocked hits do additional stamina damage.

While trespassing, you are 20% harder to detect.

While sneaking, you may activate a dead humanoid's body to store its essence. Any carcass can be turned into a copy of the stored body. Only one essence may be stored at a time.

While moving, Scimitar attacks have an increased chance to stagger the target, and a small chance to strike the target down.

While moving, Scimitar attacks have a slightly increased chance to stagger the target, and a very small chance to strike the target down.

While moving, Scimitar attacks have a greatly increased chance to stagger the target, and a chance to strike the target down.

While having a mace equipped or unarmed and undetected, you can beat an enemy unconscious by activating him.

While dual wielding, standing power attacks hit all enemies in front of you.

While dual wielding, elemental damage enchantments on your weapons are 45% stronger.

While dual wielding, elemental damage enchantments on your weapons are 25% stronger.

While blocking, 50% of incoming arrows do no damage.

While at full health, Wakizashis deal 9 additional damage. When dual-wielding, the bonus is doubled.

While at full health, Wakizashis deal 6 additional damage. When dual-wielding, the bonus is doubled.

While at full health, Wakizashis deal 12 additional damage. When dual-wielding, the bonus is doubled.

While active, you move <50>% more quietly. Concentration-type spell.

While active, the target Phantom Image takes no physical damage. Concentration-type spell.

While active, the target can't move. Concentration-type spell.

While active, spells consume less Magicka, but drain the caster's Health.

While active, killing an enemy within <20> feet range restores <20>% Health, Magicka and Stamina, and souls can't be trapped.  Reduces Magicka by <75> while active.

While active, all non-hostile actors in a <20> feet radius take <10>% less damage from spells and arrows. Reduces Magicka by <25> while active.

While active, all non-hostile actors in a <20> feet radius reflect <50>% damage back to the attacker. Reduces Magicka by <75> while active.

While active, all non-hostile actors in a <20> feet radius deal <10>% more melee damage and take <10>% less damage from melee attacks. Reduces Magicka by <25> while active.

While active, all incoming spells are <90>% weaker, and all outgoing spells are <50>% weaker. Does not affect shouts.

While active, all incoming shouts and spells and outgoing spells are <90>% weaker.

While active, all hostile actors in a <20> feet radius take <4> base points of shock damage per second and take <10>% more damage from shock-based spells and attacks.  Reduces Magicka by <50> while active.

While active, all hostile actors in a <20> feet radius take <4> base points of frost damage per second and take <10>% more damage from frost-based spells and attacks. Reduces Magicka by <50> while active.

While active, all hostile actors in a <20> feet radius take <4> base points of fire damage per second and take <10>% more damage from fire-based spells and attacks.  Reduces Magicka by <50> while active.

While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Winter's Breath spell that consumes <30> Magicka.

While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Thunderstrike spell that consumes <30> Magicka.

While active and at <50>% Magicka or more, each fully drawn arrow shot is accompanied with a Great Fireball spell that consumes <30> Magicka.

While above <50>% Magicka, each arrow shot is accompanied by winter's breath.

While above <50>% Magicka, each arrow shot is accompanied by a thunderstrike.

While above <50>% Magicka, each arrow shot is accompanied by a great fireball.

While "Boiling Point" is active, you ignore 30% armor and deal 60% more damage against blocking targets.

While "Boiling Point" is active, you ignore 20% armor and deal 40% more damage against blocking targets.

While "Boiling Point" is active, you ignore 10% armor and deal 20% more damage against blocking targets.

Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 20% and you attack 15% faster for 6 seconds.

Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 15% and you attack 10% faster for 6 seconds.

Whenever you kill an enemy while wielding a Club, your attack damage gets boosted by 10% and you attack 5% faster for 6 seconds.

Whenever one of your missile-based shock spell connects, your movement speed is increased by 50% for one second.

Whenever casting an Illusion spell, a Phantom Image has a chance to spawn right next to you.

Whenever a Phantom Image is hit, there is a 15% chance to paralyze the attacker for one second.

When you work with a weapon you can improve it 120% better, and make it look much more fine than it ever had coming out of the forge.

When wearing a faction's full gear, you'll be recognized as a member of that faction.

When transporting animunculi in your inventory, their weight is reduced by 80%.

When striking an enemy just as he would hit you, incoming damage is reduced by 90%. Only active while you dual wield.

When performing a timed block, you restore 40 points of Stamina over two seconds.

When performing a timed block, you restore 20 points of Stamina over one second.

When killed, a Split Image damages the killer's health by 5%. Less effective against dragons.

When hit by a calm-type spell, enemies' defense is reduced by 100.

When driving someone into suicide with "Lose Hope", the target will be blamed. This spell is not hostile.

When digging for treasure, you've learned to search every nook and cranny, and have greatly increased your chances of finding special pieces.

When cast at a Phantom Image, the image's killer is calmed for <10> minutes. The killer can not be calmed again.

When cast at a phantom image, the image's killer gets frenzied permanently, deals <50>% more damage and moves <25>% faster. The effect spreads to any consecutive killer. A frenzied target is immune to all Illusion spells.

When cast at a phantom image, the image appears to cast a high-level Destruction spell, drawing aggression and attention of nearby beings.

When cast at a Phantom Image, it splits into two smaller Split Images. These are less durable, but the second one does not count towards your summon limitt.

When cast at a phantom image, it grows in size, fears everybody nearby, and dies a few moments later.

When blocking an attack just as it comes in, you perform a "timed block". Timed blocking staggers the attacker and can cause different secondary effects, depending on perk investment.

When behind a humanoid target, you can choose to kill it instantly with a dagger.

When aimed at a Phantom Image, you swap position with it.

Wheel Of Madness

Well-timed blocks with shields made of light materials reduce the incoming damage to zero.

Well-timed blocks with shields made of light materials reduce incoming damage to zero, as long as you're fully clad in light armor.

Well Fed

Well Fed

Well Fed

Well fed

Well fed

Weaving Mill

Wearing Mask

Wearing Mask

Wearing Mask

Weaponsmith

Weaponsmith

Weaponsmith

Weapons are <45>% faster for <15> seconds.

Weapons are <30>% faster for <15> seconds.

Weapons are <15>% faster for <15> seconds.

Weapon enhancing spells last three times as long.

Weapon enhancing spells last five times as long.

Weaken Gravity

Weaken Gravity

Weak Spot

Weak Spot

Weak Spot

wd effect 2

wd effect 1

wd effect 0

wd effect

wd effect

wd effect

wd effect

Water Arrow

Warp

Warp

Wards negate 35% of all incoming arrow damage.

Wards negate 25% of all incoming arrow damage.

Wards negate 15% of all incoming arrow damage.

Ward Deflect 2

Ward Deflect 1

Ward Deflect 0

Ward Deflect

Ward Deflect

Ward Deflect

Ward Deflect

Ward Deflect

Ward Deflect

Walk on Water

Walk on Walter

Wakizashi attacks against targets that did not detect you yet increase Wakizashi damage by 8  and boost movement speed by 15% for 6 seconds. While dual wielding Wakizashis, this bonus is doubled.

Voltaic Heart

Virtuous Stalhrim Longbow

Virtuous Nordic Longbow

Virtuous Glass Longbow

Virtuous Elven Longbow

Virtuous Ebony Longbow

Virtuous Daedric Longbow

Violent Voice

Violent Voice

Violent Voice

Violent Voice

Venomous Flask

Venomous Cracks

Venomous Cracks

Venomous Cracks

Venomous Coercion

Venom Spray Secondary

Venom Spray Cloak

Venom Spray

Venom Spray

Veil of Illusion

Veil Of Illusion

Using a quill, you can create scrolls of selected Novice and Apprentice level spells.

Using a quill, you can create scrolls of selected Master level spells.

Using a quill, you can create scrolls of selected Expert level spells.

Using a quill, you can create scrolls of selected Adept level spells.

Upon dying, a Phantom Image spawns a smaller Split Image. The split image does not count towards your summoning limit.

Upcoming Tempest

Upcoming Tempest

Upcoming Tempest

Upcoming Tempest

Upcoming Tempest

Unnatural Mind

Unlocks secondary effects on all protective spells.

Unlocks secondary effects for armor crafted in foreign lands and by different cultures.

Unified perk for applying skill benefits from perks

Unified perk for applying alchemy effects

Unending Winter absorb touch

Unending Winter absorb conc

Unending Winter absorb

Unenchant your fists at will.

Undying Rage DC

Undying Rage

Undying Rage

Undying Hatred MM

Undying Hatred

Undying Hatred

Unconscious.

Unconscious

Unconscious

Unconscious

Unconscious

Unconscious

Unconscious

Unconscious

Unconscious

Unblocked, sideways power attacks with mauls disorient the target for 30 seconds. You have a 30% chance to avoid damage done by disoriented targets, and spells cast by disoriented targets are 50% more expensive.

Unblocked Yari hits deplete 7.5% of the target's maximum health. Dragons and Giants are resistant to this effect.

Unblocked Yari hits deplete 5% of the target's maximum health. Dragons and Giants are resistant to this effect.

Unblocked Yari hits deplete 10% of the target's maximum health. Dragons and Giants are resistant to this effect.

Unblocked unarmed power attacks have a 30% chance to strike the target down.

Unarmed Damage Bonus

Unarmed Bonus for races

Unarmed attacks with Heavy Armor gauntlets do 300% of their base armor rating in extra damage.

Unarmed attacks with Heavy Armor gauntlets do 250% of their base armor rating in extra damage.

Unarmed attacks with Heavy Armor gauntlets do 200% of their base armor rating in extra damage.

Unarmed attacks with Heavy Armor gauntlets do 150% of their base armor rating in extra damage.

Unarmed attacks deal 5 more damage. You may only choose one "Disciple" perk.

Unarmed attacks deal 25 more damage. You may only choose one "Disciple" perk.

Unarmed attacks deal 20 more damage. You may only choose one "Disciple" perk.

Unarmed attacks deal 15 more damage. You may only choose one "Disciple" perk.

Unarmed attacks deal 10 more damage. You may only choose one "Disciple" perk.

Unarmed attacks are 5% faster. You may only choose one "Disciple" perk.

Unarmed attacks are 25% faster. You may only choose one "Disciple" perk.

Unarmed attacks are 20% faster. You may only choose one "Disciple" perk.

Unarmed attacks are 15% faster. You may only choose one "Disciple" perk.

Unarmed attacks are 10% faster. You may only choose one "Disciple" perk.

Unarmed and one-handed sneak attack damage multiplier increased by 3, two-handed weapons are increased by 1.5.

Unarmed and one-handed sneak attack damage multiplier increased by 2, two-handed weapons are increased by 1.

Unarmed

Unarmed

Unarmed

Uber Stagger

Turn a humanoid carcass into the body whose essence you stored.

Troubled Dreams

Troubled Dreams

Troll Faction

Trick Shot Disarm

Treasurecraft

Traveller

Traveller

Traveller

Traveller

Traveller

Trap - Spikes - Poison

Trap - Spikes

Trap - Bear - Venomous

Trap - Bear - Shock

Trap - Bear - Poison

Trap - Bear - Paralysis

Trap - Bear - Frost

Trap - Bear - Fire

Trap - Bear

Transfer Essence

Transfer Essence

Transfer Essence

Transcendental Reanimation Secondary

Transcendental Reanimation

Transcendental Reanimation

Transcendental Reanimation

Transcendental Reanimation

Trades Of War

Tracking Predators 2

Tracking Predators 1

Tracking Predators 0

Tracking Lesser Creatures 2

Tracking Lesser Creatures 1

Tracking Lesser Creatures 0

Tracking Humanoids 2

Tracking Humanoids 1

Tracking Humanoids 0

Tracking Great Landstriders 2

Tracking Great Landstriders 1

Tracking Great Landstriders 0

Tracking Forces Of Nature 2

Tracking Forces Of Nature 1

Tracking Forces Of Nature 0

Tracking Dragons 2

Tracking Dragons 1

Tracking Dragons 0

Tracking Cave Dwellers 2

Tracking Cave Dwellers 1

Tracking Cave Dwellers 0

Tracking

Tracking

Tracking

Tracking

Tracking

Tracking

Tracking

Tracker

Tracker

Tracker

Tracker

TR secondary

TR

Touch Shock Damage

Touch of Calamity

Touch Frost Damage

Touch Fire Damage

Tortured Mind

Tortured Mind

Tongues of Old

Tongues of Old

token

To be checked by Battle Script

Titan

Timed blocks with Bastard Swords reduce incoming damage by 90%, and damage the attacker's health by 25%.

Timed blocks with Bastard Swords reduce incoming damage by 80%, and damage the attacker's health by 15%.

Timed blocks with Bastard Swords reduce incoming damage by 70%, and damage the attacker's health by 5%.

Timed blocks have a small chance to destroy the attacker's weapon. Only works with heavy shields.

Timed blocks have a decent chance to destroy the attacker's weapon. Only works with heavy shields.

Timed blocks against spells reduce spell damage to zero. Only works with light shields.

Timed blocks against spells reduce spell damage to 25%. Only works with light shields.

Timed Blocking Toggle 2

Timed Blocking Toggle 1

Timed Blocking Toggle 0

Timed Blocking Toggle

Timed Blocking Replenish 1

Timed Blocking Replenish 0

Timed Blocking Effect

Timed Blocking Bonus

Time spent at the workbench is paying off; your armor tempering quality improves by 80% in total.

Time is slowed down by <25>% for <dur> seconds.

Thunderstrike

Thunderstrike

Thrash Stamina Drain

Thrash Speed

Thrash Block

Thrash Block

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thrash

Thornswreath DC

Thornswreath

Thornswreath

Thornswreath

Thornswreath

Thorn's Embrace - Reflect Damage

Thorn's Embrace - Reflect Damage

Thorn's Embrace - Reflect Damage

Thorn's Embrace

Thorns Embrace

Thorns Embrace

Thorns Embrace

This spell only works while the target is affected by "Chastise".

This spell only works on undead enemies.

This spell only works on living humanoids.

This minion is now adjusted to your level.

This minion is already at your level or above.

This item conceals your identity when worn.

This bolt will ignite when fired.

This bolt will extinguish fires.

This bolt will drop a climbable rope.

This arrow will ignite when fired.

This arrow will extinguish fires.

This arrow will drop a pool of oil upon impact.

This arrow will drop a climbable rope.

Thief's Toolbox

Thief's Toolbox

Thick Skin

The Unending - Recreate

The Unending

The Unending

The time interval that allows for well-timed blocking increases to 0.6 seconds.

The time interval that allows for well-timed blocking increases to 0.5 seconds.

The time interval for "Florentine Combat"'s effect is 50% longer.

The target takes <mag> poison damage per second over <dur> seconds.

The target loses <15>% health whenever it casts a spell for <dur> seconds. If it dies while this spell is active, the curse might jump to a new nearby target.

The target loses <15>% Health whenever it casts a spell for <60> seconds. If it dies while this spell is active, the spell might jump to a nearby target.

The target loses <1> point of Health per second for <60> seconds. If it dies while this spell is active, the spell might jump to a nearby target, and three small spiders are spawned from the carcass.

The target deals <25>% less damage with melee weapons for <dur> seconds.

The sweat and labor you pour into your armor working makes you one of the most talented armorers around, as you've learned to improve your armors 120% more.

The sudden rush of adrenaline refreshes your stamina.

The strongest effects on "Chastise"-based spells trigger 20% earlier.

The strongest effects on "Chastise"-based spells trigger 10% earlier.

The strength of harmful shouts grows with your Speechcraft skill level.

The spirit guide's presence reduces incoming fire and frost damage by <15>%.

The spirit guide's presence may automatically call more wolves to your aid, should you get attacked in melee combat.

The spirit guide's presence makes your poisons last for three additional hits, but also makes beneficial potions <50>% less effective.

The spirit guide's presence makes your poisons last for one additional hit.

The spirit guide's presence makes your melee sneak attacks <30>% stronger, but power attacks <25>% weaker.

The spirit guide's presence makes your melee sneak attacks <20>% stronger.

The spirit guide's presence makes your ice-based spells <30>% stronger, but your fire-based spells <20>% weaker. You take <20>% more damage from fire-based spells.

The spirit guide's presence makes your health regenerate <mag>% faster, but reduces fire resistance by <30>%.

The spirit guide's presence makes your health regenerate <mag>% faster, but reduces fire resistance by <15>%.

The spirit guide's presence makes you block <50>% better while crouching.

The spirit guide's presence makes power attacks twice as strong, at the cost of <50>% more Stamina.

The spirit guide's presence makes giants and mammoths your ally in combat.

The spirit guide's presence halves incoming stagger and doubles outgoing stagger.

The spirit guide's presence grants you <mag>% resistance against poisons and diseases.

The spirit guide's presence grants you <mag>% resistance against poisons and diseases.

The spirit guide's presence grants you <mag>% resistance against poisons and diseases.

The spirit guide's presence gives you the ability to feed on dead animals, boosting your melee attack damage for <10> minutes.

The spirit guide's presence gives you the ability to feed on dead animals, boosting your melee attack damage and frost resist for <20> minutes.

The spirit guide's presence gives you a <50>% chance to create two potions or poisons when doing alchemy.

The spirit guide's presence gives you a <25>% increased chance to hit for double critical damage while under <30>% health.

The spirit guide's presence fortifies your Magicka by <75> points, but reduces your Health by <25> points.

The spirit guide's presence fortifies your health by <mag> points.

The spirit guide's presence fortifies your armor by <50>. If you are traveling with a follower, this bonus is doubled.

The spirit guide's presence allows you to regenerate Magicka and Stamina <30>% and Health <60>% faster, after standing still for at least <4> seconds.

The spirit guide's presence allows you to regenerate Magicka and Health <30>% and Stamina <60>% faster, after standing still for at least <4> seconds.

The spirit guide's presence allows you to regenerate Health and Stamina <30>% and Magicka <60>% faster, after standing still for at least <4> seconds.

The spirit guide's presence allows you to ignore arrow damage during any sprint's first two seconds.

The spirit guide's presence allows you to harvest one more ingredient.

The perk "Second Skin" unlocks secondary effects for all Mage Armor spells.

The duration and/or magnitude of non-harmful shouts grows with your Speechcraft skill level.

The damage on malicious Aura spells scales with your Restoration skill level.

The damage on malicious Aura spells scales with both your Restoration and Destruction skill level.

The damage bonus from "Strength In Numbers" applies to your followers.

The damage bonus from "Strength In Numbers" applies to your followers at twice its magnitude.

Thalmor

TestTony

TestTony

Testcontainer

Testbow

Testbow

test dwemer

TEST BOW WOW BRO

Tempered Arcana

Tempered Arcana

Tempered Arcana

Teleports the caster to the target location.

Teleports the caster to the target location, and rotates him until he faces his old position.

Taste Of Madness

Taste Of Madness

Taste Of Madness

Taste Of Madness

Targets take <mag> points of frost damage for <dur> seconds to Health and Stamina.

Targets' levels are reduced by <20>% of the caster's level for <dur> seconds. Can not be stacked.

Targets affected by Fury gain a boost to damage and movement speed.

Targets affected by Fear continuously transfer small amounts of their Stamina and Magicka to the caster.

Target takes <mag> points of Stamina damage.

Target takes <mag> points of Stamina damage.

Target takes <mag> points of Stamina damage.

Target takes <mag> points of shock damage to Health and Magicka.

Target living humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active, it is revived as Draugr under the caster's control.

Target humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active and is of lower level than the caster, it is revived under the caster's control and learns many of the caster's Destruction and Conjuration spells.

Target humanoid takes <mag> points of disease damage per second for <dur> seconds. If it dies while this effect is active and is of lower level than the caster, it is revived as spirit under the caster's control.

Target has a <20>% to be paralyzed for <dur> seconds.

Target creature dies if its health is below <30>%. If not,its health is reduced by <100>. Only works on undead creatures under the influence of "Chastise".

Target creature dies and explodes if its health is below <50>%. If not, its health is reduced by <250>. Only works on undead creatures under the influence of "Chastise".

Tapered Iron Battlestaff

Tanto attacks that hit the enemy's side or back deal 75% more damage.

Tanto attacks that hit the enemy's side or back deal 50% more damage.

Tanto attacks that hit the enemy's side or back deal 25% more damage.

Tame Animal

Takedown

Takedown

Takedown

T3nd0

Switching "Blood Magic" off causes a short paralysis and life drain within close proximity. Casting spells while using "Blood Magic" consumes 2% less health.

Swift Counter

Swift Counter

SW init

Survivalist 4

Survivalist 3

Survivalist 2

Survivalist 1

Survivalist 0

Survivalist

Survivalist

Supremacy

Summons a Skeleton Warrior to permanently fight for you; consumes the necessary items from your inventory.

Summons a Skeleton Warrior Overlord to permanently fight for you. Destroys other skeletons you control.

Summons a Skeleton Mage to permanently fight for you; consumes the necessary items from your inventory.

Summons a Skeleton Mage Overlord to permanently fight for you. Destroys other skeletons you control.

Summons a Skeleton Archer to permanently fight for you; consumes the necessary items from your inventory.

Summons a Skeleton Archer Overlord to permanently fight for you. Destroys other skeletons you control.

Summons a Dremora Valkynaz Warlock for <dur> seconds. Consumes a Human Heart upon casting. If the caster has no Human Heart, his life gets reduced by <75>%.

Summons a Dremora Markynaz (ranged attacker) for <dur> seconds. Consumes a Human Heart upon casting. If the caster has no Human Heart, his life gets reduced by <75>%.

Summon Skeleton Warrior Overlord

Summon Skeleton Warrior

Summon Skeleton Monk Overlord

Summon Skeleton Monk

Summon Skeleton Archer Overlord

Summon Skeleton Archer

Summon Dremora Valkynaz

Summon Dremora Markynaz

Subjugation

Style: Snake's Fang

Style: Monkey's Trickery

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Strength In Numbers

Stream of Life

Stormcloak Longbow of Weariness

Stormcloak Longbow of Torpor

Stormcloak Longbow of Sparks

Stormcloak Longbow of Souls

Stormcloak Longbow of Soul Snares

Stormcloak Longbow of Shocks

Stormcloak Longbow of Scorching

Stormcloak Longbow of Sapping

Stormcloak Longbow of Ice

Stormcloak Longbow of Frost

Stormcloak Longbow of Fear

Stormcloak Longbow of Fatigue

Stormcloak Longbow of Embers

Stormcloak Longbow of Draining

Stormcloak Longbow of Dismay

Stormcloak Longbow of Diminishing

Stormcloak Longbow of Cowardice

Stormcloak Longbow of Chills

Stormcloak Longbow of Burning

Stormcloak Longbow of Binding

Stormcloak Longbow of Arcing

Stormcloak Longbow

Store Essence

Store

Stonefist Disciple

Stonefist Disciple

Stonefist Disciple

Stonefist Disciple

Stonefist Disciple

Stone Wall

Steel Yari

Steel Wakizashi

Steel Tanto

Steel Spiked Club

Steel Shortsword

Steel Shortspear

Steel Scimitar

Steel Saber

Steel Nodachi

Steel Maul

Steel Longsword

Steel Longmace

Steel Katana

Steel Hatchet

Steel Halberd

Steel Club

Steel Bastard Sword

Standing power attacks against targets affected by "Judgement" deal twice as much damage.

Standing power attacks against targets affected by "Judgement" deal 75% more damage.

Standing power attacks against targets affected by "Judgement" deal 50% more damage.

Stamina regeneration is boosted by <30>%.

Stamina

Stalwart Defense

Stalwart Defense

Stalwart Defense

Stalhrim Maul

Stalhrim Longbow of Winter

Stalhrim Longbow of Thunderbolts

Stalhrim Longbow of Terror

Stalhrim Longbow of Stunning

Stalhrim Longbow of Storms

Stalhrim Longbow of Petrifying

Stalhrim Longbow of Nullifying

Stalhrim Longbow of Malediction

Stalhrim Longbow of Lightning

Stalhrim Longbow of Lethargy

Stalhrim Longbow of Immobilizing

Stalhrim Longbow of High Chaos

Stalhrim Longbow of Freezing

Stalhrim Longbow of Extreme Chaos

Stalhrim Longbow of Expelling

Stalhrim Longbow of Exhaustion

Stalhrim Longbow of Enervating

Stalhrim Longbow of Dread

Stalhrim Longbow of Despair

Stalhrim Longbow of Depleting

Stalhrim Longbow of Debilitation

Stalhrim Longbow of Damnation

Stalhrim Longbow of Blizzards

Stalhrim Longbow of Banishing

Stalhrim Longbow of Annihilating

Stalhrim Longbow of Animus

Stalhrim Longbow

Stalhrim Hatchet

Stagger Warmaster

Stagger and Strike

Spriggan Faction

Split Image Echoes

Split Image Ability

Split Image Ability

Split Image

Spiteful Storm Atronach

Spiteful Frost Atronach

Spiteful Frost Atronach

Spiteful Frost Atronach

Spiteful Flame Atronach

Spirit Guide Bear - Stamina Regeneration

Spirit Guide Bear - Magicka Regeneration

Spirit Guide Bear - Health Regeneration

Spirit Guide - Wolf

Spirit Guide - Wolf

Spirit Guide - Wolf

Spirit Guide - Wolf

Spirit Guide - Venomfang Skeever

Spirit Guide - Venomfang Skeever

Spirit Guide - Troll

Spirit Guide - Troll

Spirit Guide - Troll

Spirit Guide - Snowy Sabrecat

Spirit Guide - Snowy Sabrecat

Spirit Guide - Snow Bear

Spirit Guide - Snow Bear

Spirit Guide - Snow Bear

Spirit Guide - Snow Bear

Spirit Guide - Skeever

Spirit Guide - Skeever

Spirit Guide - Sabrecat

Spirit Guide - Sabrecat

Spirit Guide - Rabbit

Spirit Guide - Rabbit

Spirit Guide - Mudcrab

Spirit Guide - Mudcrab

Spirit Guide - Mammoth

Spirit Guide - Mammoth

Spirit Guide - Large Frostbite Spider

Spirit Guide - Large Frostbite Spider

Spirit Guide - Ice Wraith

Spirit Guide - Ice Wraith

Spirit Guide - Horker

Spirit Guide - Horker

Spirit Guide - Goat

Spirit Guide - Goat

Spirit Guide - Giant Frostbite Spider

Spirit Guide - Giant Frostbite Spider

Spirit Guide - Frostbite Spider

Spirit Guide - Frostbite Spider

Spirit Guide - Frost Troll

Spirit Guide - Frost Troll

Spirit Guide - Frost Troll

Spirit Guide - Fox

Spirit Guide - Fox

Spirit Guide - Fox

Spirit Guide - Elk

Spirit Guide - Elk

Spirit Guide - Dog

Spirit Guide - Dog

Spirit Guide - Dog

Spirit Guide - Default

Spirit Guide - Deer

Spirit Guide - Deer

Spirit Guide - Cow

Spirit Guide - Cow

Spirit Guide - Chicken

Spirit Guide - Chicken

Spirit Guide - Chicken

Spirit Guide - Chaurus Reaper

Spirit Guide - Chaurus Reaper

Spirit Guide - Chaurus

Spirit Guide - Chaurus

Spirit Guide - Cave Bear

Spirit Guide - Cave Bear

Spirit Guide - Cave Bear

Spirit Guide - Cave Bear

Spirit Guide - Bear

Spirit Guide - Bear

Spirit Guide - Bear

Spirit Guide - Bear

Spirit Guide

Spirit Guide

Spirit Guide

Spirit Guide

Spike Poison  Flask

Spiders

Spells are <75>% cheaper to cast, but consume Health. Healing spells and potions are highly ineffective.

Spell Ward Negative 1

Spell Ward Negative 0

Spell Ward

Spell Ward

Spell Tome: Weaken Gravity

Spell Tome: Walk on Water

Spell Tome: Venomous Cracks

Spell Tome: Venom Spray

Spell Tome: Veil Of Illusion

Spell Tome: Undying Rage

Spell Tome: Undying Hatred

Spell Tome: Undying Feint Split

Spell Tome: Thornswreath

Spell Tome: Taste Of Madness

Spell Tome: Stream of Life

Spell Tome: Spirit Guide

Spell Tome: Sizzling Touch

Spell Tome: Silent Step

Spell Tome: Shield Ward

Spell Tome: Shadow's Embrace

Spell Tome: Scapegoat

Spell Tome: Resonance

Spell Tome: Repulsive Ward

Spell Tome: Push

Spell Tome: Purgatory

Spell Tome: Poison Cloak

Spell Tome: Phase Shift

Spell Tome: Phantom Wound

Spell Tome: Phantom Pain

Spell Tome: Phantom Image

Spell Tome: Open Beginner Locks

Spell Tome: Open All Locks

Spell Tome: Open Advanced Locks

Spell Tome: Mislead

Spell Tome: Mirror Magic

Spell Tome: Mind Prison

Spell Tome: Mark Of Power

Spell Tome: Lose Hope

Spell Tome: Kingsbane

Spell Tome: Inverse Mirror Magic

Spell Tome: Insight

Spell Tome: Imprison

Spell Tome: Greater Scapegoat

Spell Tome: Greater Phantom Impact

Spell Tome: Greater Charm

Spell Tome: Great Pull

Spell Tome: Freedom

Spell Tome: Fortress Ward

Spell Tome: Fiery Touch

Spell Tome: Feint Warfare

Spell Tome: Feint Tranquillity

Spell Tome: Feint Shift

Spell Tome: Feint Nemesis

Spell Tome: Feint Engine

Spell Tome: Feint Anarchy

Spell Tome: Feather

Spell Tome: Enhance Weapon - Venom

Spell Tome: Enhance Weapon - Sunlight Blade

Spell Tome: Enhance Weapon - Sickness

Spell Tome: Enhance Weapon - Shock

Spell Tome: Enhance Weapon - Sharpen

Spell Tome: Enhance Weapon - Leeching Spikes

Spell Tome: Enhance Weapon - Frost

Spell Tome: Enhance Weapon - Fire

Spell Tome: Enhance Weapon - Entangle

Spell Tome: Enhance Weapon - Elemental Maelstrom

Spell Tome: Darkness

Spell Tome: Curse Of Roots

Spell Tome: Curse Of Infestation

Spell Tome: Curse Of Greed

Spell Tome: Cure Disease

Spell Tome: Conjure Dremora Valkynaz

Spell Tome: Conjure Dremora Markynaz

Spell Tome: Conceal

Spell Tome: Combat Shift

Spell Tome: Colossus Form

Spell Tome: Cloak Of Angst

Spell Tome: Cleansing

Spell Tome: Clad In Shadows

Spell Tome: Chilling Touch

Spell Tome: Chastise

Spell Tome: Charm

Spell Tome: Call Familiar - Tundra's Hunting Pack

Spell Tome: Call Familiar - Snow Bear

Spell Tome: Call Familiar - Mammoth

Spell Tome: Call Familiar - Large Mudcrab

Spell Tome: Call Familiar - Large Frostbite Spider

Spell Tome: Call Familiar - Large Bombcrab

Spell Tome: Call Familiar - Ice Wolf

Spell Tome: Call Familiar - Hunting Pack

Spell Tome: Call Familiar - Frostbite Spider

Spell Tome: Call Familiar - Chaurus Reaper

Spell Tome: Call Familiar - Chaurus

Spell Tome: Call Familiar - Bombcrab

Spell Tome: Brainmelt Syndrome

Spell Tome: Bound Longbow

Spell Tome: Bloodcaster's Curse

Spell Tome: Blind

Spell Tome: Battle Of Wits

Spell Tome: Aura - Upcoming Tempest

Spell Tome: Aura - Thorn's Embrace

Spell Tome: Aura - Soul Consumer

Spell Tome: Aura - Oversoul's Protection

Spell Tome: Aura - Grand Blaze

Spell Tome: Aura - Cryomancer's Sight

Spell Tome: Aura - Armored Ascension

Spell Tome: Arcane Generator

Spell Tome: Arcane Dynamo

Spell Tome: Allmighty Push

Spell Tome: Advanced Feather

spell sneak

Spell sneak

Speed Of Lightning

Speed of Lightning

Speed Of Lightning

Speechcraft

Spear Effect

Spear Effect

Spawns seven random corpses nearby and reanimates them to fight for you for three minutes. They will disappear upon dying or raising another undead.

Spawned Spiderling

Soul Wait for Death FX

Soul traps the target and deals <30> damage to Magicka and Stamina, while absorbing half of it.

Soul Rend Stagger Push

Soul Consumer

Soul Consumer

Soul Consumer

Soul Consumer

Soul Consumer

Soul Consumer

Soul Consumer

Sorcerers Wrath Reset

Sorcerer's Wrath Initialization

Sorcerer's Wrath

Sorcerer's Fists

Somehow, even the simple act of thinking seems to make you tired. Your Magicka regenerates <mag>% more slowly.

Solonor Shots

Solonor

Sneak damage multiplier is incresed by <1> for all weapons.

Sneak damage multiplier is incresed by <0.5> for all weapons.

Sneak attacks with weapons are 35% stronger if the target is engaged in combat.

Sneak attacks with weapons are 25% stronger if the target is engaged in combat.

Sneak attacks with Wakizashis increase Wakizashi damage by 16  and boost movement speed by 15% for 12 seconds. While dual wielding Wakizashis, this bonus is doubled.

Sneak attacks with Wakizashis increase Wakizashi damage by 12  and boost movement speed by 15% for 9 seconds. While dual wielding Wakizashis, this bonus is doubled.

Sneak attacks with touch spells do 40% more damage.

Sneak attacks with long bows  do 2.5 times the damage or with deadly aim 4 times the damage. Zoom in with a longbow will decrease stamina faster then a regular bow.

Sneak attacks with Fire, Frost and Shock spells do 2.5 times as much damage.

Sneak attacks with bows have a 60% chance to completely ignore the target's armor. Sneak attacks with ranged weapons get a random boost of 60%-80% in strength.

Sneak attacks with bows have a 40% chance to completely ignore the target's armor. Sneak attacks with ranged weapons get a random boost of 40%-60% in strength.

Sneak attacks against sleeping or paralyzed targets deal ten times as much damage.

Sneak attack for 3.5x damage!

Sneak attack for 2.5x damage!

Sneak attack for 1.75x damage!

Smites the target with sunlight for <mag> points. Undead suffer double damage.

Smites the target with sunlight for <mag> points. Undead suffer double damage.

Smells strange and feels... unnaturally warm and fuzzy. Yet it restores <mag> points of Health.

Small Stagger

Slit Throat

Slaughterfish Faction

SkyRe Spell Sneak

SkyRe Speed Fix

SkyRe Main Quest

SkyRe - Perks and everything related to perks, weapon integration, timed blocking, leveled lists, crafting.
{{BASH: Relev, Delev}}
Version USKRP2.5.2

Skyforge Steel Yari

Skyforge Steel Warhammer

Skyforge Steel Shortsword

Skyforge Steel Shortspear

Skyforge Steel Mace

Skyforge Steel Hatchet

Skins and hides refactured into leather are a beginning adventurer's first choice for armor, and you are now able to both craft and temper such gear. Full  leather armor protects against heat and cold.

Skill Boosts

Skeleton Warrior Overlord

Skeleton Warrior

Skeleton Passive

Skeleton Monk Overlord

Skeleton Monk

Skeleton damage resist

Skeleton cleanup

Skeleton cleanup

Skeleton Archer Overlord

Skeleton Archer

Skeever Faction

Sizzling Touch

Silver Yari

Silver War Axe

Silver Wakizashi

Silver Tanto

Silver Shortsword

Silver Scimitar

Silver Nodachi

Silver Longsword

Silver Katana

Silver Dagger

Silver Blood Enchantment

Silver Blood Enchantment

Silver Battlestaff

Silver Battleaxe

Silver Bastard Sword

Silent Warmonger

Silent Warmonger

Silent Step

Silent Step

Silent Hunt

Silent Hunt

Silent Hunt

Silent Hunt

Silent Hunt

Silencer

Shouts that summon companions last 50% longer.

Shouts recover 30% faster.

Shouts recover 20% faster.

Shouts recover 10% faster.

Shortsword and Broadsword power attacks against staggered enemies are 30% stronger. Shortswords gain double bonus while wielding a shield,

Shortsword and Broadsword power attacks against staggered enemies are 20% stronger. Shortswords gain double bonus while wielding a shield,

Shortsword and Broadsword power attacks against staggered enemies are 10% stronger. While wielding a shield, the shortsword bonus is doubled.Shortsword and Broadsword power attacks against staggered enemies are 10% stronger. While wielding a shield, the s

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal reduced damaged against armored enemies.

Shortspears deal 90% more damage to bleeding targets.

Shortspears deal 60% more damage to bleeding targets.

Shortspears deal 30% more damage to bleeding targets.

Shortbows gain a damage bonus to nearby targets. 5% within 30 feet, 10% within 20 feet, and 15% within 10 feet.

Shortbows gain a damage bonus to nearby targets. 15% within 30 feet, 30% within 20 feet, and 45% within 10 feet.

Shortbows gain a damage bonus to nearby targets. 10% within 30 feet, 20% within 20 feet, and 30% within 10 feet.

Shortbow hits on a single target, in quick succession, deal twenty points of additional damage per hit.

Shortbow hits on a single target, in quick succession, deal ten points of additional damage per hit.

Shortbow hits on a single target, in quick succession, deal fifteen points of additional damage per hit.

Shortbow attacks that hit the enemy's side or back have an increased chance to stagger.

Shortbow attacks that hit the enemy's side or back have a slightly increased chance to stagger.

Shortbow attacks that hit the enemy's side or back have a greatly increased chance to stagger.

Shortbow attacks directed at an enemy's side or back deal 45% more damage.

Shortbow attacks directed at an enemy's side or back deal 35% more damage.

Shortbow attacks directed at an enemy's side or back deal 25% more damage.

Shocking Blast

Shocking Blast

Shock Trap explosion

Shock Trap

Shock spells you cast are 15% stronger and incoming shock spells are 15% weaker. Only one "soul" perk may be chosen.

Shock spells do 30% more damage. Missile-type shock spells have a 3% chance to disintegrate the target.

Shock spells are 35% stronger and 15% cheaper. Shock resistance increased by 50%. Fire and Frost resistance reduced by 25%. Fire and Frost spells are 90% weaker, and shorter, you cannot summon Fire or Frost Atronachs.

Shock based touch-spell that hits the target for <mag> damage to Health and Magicka.

Shield Ward

Shield Ward

Shatter

Shatter

Shatter

Shatter

Shatter

Shatter

Sharpshooter

Sharpshooter

sharpen -dmg resist

Sharpen

Shark's Jaw - Dual

Shark's Jaw - Dual

Shark's Jaw - Dual

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shark's Jaw

Shadowsting

Shadow's Embrace

Shadow's Embrace

Seven Souls

Seven Souls

Send any actor into a prison below Tamriel's surface, where it waits for its death, or to be freed again.

Second Skin

Scroll of Insight

Scarred Contact

Scarred

Scarred

Scarred

Scarred

Scapegoat Dual cast

Scapegoat Draw Aggro

Scapegoat

Scapegoat

Scapegoat

Savage Storm

Sanctified Stormcloak Longbow

Sanctified Orcish Longbow

Sanctified Ash Longbow

Sage's Scripture

Sabre Cat Faction

Rune explosions send all targets flying.

Rueful Harvest

Rueful Harvest

Rope Bolt

Rope Bolt

Rope Arrow

Rope Arrow

Rope Arrow

Rope Arrow

Rope Arrow

Rope

Rope

Rope

Rising Wings

Rising Wings

Rikke's Longbow

Reverent Stormcloak Longbow

Reverent Orcish Longbow

Reverent Nordic Longbow

Reverent Glass Longbow

Reverent Elven Longbow

Reverent Ash Longbow

Retaliating Echoes

Resurrect most creatures that carry a white soul for <dur> seconds. You gain a passive bonus based on the creature you revived. If the creature dies, you take <50>% damage to health.

Restore <mag> points of Stamina per second over <dur> seconds.

Resonance

Resonance

Resist <50>% stagger.

Repulsive Ward

Repulsive Ward

Replenish

Replenish

Replenish

Replenish

Replenish

Repair Unit

Reinforced Battlestaff

Regular warhammer attacks ignore 60% armor. Warhammer power attacks ignore all armor.

Regular warhammer attacks ignore 40% armor. Warhammer power attacks ignore all armor, but need 25% more stamina.

Regular warhammer attacks ignore 20% armor. Warhammer power attacks ignore all armor, but need 50% more stamina.

Regular bashes nullify the target's regenerative abilities for 8 seconds.

Refunds perks upon consumption.

Reflection

Reflect Damage

Refined silver weapons do <mag> points of extra fire damage against undead. Targets on fire take extra damage.

Refined silver hit

Refined Silver

Reduces Stamina regeneration by <mag>, and deals <7>% of Stamina damage per second.

Reduces combat abiities.

Red Mountain's Calling

Recurve

Recover Health

Receive an additional weapon speed and time between shouts is reduced while Dragonrend is equipped.

Rearrange Inventory

Reapers verdict Trigger

Reapers verdict Trigger

Reaper's Verdict Damage

Reaper's Verdict

Reaper's Verdict

Reaper's Verdict

Reaper's Verdict

Reapers Verdict

Reapers Verdict

Reaper's Gambit

Reaper's Gambit

Reaper's Gambit

Reanimation spells limited by level have their level limits shifted by 1.

Reanimation

Reanimation

Reanimation

Reanimation

Reanimated Bodies do not turn to ashes once released, and reanimation spells are permanent.

Reanimate seven random bodies for <dur> seconds.

Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body is <50>% weaker to weapons than its living counterpart, but <25>% stronger with magic and <25>% resistant to magic.

Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <25>% weaker with weapon and magic than its living counterpart, but heals all nearby undead for <5> points of Health per second.

Reanimate any dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <10>% faster, and deals <25>% more damage than its living counterpart, but is <25>% weaker to melee damage and magic.

Reanimate any dead humanoid body whose level is lower than yours to fight for you permanently.

Reanimate a weak dead body to fight for you. Only works on people.

Reanimate a very strong dead body to fight for you. Only works on people.

Reanimate a very strong dead body to fight for you. Only works on people.

Reanimate a very strong dead body to fight for you. Only works on people.

Reanimate a dead humanoid body whose level is lower than yours to fight for you. The reanimated body attacks <25>% harder than its living counterpart, is <25>% resistant to melee damage and loses <2> points of Health per second.

Rash Studies

Rash Studies

Rash Studies

Rash Studies

Rash Studies

Ranger's Trick

Ranger's Trick

Randomly staggers the target in certain intervals.

Rahgot's Fury

Rahgot' Fury

Raging Inferno

Quality Wolf Pelt

Quality Snow Bear Pelt

Quality Sabre Cat Snow Pelt

Quality Sabre Cat Pelt

Quality Leather Strips

Quality Leather Helmet

Quality Leather Bracers

Quality Leather Boots

Quality Leather Armor

Quality Leather

Quality Fox Pelt

Quality Deer Pelt

Quality Cave Bear Pelt

Quality Bear Pelt

Pyromancer's Contract

Pyromancer's Contract

Pyromancer's Contract

Pyromancer's Contract

Pushes the target away from the caster. Requires you to wait <30> seconds until you can cast another "push" or "pull"-type spell.

Pushes the target away from the caster with enormous strength. Requires you to wait <300> seconds until you can cast another "push" or "pull"-type spell.

PushAugmentedFlames

Push Spell Cooldown

Push on cooldown

Push DC

Push Cooldown

Push Cooldown

Push Cooldown

Purgatory Explosion

Purgatory Explosion

Purgatory

Purgatory

Puppetmaster

Puppeteer

Puppeteer

Puppeteer

Puppeteer

Protective enchantments are 50% stronger.

Protective enchantments are 25% stronger.

Prominent Flanker

Prominent Flanker

Prominent Flanker

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Prismatic Enchant

Principles Of Smithing

Prey

Prey

Prey

Pressing Block while aiming will zoom in your view even more.

Power Draw active 4

Power Draw active 3

Power Draw active 2

Power Draw active 1

Power Draw active 0

Power Draw 4

Power Draw 3

Power Draw 2

Power Draw 1

Power Draw 0

Power Draw

Power Draw

Power Draw

Power Draw

Power Draw

Power Draw

Power Draw

Power Bashing with a war hammer hits all targets in front of you.

Power attacks are <75>% stronger for <dur> seconds.

Power attacks are <50>% stronger for <dur> seconds.

Power attacks are <100>% stronger for <dur> seconds.

Potions that recover Health, Magicka or Stamina deliver their full effect twice as fast.

Potions and poisons you mix are <mag>% more powerful.

Potion of Respec

Potion Of A Hundred Perks

Potion of 100 perks

Potion - Slow Time IV

Potion - Slow Time III

Potion - Slow Time II

Potion - Slow Time I

Potential

Positive buffs on Illusion spells are twice as strong.

Positive buffs on Illusion spells are 60% stronger.

Positive buffs on Illusion spells are 30% stronger.

Portable Alchemy Lab

PoP Learn

Poisons applied to weapons last for three additional hits. Does not work in unarmed combat.

Poisons applied to weapons last for four additional hits. Does not work in unarmed combat.

Poisons applied to weapons last for five times as many hits.

Poisons applied to any Bow last for two additional hits.

Poisons applied to any Bow last for one additional hit.

Poison Trap explosion

Poison Trap

Poison Spikes

Poison Spikes

Poison Burst

Poison Burst

Poison - Venomous Flask

Poison - Spike Flask

Poison - Paralysis Flask

Poison - Frostbite II

Poison - Frostbite I

Point Blank

Point Blank

Point Blank

Plagues spread twice as fast.

Plagues spread three times as fast.

Plaguelord

Plaguelord

Pillar of Strength

Pierce

Pierce

Pierce

Physical damage from traps ignores armor.

Physical damage from bear traps is increased to 75. Spike traps deal half as much damage per hit.

Physical damage from bear traps is increased to 200. Spike traps deal half as much damage per hit.

Physical damage from bear traps is increased to 160. Spike traps deal half as much damage per hit.

Physical damage from bear traps is increased to 130. Spike traps deal half as much damage per hit.

Physical damage from bear traps is increased to 100. Spike traps deal half as much damage per hit.

Phase Shift

Phase Shift

Phantomflesh

Phantom Wound 2 DC

Phantom Wound 2

Phantom Wound 1 DC

Phantom Wound 1

Phantom Wound 0 DC

Phantom Wound 0

Phantom Wound

Phantom Pain 2 DC

Phantom Pain 2

Phantom Pain 1 DC

Phantom Pain 1

Phantom Pain 0 DC

Phantom Pain 0

Phantom Pain

Phantom Images have 200 more HP and last 20 seconds longer. Does not affect Split Images.

Phantom Images can be summoned 40 feet further away.

Phantom Images can be summoned 20 feet further away.

Phantom Images  last 5 seconds longer and can be summoned 20 feet further away. Does not affect Split Images.

Phantom Images  last 15 seconds longer and can be summoned 40 feet further away. Does not affect Split Images.

Phantom Images  last 10 seconds longer and can be summoned 30 feet further away. Does not affect Split Images.

Phantom Image Immobility

Phantom Image Decoy

Phantom Image Charade

Phantom Image Ability

Phantom Image Ability

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Phantom Image

Perks

Perk Impact Stagger

Patron

passive speed fix

Paralyze-Augmented FrostC

Paralyze-Augmented Frost

Paralysis Flask

Para Trap explosion

Oversoul's Protection

Oversoul's Protection

Oversoul's Protection

Oversoul's Protection

Oversoul's Protection

Oversoul's Protection

Oversouls Protection

Oversouls Protection

Overpower

Overpower

Overpower

Orcish Shortsword

Orcish Maul

Orcish Longbow of Weariness

Orcish Longbow of Torpor

Orcish Longbow of Thunderbolts

Orcish Longbow of Soul Snares

Orcish Longbow of Shocks

Orcish Longbow of Scorching

Orcish Longbow of Ice

Orcish Longbow of Frost

Orcish Longbow of Freezing

Orcish Longbow of Flames

Orcish Longbow of Fear

Orcish Longbow of Draining

Orcish Longbow of Diminishing

Orcish Longbow of Despair

Orcish Longbow of Depleting

Orcish Longbow of Debilitation

Orcish Longbow of Cowardice

Orcish Longbow of Burning

Orcish Longbow of Binding

Orcish Longbow of Arcing

Orcish Longbow of Animus

Orcish Longbow

Orcish Hatchet

Orcish Halberd

Orcish Glaive

Orcish Creed

Orcish Club

Orcish Bastard Sword

Open most locks (Adept, Expert)

Open easy locks (Novice, Apprentice)

Open Beginner Locks

Open Beginner Locks

Open all Master or lower level locks for <dur> seconds.

Open All Locks

Open All Locks

Open all locks

Open all Expert or lower level locks for <dur> seconds.

Open all Apprentice or lower level locks for <dur> seconds.

Open Advanced Locks

Open Advanced Locks

Onslaught Combat Spell

Onslaught

Onslaught

Onslaught

Onslaught

Onslaught

Only shows up if Player is Stormcloak

Only shows up if Player is Imperial

Only few creatures resist shock magic, and mechanical enemies are particularly weak to it.

OneWithTheBladeWeaponSpeed

OneWithTheBladeWeaponSpeed

OneWithTheBladeWeaponSpeed

One-Handed weapons and unarmed attacks do 90% more damage.

One-Handed weapons and unarmed attacks do 80% more damage.

One-Handed weapons and unarmed attacks do 70% more damage.

One-Handed weapons and unarmed attacks do 60% more damage.

One-Handed weapons and unarmed attacks do 100% more damage.

One With The Blade 2

One With The Blade 1

One With The Blade 0

One With The Blade

One With The Blade

One With The Blade

One more wolf

One more ice wolf

On an incoming power attack, you gain a sudden speed and stamina boost, if you're not blocking and wearing only light armor.

On an incoming power attack, you gain a greater speed and stamina boost, if you're not blocking and wearing only light armor.

Omnivore

Omnivore

Oil Arrow

Oil

NPC_Hidden Damage

NPC_Hidden Armor 2

NPC_Hidden Armor

Novice weaponsmiths look up to you for ways to improve, and the challenge to become the best has led you to being able to improve weapons 135% more.

Novice smiths look up to you for ways to improve, and the challenge to become the best has led you to being able to improve weapons 120% more.

Notice Bodies

Notice Bodies

Nordic Maul

Nordic Longbow of Torpor

Nordic Longbow of Thunderbolts

Nordic Longbow of the Blaze

Nordic Longbow of Stunning

Nordic Longbow of Shocks

Nordic Longbow of Scorching

Nordic Longbow of Malediction

Nordic Longbow of Lightning

Nordic Longbow of Lethargy

Nordic Longbow of Immobilizing

Nordic Longbow of Ice

Nordic Longbow of High Chaos

Nordic Longbow of Freezing

Nordic Longbow of Fire

Nordic Longbow of Fear

Nordic Longbow of Extreme Chaos

Nordic Longbow of Expelling

Nordic Longbow of Enervating

Nordic Longbow of Dread

Nordic Longbow of Diminishing

Nordic Longbow of Despair

Nordic Longbow of Depleting

Nordic Longbow of Debilitation

Nordic Longbow of Chaos

Nordic Longbow of Blizzards

Nordic Longbow of Binding

Nordic Longbow of Banishing

Nordic Longbow of Animus

Nordic Longbow

Nordic Hatchet

Nordic Design

Nord Hero Yari

Nord Hero Warhammer

Nord Hero Shortsword

Nord Hero Shortspear

Nord Hero Mace

Nord Hero Longbow

Nord Hero Hatchet

NoPlay Chaos Staff

Non-harmful shouts are 40% more effective and/or last 40% longer.

Non-harmful shouts are 30% more effective and/or last 30% longer.

Non-harmful shouts are 20% more effective and/or last 20% longer.

Non-harmful shouts are 10% more effective and/or last 10% longer.

Noisemaker Explosion

Ninjato Contact Effect

ninjato active 2

ninjato active 2

ninjato active 1

ninjato active 1

ninjato active 0

ninjato active 0

Nightmare Devourer

Nightmare Devourer

Nightingale Shortbow

Newly tamed animals move 30% faster and have 150 more HP.

Newly tamed animals move 20% faster and have 100 more HP.

Newly tamed animals move 10% faster and have 50 more HP.

Neuralgia

Neuralgia

Neuralgia

Necromancer's Amulet

Naturalization

Naturalization

Naturalization

Naturalization

Naturalization

Mystic Longbow

MyrmidonWeaponSpeed

MyrmidonWeaponSpeed

MyrmidonWeaponSpeed

Myrmidon2

Myrmidon1

Myrmidon0

Myrmidon

Myrmidon

Myrmidon

Moving Mountains

Moving Mountains

Moving Mountains

Movement Speed

Morokei's Judgement

Morokei's Judgement

more spell cost

Monolith Stagger

Monolith Effect

Monolith

Monolith

Monkeys Trickery - Cooldown

Monkey's Trickery

Monkey's Dance

Mongoose Hit

Mongoose Contact

Mongoose - Movement Speed

Mongoose

Mongoose

Mobility Speed

Mobility

Mobility

Mobility

moar armor

moar armor

moar armor

moar armor

moar armor

Mislead

Mislead

Mirror Magic 0 DC

Mirror Magic 0

Mirror Magic

Miraculous Mind

Miraculous Mind

Minddweller

Minddweller

Minddweller

Mind Prison Dual Cast

Mind Prison Amnesia Dual Cast

Mind Prison Amnesia

Mind Prison

Mind Prison

Metamorphosis

Metamorphosis

Melee weapons do <mag>% less damage for <dur> seconds.

Melee weapon attacks are <mag>% stronger, and you ignore <8>% of the target's armor.

Melee weapon attacks are <mag>% stronger, and you ignore <25>% of the target's armor.

Melee weapon attacks are <mag>% stronger, and you ignore <22>% of the target's armor.

Melee weapon attacks are <mag>% stronger, and you ignore <19>% of the target's armor.

Melee weapon attacks are <mag>% stronger, and you ignore <15>% of the target's armor.

Melee weapon attacks are <mag>% stronger, and you ignore <15>% of the target's armor.

Melee weapon attacks are <mag>% stronger, and you ignore <12>% of the target's armor.

Melee attacks are <mag>% stronger.

Mehrunes Longbow Enchantment

Mehrunes Longbow

Meditation

Meditation

Meditation

Medi Spider Aura Effect

medi spider aura

Medi Spider Aura

Medi Spider Aura

Mechanical Mind

Measure Ground Collision

Measure Ground Collision

Measure Ground Collision

Material-based effects on light armor are twice as strong.

Masterful Fencer

Masterful Fencer

Masterful Fencer

Mass Production

Masquerade - Thalmor

Masquerade - Stormcloak

Masquerade - Imperial

Masquerade - Forsworn

Masquerade - Bandit

Masquerade

Masquerade

Mask Wearer Nearby

Mask Wearer Nearby

Mask Wearer Nearby

Mask Wearer Nearby

Marked

Marked

Mark Of Power

Mark Of Power

Mark Of Domination

Mark Of Domination

Mark Of Decay

Mark Of Decay

Mark Of Bound Spirits

Mark Of Bound Spirits

Mammoth Faction

Magicka regenerates <mag>% faster. While at full Health, Destruction spells are <25>% stronger.

Magicka regenerates <50>% faster. While at full Health, Destruction spells are <25>% stronger.

Magicka Regen

Magic resistance is increased by <20>%, fire resistance is increased by <70>%.

Mage armor spells have doubled duration.

Machinate

Machinate

Loyalty Cloak 1_2

Loyalty Cloak 1_1

Loyalty Cloak 1_0

Loyalty Cloak 0_2

Loyalty Cloak 0_1

Loyalty Cloak 0_0

Loyalty

Loyalty

Loyalty

Loyalty

Loyalty

Loyality

low damage taken, low damage dealt, weak to magic

Lose Hope DC

Lose Hope

Lose Hope

Lore: Predators

Lore: Predators

Lore: Lesser Creatures

Lore: Lesser Creatures

Lore: Humanoids

Lore: Great Landstriders

Lore: Great Landstriders

Lore: Forces Of Nature

Lore: Forces of Nature

Lore: Dragons

Lore: Cave Dwellers

Lore: Cave Dweller

Longbows trade greater range and power for a reduced firing rate.

Longbows gain a damage bonus against distant targets; 50% for a range over 40 feet, 60% for over 70 feet, and 70% for over 100 feet.

Longbows gain a damage bonus against distant targets; 40% for a range over 40 feet, 50% for over 70 feet, and 60% for over 100 feet.

Longbows gain a damage bonus against distant targets; 30% for a range over 40 feet, 40% for over 70 feet, and 50% for over 100 feet.

Longbows gain a damage bonus against distant targets; 20% for a range over 40 feet, 30% for over 70 feet, and 40% for over 100 feet.

Longbows gain a damage bonus against distant targets; 10% for a range over 40 feet, 20% for over 70 feet, and 30% for over 100 feet.

Longbow attacks that hit an enemy's back deal 50% more damage.

Longbow attacks that hit an enemy's back deal 150% more damage.

Longbow attacks that hit an enemy's back deal 100% more damage.

Longbow attacks have an additional 75% chance to stagger a moving target, and a 45% chance to strike a sprinting target to the ground.

Longbow attacks have an additional 70% chance to stagger a moving target, and a 45% chance to strike a sprinting target to the ground.

Longbow attacks have an additional 50% chance to stagger a moving target, and a 30% chance to strike a sprinting target to the ground.

Longbow attacks have an additional 30% chance to stagger a moving target, and a 15% chance to strike a sprinting target to the ground.

Longbow Advantage

Locks are <50>% easier to pick.

Locks are <35>% easier to pick.

Locks are <20>% easier to pick.

LIW Apply

Lightweight Construction

Lightning Cloak Drain

Lightning bolt that does <mag> points of shock damage to Health and Magicka, then leaps to a new target.

Lightning bolt that does <mag> points of shock damage to Health and Magicka, then leaps to a new target.

Life And Death

Life And Death

Level Alteration

Level Alteration

Legcutter

Legate Longbow

Leech

Leathercraft

Leathercraft

Leather Armor - Potential

Leader's  Voice

Latent Power

Latent Power

Latent Power

Last Breath

Last Breath

Large Mudcrab

Large Frostbite Spider

L1SIN2

L1SIN1

L1SIN0

L0SIN2

L0SIN1

L0SIN0

Knowing the basics now, you've begun learning how to make your weapons and armor stronger, improving all tempering quality by 60%.

Knockout

Knock Out

Kingsbane DC

Kingsbane

Kingsbane

Kingsbane

Kingsbane

Killing Spree Weapon Speed

Killing Spree Damage Boost

Killing Spree Attack Spell

Killing Spree Attack Spell

Killing Spree Attack Spell

Killing Spree 2

Killing Spree 1

Killing Spree 0

Killing Spree

Killing Spree

Killing Spree

Killing Spree

Killing Spree

Killing Spree

Killing an enemy with the Rueful Axe restores half your stamina.

Kendo Speed 2

Kendo Speed 1

Kendo Power

Kendo 2

Kendo 1

Kendo 0

Kendo

Kendo

Kendo

Kendo

Kendo

Keening's Craft

Keene's Lance

Keene's Lance

Keene's Lance

Keene's Lance

Keene's Lance

Katana power attacks executed from full stamina consume 50% of your stamina and deal triple damage. If they miss, they consume no stamina. They can additionally strike targets down.

Katana power attacks executed from full stamina consume 50% of your stamina and deal triple damage. If they miss, they consume no stamina.

Katana power attacks executed from full stamina consume 50% of your stamina and deal quantuple damage. If they miss, they consume no stamina. They can additionally strike targets down.

Just for show

Just after an adrenaline rush ends, you deal doubled damage for two seconds.

Judgement 0

Judgement

Judgement

Judgement

Judgement

It's the shiny things that make life worth living. Gold and silver are your profession - from now on, you can use these materials to create jewelry and a few selected weapons.

It Burns Hysteria

Iron Yari

Iron Water Arrow

Iron Wakizashi

Iron Tanto

Iron Spiked Club

Iron Shortsword

Iron Shortspear

Iron Scimitar

Iron Saber

Iron Oil Arrow

Iron Nodachi

Iron Maul

Iron Longsword

Iron Katana

Iron Hatchet

Iron Halberd

Iron Club

IR secondary

IR

Invulnerable to non-blunt, vulnerable to blunt.

Invincibility for PI

Inverse Mirror Magic Target DC

Inverse Mirror Magic Target

Inverse Mirror Magic

Inverse Mirror Magic

Inverse Mirror Magic

Intruder

Intense Flames Touch

Insomnia

Insight

Insight

Insight

Infested Reanimation Secondary

Infested Reanimation

Infested Reanimation

Infested Reanimation

Infested Reanimation

Infested Aura Effect

Infested Aura

Inferno

Inferno

Infections on "Plague"-type spells now spread within a 40 feet radius.

Infections on "Plague"-type spells now spread within a 30 feet radius.

Infections on "Plague"-type spells now spread within a 20 feet radius.

Increases Unarmed damage by 10%

Increases Stamina by <25>. Grants a <5>% chance to instantly kill a target with any two-handed weapon.

Increases poison and disease resistance by <mag>%.

Increases Magicka cost by 50 while active.

Increases Frost damage by 30%. Increases potency of frost-based slow effects by 30%

Increases Frost damage by 20%. Increases potency of frost-based slow effects by 20%

Increases fire resistance by <mag>%. Reduces incoming blunt weapon damage by <10>%.

Increases armor value by <mag>. When struck with a melee weapon, the attacker is thrown to the ground, and the caster's Magicka is reduced by <15>%.

Increases armor rating by <mag>, and all incoming spells are <7>% weaker.

Increases armor rating by <mag>, and all incoming spells are <5>% weaker.

Increases armor rating by <mag>, and all incoming spells are <17>% weaker.

Increases armor rating by <mag>, and all incoming spells are <15>% weaker.

Increases armor rating by <mag>, and all incoming spells are <12>% weaker.

Increases armor rating by <mag>, and all incoming spells are <10>% weaker.

Increases armor rating by <mag>, and all incoming spells are <10>% weaker.

Increases armor rating by <mag> points; can trigger timed blocks, and profits from "Defender".

Increase base armor rating for Light armor by 90%.

Increase base armor rating for Light armor by 80%.

Increase base armor rating for Light armor by 70%.

Increase base armor rating for Light armor by 60%.

Increase base armor rating for Light armor by 100%.

Incoming harmful shouts are <30>% weaker.

Incoming attacks from elves deal <25>% less damage. Ignore <50>% armor of elven enemies.

Incite

Incite

Incite

In full Heavy Armor, you turn into an unstoppable bulwark of strength, negating all incoming stagger.

In <dur> seconds, Blood Magic might be activated again.

Imprison

Imprison

Imperial Yari

Imperial Shortsword

Impale Bleeding

Impale

Impale

Impale

Impale

Impale

Impale

Immunization

Immunization

Immunization

Immunization

Immunization

Immunization

Immunization

Immunization

Illusionary Threads

Illusionary Threads

Illusional touch spell. For <dur> seconds, the target's maximum Magicka and Stamina are reduced by <60>. Can not be resisted.

Illusional touch spell. For <dur> seconds, the target's maximum Health, Magicka and Stamina are reduced by <100>. Can not be resisted and affects everyone in a <30> feet radius.

Illusional touch spell. For <dur> seconds, the target's maximum Health and Stamina are reduced by <60>. Can not be resisted.

Illusion spells that directly manipulate targets work on undead and Daedra.

Illusion spells that directly manipulate targets work on mechanical enemies.

Illusion spells that directly influence a target last 90% longer.

Illusion spells that directly influence a target last 60% longer.

Illusion spells that directly influence a target last 30% longer.

Illusion spells are <mag>% cheaper, and you have a <8>% chance to ignore incoming weapon damage.

Illusion spells are <mag>% cheaper, and you have a <20>% chance to ignore incoming weapon damage.

Illusion spells are <mag>% cheaper, and you have a <17>% chance to ignore incoming weapon damage.

Illusion spells are <mag>% cheaper, and you have a <15>% chance to ignore incoming weapon damage.

Illusion spells are <mag>% cheaper, and you have a <15>% chance to ignore incoming weapon damage.

Illusion spells are <mag>% cheaper, and you have a <12>% chance to ignore incoming weapon damage.

Illusion spells are <mag>% cheaper, and you have a <10>% chance to ignore incoming weapon damage.

Illusion debuffs do not heal back once the duration expires.

Illusion debuffs do not heal back fully once the duration expires.

IllSca

Ignores <25%> of target's armor and Dwarven machines no longer attack you while bow is equipped.

Ignores <25%> of armor.

Ignore Armor

Ignore Armor

Ignore Armor

Ignore Armor

Ignore Armor

Ignore Armor

Ignore Armor

If you were not seen when casting the spell, your identity is concealed for <dur> seconds. If you are seen when it wears off, all crimes are attributed to you.

If the target is of a lower level than the caster, it commits suicide. If not, it attacks the caster.

If the target is lower in level than the caster, it is attacked by everyone in a <100> feet radius. If not, it attacks the caster.

Icy Heart

Ice Wraith Faction

I am cat

I am cat

Hunting Grounds

Hunting Grounds

HT Disarm

Horstar's Shop

Horstar's Shop

Horstar's Shop

Horstar's Shop

Hornet's Sting

Hornet's Sting

Hornet's Sting

Honed Falmer Shortsword

Honed Ancient Nord Yari

Honed Ancient Nord Warhammer

Honed Ancient Nord Shortsword

Honed Ancient Nord Shortspear

Honed Ancient Nord Mace

Honed Ancient Nord Hatchet

Holy Stalhrim Longbow

Holy Ebony Longbow

Holy Daedric Longbow

holds scaling effects

Hitting an enemy who is performing an attack forces the enemy to the ground for a few seconds. Only works with Halberds.

Hitting an enemy who is performing a power attack forces the enemy to the ground for a few seconds. Only works with Halberds.

Hircine's Blessing

Hircine protects you with <250> points of armor and <30>% of magic resistance while in werewolf form.

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Hidden Potential

Herons Song Throwdown Effect

Herons Song Stamina Effect

Heron's Song Stamina

Herons Song Contact Spell

Herons Song Contact Spell

Herons Song Contact Effect

Heron's Song

Heron's Song

Heron's Song

Heroic Voice

Heroic Voice

Heroic Voice

Heroic Voice

Herbivore active

Herbivore

Heavyweight

Heart Seeker

Heart Seeker

Heart Seeker

Heart Seeker

Heart Seeker

Heart Seeker

Heart Seeker

Heart Seeker

Heart Seeker

Health regenerates 75% faster.

Health regenerates 50% faster.

Health regenerates 25% faster.

Heals the caster <mag> points.

Heals the caster <mag> points.

Heals machines for 3 points of health per second.

Heals 5 points of health per second for undead.

Heals 4 points of health per second for machines.

Having understood the potential of strikes dealt by a silver weapon, you are now able to refine any weapon made of said material at the forge, creating a much stronger version.

Having recently fed, all melee attacks are <mag>% stronger.

Having recently fed, all melee attacks are <mag>% stronger, and frost resist is increased by <25>%.

Having learned where to reinforce the weak spots in armor, you can now temper it 40% better.

Having a follower, Strength In Numbers is active.

Having a follower, Strength In Numbers is active.

Having a follower, Strength In Numbers is active.

harvested corpses

Harmony 1

Harmful shouts are 75% more powerful.

Harmful shouts are 50% more powerful.

Harmful shouts are 25% more powerful.

Harmful shouts are 100% more powerful.

Hallowed Stalhrim Longbow

Hallowed Orcish Longbow

Hallowed Nordic Longbow

Hallowed Glass Longbow

Hallowed Elven Longbow

Hallowed Ebony Longbow

Hallowed Daedric Longbow

Guardbreaker

Guardbreaker

Guardbreaker

Guardbreaker

Guardbreaker

Greatswords power attacks have a 30% chance to cause heavy bleeding damage and repeated stagger for 6 seconds.

Greatswords power attacks  have a 30% chance to cause heavy bleeding damage and repeated stagger for 5 seconds.

Greatswords power attacks  have a 30% chance to cause heavy bleeding damage and repeated stagger for 4 seconds.

Greater Scapegoat

Greater Scapegoat

Greater Phantom Impact 2 DC

Greater Phantom Impact 2

Greater Phantom Impact 1 DC

Greater Phantom Impact 1

Greater Phantom Impact 0 DC

Greater Phantom Impact 0

Greater Phantom Impact

Greater Charm Dual Cast

Greater Charm

Greater Charm

Great Pull DC

Great Pull

Great Pull

Great Phantom Impact

Great Fireball

Great Fireball

Great Cleave

Great Cleave

Great Cleave

Gravebound

Gravebound

Grand Facade

Grand Blaze

Grand Blaze

Grand Blaze

Grand Blaze

Grand Blaze

Glass Yari

Glass Theorem

Glass Shortsword

Glass Shortspear

Glass Scimitar

Glass Maul

Glass Longsword

Glass Longmace

Glass Longbow of Torpor

Glass Longbow of Thunderbolts

Glass Longbow of Stunning

Glass Longbow of Shocks

Glass Longbow of Scorching

Glass Longbow of Malediction

Glass Longbow of Lightning

Glass Longbow of Lethargy

Glass Longbow of Immobilizing

Glass Longbow of Ice

Glass Longbow of Freezing

Glass Longbow of Fire

Glass Longbow of Fear

Glass Longbow of Expelling

Glass Longbow of Enervating

Glass Longbow of Dread

Glass Longbow of Diminishing

Glass Longbow of Despair

Glass Longbow of Depleting

Glass Longbow of Debilitation

Glass Longbow of Blizzards

Glass Longbow of Blaze

Glass Longbow of Binding

Glass Longbow of Banishing

Glass Longbow of Animus

Glass Longbow

Glass Hatchet

Glass Halberd

Glass Battlestaff

Glass Armor - Potential

Glaive power attacks are 40% weaker and cost 60% less stamina.

Glaive power attacks are 35% weaker and cost 45% less stamina.

Glaive power attacks are 30% weaker and cost 30% less stamina.

Gives basic information about a humanoid enemy's strength. Does not attract attention.

Gives basic information about a humanoid enemy's strength. Does not attract attention.

Giant Faction

Geomancy

Geomancy

GB - Damage

GB - Damage

GB - Damage

Gatherer

Gatherer

fw effect

Fuse

Fury_Zealous Charge

Fury_Vessel

Fury Zealous Charge DC

Fury Vessel DC

Fury TA

Fury DC

Fury - Cooldown

Fury - Cooldown

Furious Storm Atronach

Furious Frost Atronach

Furious Dremora Valkynaz

Furious Dremora Markynaz

Furious Dremora Kynmarcher

FrR secondary

FrR

Frostburn

Frost Trap explosion

Frost Trap

Frost spells you cast are 15% stronger and incoming frost spells are 15% weaker. Only one "soul" perk may be chosen.

Frost spells do double Stamina damage; half of it is absorbed. While an enemy's stamina is below 50%, he takes 35% more Frost damage.

Frost spells do 30% more damage. Missile-type frost spells have a 3% chance to paralyze a target for 3 seconds.

Frost spells are 35% stronger and 15% cheaper. Frost resistance increased by 50%. Fire and Shock resistance reduced by 25%. Fire and Shock spells are 90% weaker, and shorter, you cannot summon Fire or Shock Atronachs.

frost damage, -resist

frost damage, -resist

frost damage, -resist

frost damage, -resist

frost damage, -resist

frost damage, -resist

Frost based touch-spell that hits the target for <mag> points of Health and Stamina damage. Only works in melee combat range.

Frenzy-type spells now work on opponents that have a 90% higher level.

Frenzy-type spells now work on opponents that have a 60% higher level.

Frenzy-type spells now work on opponents that have a 150% higher level.

Frenzy-type spells now work on opponents that have a 120% higher level.

Frenzied Reanimation Secondary

Frenzied Reanimation

Frenzied Reanimation

Frenzied Reanimation

Frenzied Reanimation

Frees an imprisoned actor wherever the caster is pointing.

Freedom Ability

Freedom

Freedom

Freedom

FR secondary

FR

Fortress Ward

Fortress Ward

Fortify Movement Speed

Fortify Illusion and Avoid Damage

Fortify Illusion and Avoid Damage

Fortify Illusion and Avoid Damage

Fortify Illusion and Avoid Damage

Fortify Illusion and Avoid Damage

Fortify Illusion and Avoid Damage

Fortify Illusion and Avoid Damage

Fortify Damage and Magic Resist

Fortify Damage and Magic Resist

Fortify Damage and Magic Resist

Fortify Damage and Magic Resist

Fortify Damage and Magic Resist

Fortify Damage and Magic Resist

Fortify Damage and Magic Resist

Fortify Damage and Ignore Armor

Fortify Damage and Ignore Armor

Fortify Damage and Ignore Armor

Fortify Damage and Ignore Armor

Fortify Damage and Ignore Armor

Fortify Damage and Ignore Armor

Fortify Damage and Ignore Armor

Forsworn Yari

Forsworn Longbow

Forsworn Faction

Forsworn Club

Forsworn Battleaxe

Foreign Armor: Stalhrim

Foreign Armor: Stalhrim

Foreign Armor: Nordic

Foreign Armor: Nordic

Foreign Armor: Morag Tong

Foreign Armor: Morag Tong

Foreign Armor: Morag Tong

Foreign Armor: Falmer

Foreign Armor: Falmer

Foreign Armor: Chitin

Foreign Armor: Chitin

Foreign Armor: Bonemold

Foreign Armor: Bonemold

Foreign Armor

Forcefully pulls a target within <50> feet range unto the caster. Requires you to wait <60> seconds until you can cast another "push" or "pull"-type spell.

Forceful Storm Atronach

Forceful Flame Atronach

Forceful Dremora Valkynaz

Forceful Dremora Markynaz

Forceful Dremora Kynmarcher

Forced Reanimation Secondary

for skellies and zombies

For <dur> seconds, your weapon redues any target's attack speed by <15>% and reduces it's blocked damage by <30>%. Only works on unenchanted weapons.

For <dur> seconds, your weapon poisons the target, dealing <5> base poison damage per second for <10> seconds. Only works on unenchanted weapons.

For <dur> seconds, your weapon makes any target <25>% weaker to and weaker with magic. Only works on unenchanted weapons.

For <dur> seconds, your weapon drains <2> points of Magicka, Stamina and Health per second for <3> seconds on hit. Only works on unenchanted weapons.

For <dur> seconds, your weapon carries a disease that reduces the target's damage with melee weapons by <25>% for <30> seconds. Only works on unenchanted weapons.

For <dur> seconds, your one-handed attacks are <mag>% stronger.

For <dur> seconds, your equipped weapon ignores <25>% armor. Only works on unenchanted weapons.

For <dur> seconds, your equipped weapon ignores <25>% armor. Only works on unenchanted weapons.

For <dur> seconds, your equipped weapon deals <15> base shock damage, and half as much Magicka damage. Only works on unenchanted weapons.

For <dur> seconds, your equipped weapon deals <15> base frost and stamina damage. Only works on unenchanted weapons.

For <dur> seconds, your equipped weapon deals <15> base fire damage. Only works on unenchanted weapons.

For <dur> seconds, your equipped weapon deals <12> base sun damage. Undead targets suffer twice that. Only works on unenchanted weapons.

For <dur> seconds, you move <mag>% faster.

For <dur> seconds, you mimic every spell the target casts.

For <dur> seconds, you deal double damage.

For <dur> seconds, you control a dead body.

For <dur> seconds, you control a dead body.

For <dur> seconds, you control a dead body.

For <dur> seconds, you control a dead body.

For <dur> seconds, you control a dead body.

For <dur> seconds, you control a dead body.

For <dur> seconds, you can call one more Wolf Familiar. Upon activation, this spell calls up to three Wolf Familiars at your side.

For <dur> seconds, you can call one more Ice Wolf Familiar. Upon activation, this spell calls up to three Ice Wolf Familiars at your side.

For <dur> seconds, the target is blinded.

For <dur> seconds, the target is blinded and unable to move. Only blind creatures resist.

For <dur> seconds, the target is attacks <15>% slower and blocks <30>% less damage.

For <dur> seconds, the target is affected by "Undying Rage". Creatures and people affected by "Undying Rage" will battle those affected by "Undying Hatred" within a radius of <40> feet.

For <dur> seconds, the target is affected by "Undying Hatred". Creatures and people affected by "Undying Hatred" will battle those affected by "Undying Rage" within a radius of <40> feet.

For <dur> seconds, the target is <25>% weaker to spells, and deals <25>% less damage with spells.

For <dur> seconds, the target fights for you. Only works on targets that are lower in level than you are. The target becomes  permanently immune to all Illusion spells.

For <dur> seconds, the target fights for you and can be recruited as a follower. Only works on targets that are lower in level than you are. The target becomes  permanently immune to all Illusion spells.

For <dur> seconds, the target fights for you and can be recruited as a follower. Only works on targets that are lower in level than you are. The target becomes  permanently immune to all Illusion spells.

For <dur> seconds, the target casts every spell you cast. Only one person can be affected at any time.

For <dur> seconds, target controlled undead is unaffected by spells and weapons, and the caster can't move.

For <dur> seconds, opponents within <mag> feet range fight worse. Only works on living targets.

For <dur> seconds, opponents in melee range take <10> base points poison damage per second. They deal reduced melee damage for a base duration of <5> seconds.

For <dur> seconds, everyone can jump four times as high.

For <dur> second, each incoming hit restores <7>% of your maximum Magicka.

For <dur> second, each blocked melee hit restores <10>% of your maximum Magicka.

For <60> seconds, the target silently absorbs <10>% of a random  nearby actor's life per second. If it manages to absorb at least <60>% of its original life that way, it dies. If it dies while this spell is active, the curse might jump to a new nearby target.

For <60> seconds, each attack has a chance to turn the target into a tree permanently- If it dies while this spell is active, the curse might jump to a new nearby target.

Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus.

Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus.

Followers within a <mag> feet radius gain share your "Strength In Numbers" bonus.

Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus.

Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus.

Followers within a <mag> feet radius gain a part of your "Strength In Numbers" bonus.

Focus Weapon Speed

Focus 4

Focus 3

Focus 2

Focus 1

Focus 0

Focus

Focus

Focus

Focus

Focus

Fluent Speaker

Fluent Speaker

Fluent Speaker

Fluent Speaker

Florentine Grandmaster

Florentine Combat

Florentine Combat

Florentine Combat

Flexibility

Flexibility

Flexibility

Flexibility

Flanking

Flanking

Flanking

Fires unique, shock-based arrows that drain its charge. If it runs out of charge, it can't fire anymore.

Fire, Ice and Shock spells are 50% stronger and cost 25% less Magicka to cast.

Fire, Ice and Shock spells are 40% stronger and cost 20% less Magicka to cast.

Fire, Ice and Shock spells are 30% stronger and cost 15% less Magicka to cast.

Fire, Ice and Shock spells are 20% stronger and cost 10% less Magicka to cast.

Fire, Ice and Shock spells are 10% stronger and cost 5% less Magicka to cast.

Fire, Frost and Shock enchantments on weapons are 50% stronger.

Fire, Frost and Shock enchantments on weapons are 25% stronger.

Fire Trap explosion

Fire Trap

Fire spells you cast are 15% stronger and incoming fire spells are 15% weaker. Only one "soul" perk may be chosen.

Fire spells do 30% more damage. Missile-type fire spells have a 6% chance to strike a target down.

Fire spells damage the target's armor based on their strength for 15 seconds. All fire spells deal 30% more damage.

Fire spells damage the target's armor based on their strength for 10 seconds. All fire spells deal 20% more damage.

Fire spells are 35% stronger and 15% cheaper. Fire resistance increased by 50%. Shock and Frost resistance reduced by 25%. Shock and Frost spells are 90% weaker, and shorter, you cannot summon Shock or Frost Atronachs.

fire damage, -resist

fire damage, -resist

fire damage, -resist

Fire based touch-spell that hits the target for <mag> points of damage. Only works in melee combat range.

Fire Arrow

Fire Arrow

Fire Arrow

Fire Arrow

Fingersmith

Fingersmith

Fight using your bare fists.

Fiery Touch

Field Alchemy

Feint Warfare Fire Storm

Feint Warfare Fire Storm

Feint Warfare

Feint Warfare

Feint Tranquillity Calm

Feint Tranquillity Calm

Feint Tranquillity

Feint Tranquillity

Feint Split Summon

Feint Split

Feint Split

Feint Shift

Feint Shift

Feint Nemesis Missile Spell

Feint Nemesis Missile

Feint Nemesis Hysteria

Feint Nemesis

Feint Nemesis

Feint Engine

Feint Engine

Feint Anarchy Killer Spread Aggression

Feint Anarchy Killer Speed Damage

Feint Anarchy Killer

Feint Anarchy

Feint Anarchy

Feather

Fear-type spells now work on opponents that have a 90% higher level.

Fear-type spells now work on opponents that have a 60% higher level.

Fear-type spells now work on opponents that have a 150% higher level.

Fear-type spells now work on opponents that have a 120% higher level.

Fear Vessel

Fear Fatal Apparition

Fear DC Vessel

Fear DC Fatal Apparition

Fear DC

Fear - Cooldown

Fear - Cooldown

FE perk

fatespinner

fatespinner

fatespinner

fatespinner

fatespinner

fatespinner

fatespinner

Fatal Apparition

Fast Metabolism

Familiar Visuals

Familiar - Mammoth

Familiar - Large Bombcrab

Familiar - Bombcrab

False Peace

Falmer Shortsword

Falmer Longbow

Falmer Club

Eye Of The Storm

extra wakizashi damage

extra wakizashi damage

extra wakizashi damage

extra wakizashi damage

extra wakizashi damage

extra wakizashi damage

Explosive cheese... ?

Explosion

Explosion

Experienced fire mages can use flames to damage the target's armor. Therefore, fire is a versatile element and often used by spellblades who combine magic and close combat.

Exhaust 2

Exhaust 1

Exhaust 0

Exhaust

Exhaust

Exhaust

Exhaust

Exhaust

Exhaust

Exhaust

Execution

Execution

Execution

Everyone attacking an enemy affected by "Great Cleave" gets a 20% melee weapon damage boost and 30% increased stamina regeneration for 3 seconds.

Every unblocked hit with a Glaive power attack increases all your weapon damage by 15% for 10 seconds.

Every unblocked hit with a Glaive power attack increases all your weapon damage by 15% for 10 seconds.

Every hit with a hatchet has a 35% chance to increase damage with light weapons by 15% for 10 seconds. Does stack with itself.

Every hit with a hatchet has a 20% chance to increase damage with light weapons by 15% for 10 seconds. Does stack with itself.

Especially effective against undead. Yaris deal reduced damaged against armored enemies.

ER Magic Resist

ER Magic Resist

ER Magic Resist

ER Blocker

Eorlund Gray-Mane may have competition when it comes to you, as you've learned to improve weapons a final 150% better.

Eorlund Gray-Mane may have competition when it comes to you, as you've learned to improve any gear a final 140% better.

Entangle

Enrage Self

Enhances up to two bear traps with poison bombs. Poison stays until the traps are collected or detonate. The detonation destroys the trap.

Enhances up to two bear traps with paralysis poison. Detonating traps stay intact, but the poison only remains until the trap is collected again.

Enhances one set of spikes with poison. The poison affects anyone stepping on the spikes, and lasts until the spikes are removed.

Enhance Weapon - Venom

Enhance Weapon - Venom

Enhance Weapon - Sunlight Blade

Enhance Weapon - Sunlight

Enhance Weapon - Sunlight

Enhance Weapon - Sunlight

Enhance Weapon - Sickness

Enhance Weapon - Sickness

Enhance Weapon - Sickness

Enhance Weapon - Shock

Enhance Weapon - Shock

Enhance Weapon - Shock

Enhance Weapon - Sharpen

Enhance Weapon - Sharpen

Enhance Weapon - Sharpen

Enhance Weapon - Poison

Enhance Weapon - Leeching Spikes

Enhance Weapon - Leeching Spikes

Enhance Weapon - Frost

Enhance Weapon - Frost

Enhance Weapon - Frost

Enhance Weapon - Fire

Enhance Weapon - Fire

Enhance Weapon - Fire

Enhance Weapon - Entangle

Enhance Weapon - Entangle

Enhance Weapon - Entangle

Enhance Weapon - Elemental Mealstrom

Enhance Weapon - Elemental Maelstrom

Enhance Weapon - Elemental Maelstrom

Enhance Weapon - Elemental Entangle

Engineer

Enemy armor protects more.

Enemy armor protects more.

Enemies take <4> shock damage per second and take <10>% more shock damage. Keeping the aura active reduces your maximum Magicka by <50>.

Enemies take <4> frost damage per second and take <10>% more frost damage. Keeping the aura active reduces your maximum Magicka by <50>.

Enemies take <4> fire damage per second and take <10>% more fire damage. Keeping the aura active reduces your maximum Magicka by <50>.

Enemies affected by Calm, Fear or Frenzy can be used to trigger Phantom Image based spells.

Enemies affected by Calm continuously heal the caster. Charm spells cast on targets affected by Calm last twice as long.

Endure Protect Effect

Endure Protect

Endure Protect

Endeavor

Endeavor

Endeavor

Enchantments on Dreamcloth gear are 30% stronger.

Enchantments on Dreamcloth gear are 15% stronger.

Enchanters & Alchemists can improve Bear Traps and Spike Traps with poisons that damage or paralyze, either through magic or boiling the traps in poison. Though only Wayfarers can craft the traps needed.

Enchanted Quiver

Enchanted Quiver

Enchanted Quiver

Elven Yari

Elven Shortsword

Elven Shortspear

Elven Maul

Elven Longsword

Elven Longmace

Elven Longbow of Torpor

Elven Longbow of Thunderbolts

Elven Longbow of Stunning

Elven Longbow of Shocks

Elven Longbow of Scorching

Elven Longbow of Malediction

Elven Longbow of Lightning

Elven Longbow of Lethargy

Elven Longbow of Immobilizing

Elven Longbow of Ice

Elven Longbow of Freezing

Elven Longbow of Fire

Elven Longbow of Fear

Elven Longbow of Expelling

Elven Longbow of Enervating

Elven Longbow of Dread

Elven Longbow of Diminishing

Elven Longbow of Despair

Elven Longbow of Depleting

Elven Longbow of Debilitation

Elven Longbow of Blizzards

Elven Longbow of Blaze

Elven Longbow of Binding

Elven Longbow of Banishing

Elven Longbow of Animus

Elven Longbow

Elven Heart

Elven Hatchet

Elven Halberd

Elven Glaive

Elven Flesh

Elven Discipline

Elven Armor - Potential

Elemental Ram Spell 2

Elemental Ram Spell 1

Elemental Ram Spell 0

Elemental Ram

Elemental Maelstrom

Elemental Flurry

Elemental Flurry

Elemental Enchanter

Elemental Enchanter

Elemental Bombard

Elemental Bombard

Electromancer's Contract

Electromancer's Contract

Electromancer's Contract

Electromancer's Contract

Elaborate Scripture

EDC

Echoing Reason

Echoing Rage

Ebony Shortsword

Ebony Scimitar

Ebony Maul

Ebony Longsword

Ebony Longmace

Ebony Longmace

Ebony Longbow of Winter

Ebony Longbow of Thunderbolts

Ebony Longbow of Terror

Ebony Longbow of Stunning

Ebony Longbow of Storms

Ebony Longbow of Petrifying

Ebony Longbow of Nullifying

Ebony Longbow of Malediction

Ebony Longbow of Lightning

Ebony Longbow of Lethargy

Ebony Longbow of Inferno

Ebony Longbow of Immobilizing

Ebony Longbow of Freezing

Ebony Longbow of Fire

Ebony Longbow of Expelling

Ebony Longbow of Exhaustion

Ebony Longbow of Enervating

Ebony Longbow of Dread

Ebony Longbow of Despair

Ebony Longbow of Depleting

Ebony Longbow of Debilitation

Ebony Longbow of Damnation

Ebony Longbow of Blizzards

Ebony Longbow of Blaze

Ebony Longbow of Banishing

Ebony Longbow of Annihilating

Ebony Longbow of Animus

Ebony Longbow

Ebony Hatchet

Ebony Halberd

Ebony Glaive

Ebony Battlestaff

Ebony Bastard Sword

Eastern Dwemer Longsword

Eastern Dwemer Longbow

Eastern Dwemer Bastard Sword

Eastern Dwemer Axe

Earthquake

Each kill restores <20>% Health, Magicka and Stamina. You can not trap souls with spells. Keeping the aura active reduces your maximum Magicka by <75>.

Each hit with a shock spell has a 20% chance to drain the target's Magicka by twice its strength per second for two second. All shock spells are 20% stronger.

Each hit with a shock spell has a 20% chance to drain the target's Magicka by twice its strength per second for three seconds. All shock spells are 30% stronger.

Each Fire-based projectile spell will spawn an additional projectile.

Each charge level of "Butterfly Strikes" additionally increases your movement speed just as much as attack speed.

Each charge level of "Butterfly Strikes" additionally increases your movement speed by half as much as attack speed.

Dwarven Yari

Dwarven spiders created by you are sturdier and automatically heal all of your machines nearby.

Dwarven Shortsword

Dwarven Shortspear

Dwarven Rigging

Dwarven Medi Spider

Dwarven Maul

Dwarven Masquerade

Dwarven Masquerade

Dwarven Longmace

Dwarven Hatchet

Dwarven Halberd

Dwarven Centurion - Steam

Dwarven Centurion - Frost

Dwarven Centurion - Fire

Dwarven Automations will not longer attack.

Dwarven Advantage

DW Shock Atronach

DW Frost Atronach

DW Fire Atronach

Duelist

Duelist

Duelist

Dual wielding attacks are 35% faster and deal 20% less damage.

Dual wielding attacks are 20% faster and deal 10% less damage.

Dremora Warmage

Dreamweaver

Dreamweaver

Dreamcloth robe

Dreamcloth hooded robe

Dreamcloth glove/boot/hood

Dreamcloth glove/boot/hood

Dreamcloth glove/boot/hood

Dreamcloth - Robes Armor Boost

Dreamcloth - Hooded Robes Armor Boost

Dreamcloth - Hood Armor Boost

Dreamcloth - Gloves Armor Boost

Dreamcloth - Boots Armor Boost

Dreamcloth

Dreamcloth

Dreamcloth

Dreamcloth

Dreamcloth

Drains <30> points of Magicka on hit.

Dragonrend Increment Effect

Dragoncraft

Dragonbone Yari

Dragonbone Shortspear

Dragonbone Longbow

Dragon Armor - Potential

doubled damage

Don't use this!

Does minimal damage and negates the target's regenerative abilities. Does not work on constructs.

Dispel

Dispel

Disoriented

Disorient Cost

Disorient

Disorient

Disintegrate-AugmentedShockC

Disintegrate-AugmentedShock

Disintegrate Touch

Dishearten

Dishearten

Dishearten

Disenchant Fists

DF Frost

Detonation

Destruction spells scale with skill. NPC only

Destruction Spell Scaling

Destroy Skeletons

Dervish Dance

Dervish Dance

Dervish Dance

Dervish Dance

Dervish Dance

Dervish Dance

Dementia 0

Dementia

Defensive Enchanter

Defensive Enchanter

Deep Sliver Smiths can forge Refined Silver Weapons that have higher damage and harm undead more than the standard silver weapons.

Deep Silver

Deep Infusion

Deep Infusion

Deep Freeze Touch

Decoy Paralyze

Decoy

Deconstruct

Debilitating Bash - Stamina Regen

Debilitating Bash - Magicka Regen

Debilitating Bash - Health Regen

Debilitating Bash

Debilitating Bash

Deals up to <50> points of Health damage to the target, and restores twice as much Health for the caster. Only works while "Blood Magic" is active, and when cast on followers or controlled creatures. Does not work on machines.

Deals <mag> damage per second for <dur> seconds.

Deals <50>% of your current health as damage to the target. If it is killed by this spell, you gain the lost health back.

Deals <10> damage to the target for each spell the caster knows If the target does not die by this effect, the spell deals half as much damage to the caster.

Deal <mag> bleeding damage per second for <dur> seconds. Has a <50>% chance to stagger every second.

Deadly Whispers

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

Deadly Touch

DD Stagger Effect

DD Stagger Effect

DD Stagger Effect

DD Knockdown Effect

DD Knockdown Effect

DD Knockdown Effect

Darkness Dual Cast

Darkness

Darkness

Dark Cowl

Daedric Wrath

Daedric Wakizashi

Daedric Tanto

Daedric Study

Daedric Spite

Daedric Shortsword

Daedric Nodachi

Daedric Maul

Daedric Longsword

Daedric Longmace

Daedric Longbow of Winters

Daedric Longbow of Thunderbolts

Daedric Longbow of Terror

Daedric Longbow of Stunning

Daedric Longbow of Storms

Daedric Longbow of Petrifying

Daedric Longbow of Nullifying

Daedric Longbow of Malediction

Daedric Longbow of Lightning

Daedric Longbow of Lethargy

Daedric Longbow of Inferno

Daedric Longbow of Immobilizing

Daedric Longbow of Freezing

Daedric Longbow of Fire

Daedric Longbow of Expelling

Daedric Longbow of Exhaustion

Daedric Longbow of Enervating

Daedric Longbow of Dread

Daedric Longbow of Despair

Daedric Longbow of Depleting

Daedric Longbow of Debilitation

Daedric Longbow of Damnation

Daedric Longbow of Blizzards

Daedric Longbow of Blaze

Daedric Longbow of Banishing

Daedric Longbow of Annihilating

Daedric Longbow of Animus

Daedric Longbow

Daedric Katana

Daedric Hatchet

Daedric Halberd

Daedric Glaive

Daedric Fury

Daedric Force

Daedric Club

Daedric Battlestaff

Daedric Bastard Sword

Curses have an increased chance to jump to a new target, and can jump within a wider radius.

Curses have a further increased chance to jump to a new target, and can jump within an even wider radius.

Curse of Roots Apply

Curse of Roots

Curse Of Roots

Curse Of Roots

Curse of Infestation

Curse Of Infestation

Curse of Infestation

Curse Of Infestation

Curse of Greed

Curse Of Greed

Curse of Greed

Curse Of Greed

Curse of Chains

Curare

Curare

CS - Damage

CS - Damage

CS - Damage

CS - Damage

CS - Damage

CS - Damage

Cryomancer's Sight

Cryomancer's Sight

Cryomancer's Sight

Cryomancer's Sight

Cryomancer's Sight

Cryomancer's Contract

Cryomancer's Contract

Cryomancer's Contract

Cryomancer's Contract

Crushing Blow

Crushing Blow

Crossbows inherently ignore 50% armor. The perk "Focus" enhances that number by 10% per rank, up to full armor penetration.

Creatures raised by "Spirit Guide" suffer 30% less damage from weapons and 60% less damage from magic.

Creatures raised by "Spirit Guide" suffer 15% less damage from weapons and 30% less damage from magic.

Creatures and people won't fight for <dur> seconds. Only works once per target.

Creatures and people will attack anything nearby for <dur> seconds. Only works once per target.

Creatures and people  flee from combat for <dur> seconds. Only works once per target.

Creates a radial seismic wave centered around the caster that releases poisonous gases. Enemies are additionally flung into the air and take damage, depending on the distance to the caster.

Creates a phantom image as distraction for <dur> seconds wherever the caster is pointing.

Creates a phantom image as distraction for <dur> seconds right next to the caster, and turns the caster invisible and silent for <6> seconds.

Creates a magic longbow for <dur> seconds. Sheathe it to dispel.

Create noise at the target location, causing enemies to shift their attention towards the offspring.

Create Dwarven Spider

Create Dwarven Sphere

Create Dwarven Centurion - Steam

Create Dwarven Centurion - Frost

Create Dwarven Centurion - Fire

Create Dwarven Ballista

Create Construct - Dwarven Spider

Create Construct - Dwarven Spider

Create Construct - Dwarven Sphere

Create Construct - Dwarven Sphere

Create Construct - Dwarven Medi Spider

Create Construct - Dwarven Centurion - Steam

Create Construct - Dwarven Centurion - Steam

Create Construct - Dwarven Centurion - Frost

Create Construct - Dwarven Centurion - Fire

Create Construct - Dwarven Centurion - Fire

Create Construct - Dwarven Centurion -  Frost

Create Construct - Dwarven Ballista

Create Construct - Dwarven Ballista

Covered in oil.

Covered in oil

Coup de Grace

Coup de Grace

Coup de Grace

Container - Steam Centurion

Container - Frost Centurion

Container - Fire Centurion

Container - Dwarven Spider

Container - Dwarven Sphere

Container - Dwarven Medi Spider

Container - Dwarven Ballista

Constructs a Dwarven Spider from one Dwemer Cog, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem.

Constructs a Dwarven Spider from Dwarven Oil, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem.

Constructs a Dwarven Sphere from two Dwemer Cogs, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.

Constructs a Dwarven Sphere from two Dwarven Oil, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.

Constructs a Dwarven Sphere from two Dwarven Oil, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.

Constructs a Dwarven Medi Spider from Dwarven Oil, two Dwarven Metal ingots, one Dwemer Gyro and an empty Lesser Soul Gem.

Constructs a Dwarven Centurion from two Dwarven Oil, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a frost-powered weapon.

Constructs a Dwarven Centurion from two Dwarven Oil, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a fire-powered weapon.

Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Grand Soul Gem. The Centurion uses a fire-powered weapon.

Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Black Soul Gem. The Centurion uses a steam-powered weapon.

Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots, one Centurion Core and an empty Black Soul Gem. The Centurion uses a frost-powered weapon.

Constructs a Dwarven Centurion from three Dwemer Cogs, six Dwarven Metal ingots, three Dwemer Gyro, two Solid Dwemer Metal, two Moonstone Ingots and an empty Black Soul Gem. The Centurion uses a steam-powered weapon.

Constructs a Dwarven Ballista from two Dwemer Cogs, four Dwarven Metal ingots, three Dwemer Gyro, one Solid Dwemer Metal and an empty Greater Soul Gem.

Consecutive missile spell hits, within three seconds, reduce the target's magic resistance by 10% per hit, up to a maximum of 30%.

Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 50% after six hits.

Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 40% after five hits.

Consecutive hits with Nodachis build up your attack speed, up to a maximum boost of 30% after four hits.

Conjured Atronachs are at your level. Conjured Dremora are at 120% of your level. Frost and Storm Atronachs absorb 50% of all incoming spells. Fire Atronachs gain "Intense Flames" rank 1.

Conjured Atronachs are at 90% of your level. Frost Atronachs have a 25% chance to reflect 50% of any incoming melee damage. Flame and Storm Atronachs gain Augmented Flames/Shock rank 3.

Conjured Atronachs are at 80% of your level. Conjured Dremora are at 110% of your level. Flame and Storm Atronachs gain Augmented Flames/Shock rank 2, Frost Atronachs gain 200 points of armor.

Conjured Atronachs are at 70% of your level. Each Atronach becomes 20% more resistant to its opposing elements.

Conjure Wrathful Storm Atronach

Conjure Wrathful Frost Atronach

Conjure Wrathful Flame Atronach

Conjure Spiteful Storm Atronach

Conjure Spiteful Frost Atronach

Conjure Spiteful Flame Atronach

Conjure Skeleton Warrior Overlord

Conjure Skeleton Warrior

Conjure Skeleton Monk Overlord

Conjure Skeleton Monk

Conjure Skeleton Archer Overlord

Conjure Skeleton Archer

Conjure Furious Storm Atronach

Conjure Furious Frost Atronach

Conjure Furious Flame Atronach

Conjure Furious Dremora Valkynaz

Conjure Furious Dremora Markynaz

Conjure Furious Dremora Kynmarcher

Conjure Forceful Storm Atronach

Conjure Forceful Frost Atronach

Conjure Forceful Flame Atronach

Conjure Forceful Dremora Valkynaz

Conjure Forceful Dremora Markynaz

Conjure Forceful Dremora Kynmarcher

Conjure Dremora Valkynaz

Conjure Dremora Markynaz

Conjure Dremora Kynmarcher

Congratulations on defeating the Dragonborn. The Imperials found this and thought you should have it.

Confident in your all Heavy Armor, your enemies' power attacks deal 50% less damage while completely clad in Heavy Armor.

Conceal Identity

Combat Shift

Combat Shift

Colossus Form Weapon Speed

Colossus Form Speed

Colossus Form

Colossus Form

Colossus Form

Collapse

Collapse

Clone perk

Clockwork Dreams Summon

Clockwork Dreams

Clockwork Dreams

Clockwork Dreams

Clockwork Dreams

Clockwork Dreams

Clockwork Dreams

Cloak Of Angst

Cloak Of Angst

Cloak Of Angst

Cloak Of Angst

Climbing

Climbing

Climbing

Cleave Stagger

Cleave stagger

Cleave

Cleave

Cleave

Cleave

Cleave

Cleave

Cleave

Cleansing

Cleansing

Clad In Shadows

Clad In Shadows

Chosen Fiend

Chosen Fiend

Chosen Fiend

Chilling Touch

Chill Of Death

Check Detection

Check Detection

cheaters gonna cheat

Chaurus Faction

Chastise - Stamina Regeneration

Chastise - Magicka Regeneration

Chastise - Health Regeneration

Chastise

Chastise

Chastise

Chastise

Charm-type spells and buffs from the school of Illusion have tripled duration.

Charm-type spells and buffs from the school of Illusion have doubled duration.

Charm Faction

Charm Dual Cast

Charade Summon

Charade Summon

Charade

CF Weapon Speed

CF Speed

Causes exploding cheese wheels to rain down from the sky. Affected enemies suffer random effects.

Causes <mag> points of poison damage per second for <dur> seconds, then detonates for an instant kill on unsuspecting targets.

Caster is invisible while active. Concentration spell.

Cast on a nearby surface, it explodes for <mag> points of shock damage to Health and Magicka when enemies come near.

Cast on a nearby surface, it explodes for <mag> points of frost damage to Health and Stamina when enemies come near.

Carrying Body

Carrying Body

Carrier

Carrier

Carrier

Carnivore

Carnivore

Cannot attack while unconscious.

Can walk on water for <dur> seconds.

Can summon creatures wherever you want.

Can summon creatures seven times as far away.

Can put two enchantments on the same item. All enchantments are 20% weaker.

Can put two enchantments at full strength on the same item.

Can place two additional runes.

Can place runes three times farther away.

Can place one additional rune.

Can absorb up to <mag> points of spell damage, and reduces incoming weapon damage by <50>%. Needs to charge up before reaching its full strength.

Calm-type spells now work on opponents that have a 90% higher level.

Calm-type spells now work on opponents that have a 60% higher level.

Calm-type spells now work on opponents that have a 150% higher level.

Calm-type spells now work on opponents that have a 120% higher level.

Calm Vessel

Calm Subjugation

Calm -DC Vessel

Calm -DC Subjugation

Calm -DC

Calm - Cooldown

Calm - Cooldown

Calls an Ice Wolf Familiar to aid the caster for <dur> seconds.

Calls an explosive Bombcrab for <dur> seconds.

Calls a Wolf Familiar to aid the caster for <dur> seconds.

Calls a Snow Bear Familiar to aid the caster for <dur> seconds.

Calls a Mammoth Familiar to aid the caster for <dur> seconds.

Calls a large, explosive Bombcrab for <dur> seconds.

Calls a Large Mudcrab Familiar to aid the caster for <dur> seconds.

Calls a Large Frostbite Spider Familiar to aid the caster for <dur> seconds.

Calls a Frostbite Spider Familiar to aid the caster for <dur> seconds.

Calls a Chaurus Reaper Familiar to aid the caster for <dur> seconds.

Calls a Chaurus Familiar to aid the caster for <dur> seconds.

Called to aid, this wolf will fight for you for <dur> seconds.

Call Undead

Call Undead

Call Skeletons

Call Skeletons

Call Familiar - Wolf

Call Familiar - Wolf

Call Familiar - Wolf

Call Familiar - Tundra's Hunting Pack

Call Familiar - Tundra's Hunting Pack

Call Familiar - Tundra's Hunting Pack

Call Familiar - Snow Bear

Call Familiar - Snow Bear

Call Familiar - Mammoth

Call Familiar - Mammoth

Call Familiar - Large Mudcrab

Call Familiar - Large Mudcrab

Call Familiar - Large Frostbite Spider

Call Familiar - Large Frostbite Spider

Call Familiar - Large Bombcrab

Call Familiar - Large Bombcrab

Call Familiar - Ice Wolf

Call Familiar - Ice Wolf

Call Familiar - Ice Wolf

Call Familiar - Hunting Pack

Call Familiar - Hunting Pack

Call Familiar - Hunting Pack

Call Familiar - Frostbite Spider

Call Familiar - Frostbite Spider

Call Familiar - Chaurus Reaper

Call Familiar - Chaurus Reaper

Call Familiar - Chaurus

Call Familiar - Chaurus

Call Familiar - Bombcrab

Call Familiar - Bombcrab

Call all reassembled skeletons to your current position.

Call all reanimated undead and skeletons to your current position.

Butterfly Strikes Weaponspeed

Butterfly Strikes Weaponspeed

Butterfly Strikes Weaponspeed

Butterfly Strikes Weaponspeed

Butterfly Strikes Weaponspeed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Movement Speed

Butterfly Strikes Contact Hit 2

Butterfly Strikes Contact Hit 1

Butterfly Strikes Contact Hit 0

Butterfly Strikes Contact 2

Butterfly Strikes Contact 1

Butterfly Strikes Contact 0

Butterfly Strikes

Butterfly Strikes

Butterfly Strikes

Butterfly Strikes

Butterfly Strikes

Butterfly Strikes

Butterfly Strikes

Butterfly Strikes

Burns the target for <mag> points. Targets on fire take extra damage. Only works on undead.

Burning Heart

Brutal Reanimation Secondary

Brutal Reanimation Secondary

Brutal Reanimation

Brutal Reanimation

Brutal Reanimation

Brutal Reanimation

Breath Ward Negative 1

Breath Ward Negative 0

Breath Ward

Breath Ward

Breaching Darkness

Breaching Darkness

Brainmelt Syndrome DC

Brainmelt Syndrome

Brainmelt Syndrome

Brainmelt Syndrome

Brainmelt Syndrome

Brainmelt Syndrome

BR secondary

BR

bow damage

bow damage

bow damage

bow damage

bow damage

Bound Sword FX

Bound Longbow FX

Bound Longbow FX

Bound Longbow

Bound Longbow

Bound Longbow

Bound Longbow

Bound DaggerFX

Bound Bow FX

Bound Battleaxe FX

Bone Mastery

Bone Mastery

Bone Mastery

Bone Mastery

Bone Mastery

Bone Mastery

Bone - Skull

Bone - Ribcage

Bone - Leg

Bone - Hand

Bone - Foot

Bone - Arm

Bonds With Nature

Bombcrabs, muthafucka

Bombcrabs, muthafucka

Bombcrabs, muthafucka

Bombcrab Perk

Bombcrab Passive

Bombcrab Passive

Bombcrab Passive

Bombcrab Explosion

Bombcrab Explosion

Bombcrab Explosion

Bombcrab

Bolt - Steel - Water

Bolt - Steel - Oil

Boiling Point

Boiling Point

Boiling Point

Boiling Point

Boiling Point

Boiling Point

Boiling Point

Boiling Point

Bloodcaster's Curse

Bloodcaster's Curse

Bloodcaster's Curse

Bloodcaster's Curse

Blood Wound

Blood Wound

Blood Sacrifice

Blood Sacrifice

Blood Sacrifice

Blood Magic - Cooldown

Blood Magic - Cooldown

Blood Magic - Cooldown

Blood Magic

Blood Magic

Blood Magic

Blood Magic

Blood Magic

Block Stagger

Blindside

Blindside

Blind Secondary 0

Blind Secondary 0

Blind Sec 0

Blind Sec 0

Blind 0 DC

Blind 0

Blessed Stormcloak Longbow

Blessed Ash Longbow

Blade Barrier 2

Blade Barrier 1

Blade Barrier 0

Blade Barrier

Blade Barrier

Blade Barrier

Blade Barrier

Blacksmiths sell additional, high-quality ores and ingots. Buying and selling prices from blacksmiths are 25% better.

Blacksmith

Blacksmith

Blacksmith

Blacksmith

Blacksmith

Blacksmith

Blacksmith

Beast Heart

Beast Flesh

Bear Faction

Beacon Of Light

Beacon Of Light

Beacon Of Light

Beacon Of Light

Beacon Of Light

Beacon Of Light

be effect

be effect

be effect

BC Explosion

BC Explosion

BC Explosion

Battle Of Wits

Battle Of Wits

Basic Scripture

Bashing does six times more damage.

Bashing does nine times more damage.

Bash attacks with Shortbows have a 45% chance to disarm the opponent.

Bash attacks with Shortbows have a 25% chance to disarm the opponent.

Base

Barbed

Barbed

Barbed

Barbed

Barbed

Barbed

Baneful Elan

Baneful Elan

Baneful Elan

Baneful Elan

Bane of Dragonrend

Bane of Dragonrend

Bane of Dragonrend

Bandit Wizard

Bandit Ally Faction

Ballistics

Balance

Balance

Backlash

Backlash

Backlash

Backlash

Backlash

Backlash

Backlash

Awareness

Auto Leveling while outside and moving

Auras have tripled radius.

Auras have doubled radius.

Auramancer

Auramancer

Aura - Upcoming Tempest

Aura - Upcoming Tempest

Aura - Thorn's Embrace

Aura - Thorn's Embrace

Aura - Thorn's Embrace

Aura - Soul Consumer

Aura - Soul Consumer

Aura - Soul Consumer

Aura - Oversoul's Protection

Aura - Oversouls Protection

Aura - Grand Blaze

Aura - Grand Blaze

Aura - Cryomancer's Sight

Aura - Cryomancer's Sight

Aura - Armored Ascension

Aura - Armored Ascension

AugShock2

AugmentedShock2

AugmentedShock1

AugmentedShock0

AugmentedFrost2

AugmentedFrost1

AugmentedFrost0

AugmentedFlames2

AugmentedFlames1

AugmentedFlames0

Augmented Shock 1

Augmented Shock 1

Augmented Frost 3

Augmented Frost 2

Augmented Frost 1

Augmented Flames 3

Augmented Flames 2

Augmented Flames 1

Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks.

Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks.

Attacks with melee weapons do 10% more damage, You take 10% less damage from melee attacks.

Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 25% for 10 seconds.

Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 20% for 7 seconds.

Attacks with Longmaces deplete the target's Stamina and slow it's attacks down by 15% for 5 seconds.

Attacks with light weapons are <mag>% stronger for <dur> seconds.

Attacks with all two-handed swords are 30% faster.

Attacks with all two-handed swords are 20% faster.

Attacks with all two-handed swords are 10% faster.

Assassinate

Aspect of Fear

Aspect of Fear

Aspect of Fear

Aspect of Fear

Ash Longbow of Weariness

Ash Longbow of Torpor

Ash Longbow of Sparks

Ash Longbow of Souls Snares

Ash Longbow of Souls

Ash Longbow of Shocks

Ash Longbow of Scorching

Ash Longbow of Sapping

Ash Longbow of Ice

Ash Longbow of Frost

Ash Longbow of Fear

Ash Longbow of Fatigue

Ash Longbow of Embers

Ash Longbow of Draining

Ash Longbow of Dismay

Ash Longbow of Diminishing

Ash Longbow of Cowardice

Ash Longbow of Chills

Ash Longbow of Burning

Ash Longbow of Binding

Ash Longbow of Arcing

Ash Longbow

As your alchemy skill grows, mind-affecting poisons grow a lot faster in magnitude.

As long as you have a follower, all skills level 20% faster, and you deal 10% additional damage with weapons and spells.

As long as you have a follower, all skills level 15% faster, and you deal 7% additional damage with weapons and spells.

As long as you have a follower, all skills level 10% faster, and you deal 5% additional damage with weapons and spells.

Arrows

Arrowhail Active

Arrowhail 2

Arrowhail 1

Arrowhail 0

Arrowhail

Arrowhail

Arrowhail

Arrow Hail

Arrow Hail

Arrow Hail

Arrow - Steel Noisemaker

Arrow - Steel Lightsource

Arrow - Iron Noisemaker

Arrow - Iron Lightsource

Arrow - Forsworn Noisemaker

Arrow - Forsworn Lightsource

Arrow - Falmer Noisemaker

Arrow - Falmer Lightsource

Arrow - Ancient Nord Noisemaker

Arrow - Ancient Nord Lightsource

Armorer

Armorer

Armorer

Armorer

Armorer

Armorer

Armorer

Armorer

Armorer

Armorer

Armored Ascension

Armored Ascension

Armored Ascension

Armored Ascension

Armored Ascension

Armor spells have tripled duration.

Armor - Iron - Resist Frost

Armor - Iron - Carry Weight

Armor - Dragonflesh

ArmAsc - Damage

ArmAsc - Damage

ArmAsc - Damage

Arcane Generator

Arcane Generator

Arcane Dynamo

Arcane Dynamo

Arcane Burst

Arcane Assassin

Arcane Archery - Winter's Breath

Arcane Archery - Winter's Breath

Arcane Archery - Winter's Breath

Arcane Archery - Winters Breath

Arcane Archery - Thunderstrike

Arcane Archery - Thunderstrike

Arcane Archery - Thunderstrike

Arcane Archery - Thunderstrike

Arcane Archery - Great Fireball

Arcane Archery - Great Fireball

Arcane Archery - Great Fireball

Arcane Archery - Great Fireball

Arcane Archery

Arbalest

AoE Blind effect

AoE Blind effect

AOE

Animunculi Passive

Animunculi

Animunculi

Animunculi

Ancient Rites

Ancient Rites

Ancient Rites

Ancient Nord Yari

Ancient Nord Warhammer

Ancient Nord Shortsword

Ancient Nord Shortspear

Ancient Nord Mace

Ancient Nord Longbow

Ancient Nord Hatchet

Ancient Nord Club

Analysis

Analysis

Amnesia

Ambush Contact Effect

Ambush Combat Hit

Ambush - Slow Time

Ambush

Ambush

Ambush

Ambush

Alteration spells last 75% longer.

Alteration spells last 50% longer.

Alteration "shift" spells have quantuple range.

Alteration "shift" spells have doubled range.

Almighty Push DC

Almighty Push

Allows you to mix potions wherever you are.

Allmighty Push

All vegetables increases your defense, in addition to all other effects. You can not choose this perk and "Carnivore".

All targets in the area that fail to resist are paralyzed for <dur> seconds and send health to the caster.

All Staffs

All spells are 75% stronger and/or last 75% longer when used against undead. "Mark" spells last 75% longer.

All spells are 50% stronger and/or last 50% longer when used against undead. "Mark" spells last 50% longer.

All spells are 100% more effective on dead bodies and undead.

All Spell Tomes

All Scrolls

All projectile-based Fire spells are 25% weaker. Whenever you would cast a projectile-based fire spell, a second projectile is spawned.

All Potions

All melee weapons do <mag>% more damage for <dur> seconds.

All melee weapons do <mag>% more damage for <dur> seconds.

All meat-based food increases your attack damage, in addition to all other effects. You can not choose this perk and "Herbivore".

All living humanoids within <150> foot radius take <mag> points of disease damage per second for <dur> seconds. If they die while this effect is active, they are resurrected and becomes the caster's ally in combat.

All Ingredients

All incoming weapon damage is reduced by <4>. Incoming damage from any sword or dagger is reduced by an additional <4>.

All incoming and outgoing spells are neutralized and wear off instantly, including enchantments.

All incoming and outgoing spells are 80% weaker and wear off 80% faster, including enchantments.

All incoming and outgoing spells are 60% weaker and wear off 60% faster, including enchantments.

All incoming and outgoing spells are 40% weaker and wear off 40% faster, including enchantments.

All incoming and outgoing spells are 20% weaker and wear off 20% faster, including enchantments.

All Enchanted Armor

All dragon shouts are silent to others.

All creatures you have knowledge about are no longer hostile towards you. Does not include humanoids and dragons.

All attacks are <mag>% faster for <dur> seconds.

All Alteration, Destruction, and Restoration spells are 30% weaker, have 30% reduced duration and cost 30% less to cast, as long as you don't have both hands occupied with spells.

All Alteration, Destruction, and Restoration spells are 25% weaker, have 25% reduced duration and cost 25% less to cast, as long as you don't have both hands occupied with spells.

All Alteration, Destruction, and Restoration spells are 15% weaker, have 15% reduced duration and cost 15% less to cast, as long as you don't have both hands occupied with spells.

Alert

Alert

Alembic

Alembic

Against staggered enemies, you deal 400% critical damage with Longbows.

Against staggered enemies, you deal 300% critical damage with Longbows.

Against staggered enemies, you deal 200% critical damage with Longbows.

After taking one of the three Elemental Contract perks, Pyromancer, Cryomancer or Electromancer, aligned spells are 35% stronger and 15% cheaper. Your aligned elemental resistance is increased by 50% and opposed resistances are reduced by 25%. Unaligned spells are 90% weaker with a 90% shorter duration.

After successfully blocking a melee attack, the attacker deals 35% less damage for 8 seconds.

After successfully blocking a melee attack, the attacker deals 30% less damage for 6 seconds.

After successfully blocking a melee attack, the attacker deals 25% less damage for 4 seconds.

After performing a timed block while wielding a katana, your attack power gets boosted by 75% for three seconds.

After performing a timed block while wielding a katana, your attack power gets boosted by 50% for two seconds.

After performing a timed block while wielding a katana, your attack power gets boosted by 100% for four seconds.

After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 75% for 3 seconds.

After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 75% for 3 seconds.

After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 50% for 3 seconds.

After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 50% for 3 seconds.

After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 100% for 3 seconds.

After performing a timed block while wielding a Bastard Sword, your power attacks get boosted by 100% for 3 seconds.

After a successful sneak attack with a dagger, time is slowed down by 25% for two seconds.

After a successful sneak attack with a dagger, time is slowed down by 25% for four seconds.

After a successful bash attack with a shortbow, you get a substantial speed boost for three seconds.

Advanced Scripture

Advanced Missilecraft

Advanced Missilecraft

Advanced Missilecraft

Advanced Missilecraft

Advanced Feather

Advanced Explosives Trap

Advanced Explosives

Advanced Explosives

Advanced Armor - Potential

Advanced Armor

Adrenaline Overload

Adrenaline Overload

Adrenaline Overload

Adhesives Explosives

AdhesiveExplosives

Adhesive Explosives

Adhesive Explosive Timer

Adhesive Explosive

Additionally, the target's melee attacks deal <mag>% less damage for <dur> seconds.

Additionally does <mag> points of frostburn damage per second for <dur> seconds to Health.

A venomous spell that deals <mag> damage per second to the target.

A plague that randomly staggers the target in certain intervals. Spreads to targets within <10> feet range.

A plague that negates Stamina regeneration, and reduces Stamina by <5>% per second for 12 seconds. Spreads to targets within <10> feet range.

A plague that makes spells cost an additional <50> Magicka. Spreads to targets within <10> feet range.

A Last Request

A bolt of lightning that does <mag> points of shock damage to Health and Magicka.

9% of your Health are added to your unarmed damage, as long as you have more than 50% Health left

75% сопротивляемость всем ядам.

6% of your Health are added to your unarmed damage, as long as you have more than 50% Health left

-50% block

3% of your Health are added to your unarmed damage, as long as you have more than 50% Health left.

2H

25% вероятность обезоружить противника.

25% magical damage boost

-25% block

20% вероятность полностью избежать рукопашного урона при ношении полного комплекта легкой брони: шлем, кираса, перчатки, сапоги.

1H

15% вероятность парализовать противника на несколько секунд.

10% вероятность полностью избежать рукопашного урона при ношении полного комплекта легкой брони: шлем, кираса, перчатки, сапоги.

<mag>% сопротивляемость ядам.

<mag>% сопротивляемость болезням.

<mag>% slower movement for <dur> seconds.

<mag>% resistance to magic.

<mag>% resistance to fire.

<mag>% of all incoming damage is reflected.

<mag>% damage refelected.

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Resonance

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Устойчивый оберег

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Ужасный зомби

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Страх

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Призрак

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Призванный лук

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Оживление трупа

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Оживление зомби

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Мертвый трэлл

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Малый оберег

<font size='12'>Концентрируйтесь на барьере перед собой. Когда в него ударит заклинание, оберег ослабеет, но сдержит атаку. Теперь сфокусируйтесь, чтобы восстановить оберег. Если сила атакующего заклинания слишком велика, она преодолеет барьер, и вас отбросит назад.

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Драконья шкура

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Вызов питомца

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Вызов лорда дремора

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Бегство

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Weaken Gravity

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Walk on Water

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Venomous Cracks

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Venom Spray

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Veil Of Illusion

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Undying Rage

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Undying Hatred

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Thornswreath

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Taste Of Madness

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Stream of Life

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Spirit Guide

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Sizzling Touch

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Silent Step

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Shield Ward

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Shadow's Embrace

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Scapegoat

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Repulsive Ward

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Push

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Purgatory

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Poison Cloak

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Phase Shift

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Phantom Wound

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Phantom Pain

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Phantom Image

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Open Beginner Locks

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Open All Locks

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Open Advanced Locks

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Mislead

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Mirror Magic

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Mind Prison

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Mark Of Power

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Lose Hope

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Kingsbane

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Inverse Mirror Magic

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Imprison

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Greater Scapegoat

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Greater Phantom Impact

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Greater Charm

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Great Pull

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Freedom

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Fortress Ward

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Fiery Touch

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Feint Warfare

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Feint Tranquillity

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Feint Split

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Feint Shift

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Feint Nemesis

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Feint Engine

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Feint Anarchy

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Feather

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Enhance Weapon - Venom

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Enhance Weapon - Sunlight Blade

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Enhance Weapon - Sickness

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Enhance Weapon - Shock

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Enhance Weapon - Sharpen

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Enhance Weapon - Leeching Spikes

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Enhance Weapon - Frost

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Enhance Weapon - Fire

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Enhance Weapon - Entangle

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Enhance Weapon - Elemental Maelstrom

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Darkness

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Curse Of Roots

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Curse Of Infestation

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Curse Of Greed

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Cure Disease

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Conjure Dremora Valkynaz

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Conjure Dremora Markynaz

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Conceal

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Combat Shift

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Colossus Form

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Cloak Of Angst

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Cleansing

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Clad In Shadows

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Chilling Touch

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Chastise

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Charm

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Call Familiar - Tundra's Hunting Pack

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Call Familiar - Snow Bear

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Call Familiar - Mammoth

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Call Familiar - Large Mudcrab

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Call Familiar - Large Frostbite Spider

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Call Familiar - Large Bombcrab

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Call Familiar - Ice Wolf

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Call Familiar - Hunting Pack

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Call Familiar - Frostbite Spider

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Call Familiar - Chaurus Reaper

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Call Familiar - Chaurus

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Call Familiar - Bombcrab

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Brainmelt Syndrome

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Bound Longbow

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Bloodcaster's Curse

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Blind

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Battle Of Wits

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Aura - Upcoming Tempest

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Aura - Thorn's Embrace

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Aura - Soul Consumer

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Aura - Oversoul's Protection

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Aura - Grand Blaze

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Aura - Cryomancer's Sight

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Aura - Armored Ascension

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Arcane Generator

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Arcane Dynamo

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Allmighty Push

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Advanced Feather

<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.

<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.

<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.

<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.

<40> единиц дополнительного урона драконам, <10> единиц урона электричеством остальным.

<3> единицы дополнительного урона животным.

<25% вероятность критического удара.

<20> единиц урона, собранные у спящих людей сны увеличивают урон до <50>.

<15> единиц дополнительного урона нордам.

+<mag> к красноречию.

+<50> к магии, заклинания разрушения и восстановления расходуют на <20>% меньше магии.

+<50> к магии, заклинания колдовства расходуют на <25>% меньше магии, восстановление здоровья и запаса сил замедлено на <75>%.

[pagebreak]
<p align="center">

Охота на троллей

<img src='img://Textures/Interface/Books/trollbook.png' width='300' height='262'>
Автор:
Финн
</p>

 

[pagebreak]
<p align="left">
<img src='img://Textures/Interface/Books/Illuminated_Letters/H_letter.png'>Приветствую вас, коллеги-странники, на страницах этого пособия!

Здесь я разъясню вам все, что необходимо знать об охоте на троллей, в том числе о том, как обойти их незаурядную способность лечения и как себе на выгоду использовать их природную любовь к холоду. Я даже поделюсь с вами своим испытанным секретом, как убивать троллей.

Заинтригованы? Уж надеюсь! Жир тролля - ценный товар, и перед смелыми охотниками на троллей открывается путь к богатству и славе. 

Итак, начнем!

[pagebreak]
<p align="center">
Глава I:
Я только что увидел тролля!
</p>
Если вы считаете, что увидели тролля, то сохраняйте спокойствие и медленно отступайте. Мудрый охотник знает, что подготовка - ключ к успеху, и уж чего-чего, а на троллей точно не стоит охотиться неподготовленным!

Да, но действительно ли тролля вы заметили?

Охоту следует начинать с точного опознавания цели. Тролли в целом человекообразны, у них длинные мускулистые руки с когтистыми пальцами.
В широкой пасти зверя полно острых неровных зубов, которые отлично подходят, чтобы грызть кости глупых охотников, не удосужившихся приобрести мою книгу. 

Несомненно, главной отличительной и необыкновенной чертой тролля является третий глаз, расположенный посреди лба.

Шкура тролля покрыта густым, косматым мехом. Расцветка меха в разных местностях отличается. Мех пещерного тролля бурого окраса, а у морозных или снежных троллей мех белый.

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<p align="center">
Глава II:
Прекрати себя лечить
</p>
Итак, вы правильно распознали тролля и теперь выслеживаете его, готовясь к нападению. Вам предстоит нелегкая битва, но прибыльная - в том случае, если вы выживете.

Вы сразу же заметите, что для своих размеров тролли невероятно быстры и сильны.  Тролли забивают своих жертв сильными ударами рук и когтей. Поэтому я настойчиво рекомендую пользоваться щитом.

Если же у вас достаточно смелости - или сумасбродства, - чтобы сражаться с троллем без щита, то вам лучше как следует уметь отбивать атаки тем оружием, что у вас есть.

Тролли также обладают способностью быстро залечивать полученные ранения. Так что затянувшаяся битва с ними вам будет явно не на руку. Скорость и напор - ваш ключ к тому, чтобы одолеть тролля, потому что ни одно другое существо в Тамриэле не сможет держаться дольше него.

Конечно, одних скорости и напора против разъяренного тролля недостаточно. И здесь-то вам и пригодится мое тайное оружие.

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<p align="center">
Глава III:
Тайное оружие Финна
</p>
Огонь, друзья мои. Произнесите это слово вслух и хорошенько запомните, ибо огонь - это лучшее оружие охотника на троллей.

Вряд ли я могу преувеличить, насколько важен огонь в битве с троллем.  Даже те тролли, что не обитают в холодных климатах, уязвимы к огню. Если вы не владеете магией огня, найдите себе зачарованное оружие с волшебным пламенем.

Почему тролли уязвимы к огню? Поговаривают, что способности к регенерации у тролля куда менее эффективны в отношении ожогов. Точного ответа я не знаю, но могу вам обещать с уверенностью - огонь на троллей действует. Это было доказано уже множество раз.

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<p align="center">
Глава IV:
Сбор жира
</p>
Хоть вы и одолели тролля, но на этом ваша задача не заканчивается.

Когда огоньки потухнут, осмотрите тело тролля. Если повезет, вы обнаружите жировые отложения, за которые дадут неплохую награду в лавке аптекаря. Да и вообще, если вы чего-нибудь смыслите в алхимии, можете сами растопить жир и использовать в разнообразных зельях и укрепляющих средствах.

Если вам удастся найти логово тролля, непременно изучите и его. Возможно, вам попадутся останки какого-нибудь глупого искателя приключений, которому скупость не позволила приобрести эту книгу.

Наверняка вам удастся поумнее распорядиться его деньгами.

Теперь вы знаете все необходимое, чтобы стать богатым и уважаемым охотником на троллей. Так вперед! Выбирайтесь наружу и начинайте искать троллей!

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<p align="center">

Там водятся драконы

Автор:
Торхал Бьорик
</p>

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<img src='img://Textures/Interface/Books/Illuminated_Letters/d_letter.png'>раконов не видели в Тамриэле со времен Тайбера Септима. Он заключил договор с последними оставшимися драконами, поклявшись защищать их, если те будут ему служить. Несмотря на это обещание, драконов по-прежнему преследовали и убивали. До конца не ясно, сбежали ли последние из них из Тамриэля или их всех истребили.

Не существует достоверной информации о том, как появились драконы. По словам дреморы, "опрошенного" в Лиге Шепотов, они просто были и есть. Вечные, бессмертные, неизменные и непреклонные. Они не рождаются и не вылупляются из яиц. Они не спариваются и не приносят потомства. Пока что никто не обнаруживал драконьих яиц или детенышей дракона. В регионе залива Илиак ходили слухи о подобной находке, но они оказались ложными. Найденные яйца опознали как яйца других рептилий. Маленькие дракончики были лишь необычайно крупными ящерами и не имели ничего общего с настоящими драконами.

Хотя они и не рождаются, драконы могут умереть. В ходе Драконьей войны их истребили практически поголовно. Акавирские захватчики конца Первой эры, согласно рассказам, охотились на них и убивали без счету, до и после того, как они стали служить императору Реману. Некоторые источники утверждают, что акавирцы знали убивающие драконов заклинания. Согласно иным, те устраивали хитроумные западни. В одной из историй даже говорится о редком яде.

Огненное дыхание повсеместно признается самым страшным оружием дракона. Поскольку они могли летать надо всеми, низвергая смертельные потоки огня, при охоте на них нельзя было обойтись без лучников и волшебников. Мало известен тот факт, что некоторые драконы могли дышать потоком леденящего мороза. Как сообщается, драконы могли обладать одной из этих способностей, но не двумя сразу.

Большинство людей считают драконов обычными зверьми. Однако логика подсказывает, что они как минимум должны были владеть речью, чтобы Тайбер Септим мог с ними договориться. И действительно, из исторических записей вполне очевидно, что драконы были весьма разумными существами. У них был свой язык, но они также могли разговаривать на языках людей и эльфов.

В записях о Ремановых охотах сообщается о драконах, которые могли дышать или плеваться огнем. В недавно обнаруженных источниках также описываются драконы, исторгавшие леденящие потоки холода. В некоторых более фантастических рассказах они призывают бури и даже останавливают время. Подобное следует воспринимать не более как мифы и сказки. Но даже без своего самого страшного оружия эти противники, обладая практически непробиваемой шкурой, когтями и клыками прочнее гранита, не могли не внушать ужас.

Неизвестно, когда был убит последний дракон. Похоже, что оставшиеся представители их вида исчезли все разом. В иных рассказах говорится о короле драконов, который поглотил их всех, не желая отдавать на растерзание людям. Согласно одной еще менее правдоподобной истории, Тайбер Септим впитал их сущности при достижении божественности. Хотя точная причина неизвестна, их всех больше нет. Ни одного дракона не видели на протяжении веков. Известно несколько примеров костей драконов, сросшихся от древности с камнями и скалами. Их как раз хватает на то, чтобы не подвергать истории сомнению.

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<p align="center">

Пиршество воров

Анис Нору</p>
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<p align="left">"Что любопытно", - сказал Индик, сужая глаза, чтобы получше рассмотреть черный караван, прокладывающий путь к шпилям уединенного замка. Безвкусный герб, не виданный ранее, украшал каждую повозку, лаковое покрытие поблескивало в свете лун. "Как ты думаешь - кто они?"

"Ну, денег у них хватает... - ухмыльнулась его партнерша Херайя. - Быть может, какой-нибудь новый имперский культ собирает пожертвования?"

"Иди в город и узнай все об этом замке, - сказал Индик. - Я посмотрю, что можно разузнать о чужаках. Встретимся завтра ночью на этом же холме".

У Херайи было два конька: отмычки и сведения. На закате следующего дня она вернулась на холм. Индик прибыл на час позже.

"Место называется Алд Олира, - пояснила она. - Старый замок Второй эры, построен несколькими знатными семьями, чтобы укрыться от эпидемии. Они не хотели допустить проникновения туда черни, зараженной болезнью, поэтому защитная система там хорошая - для того времени. Конечно, большая часть ее давно разрушена, но мне удалось составить представление о том, какие замки и ловушки могут все еще работать. Что ты нашел?"

"Мне и половины того не удалось узнать, - заворчал Индик. - Никто не знает о том, кто они, даже из тех, кто их видел. Я почти сдался, но на постоялом дворе встретил монаха, который утверждает, что его повелители - группа мистиков, которые называют себя орденом Св. Иднуа. Мы немного поболтали с ним. Его зовут Парафион, и из его слов следует, что у них будет проводиться какой-то ритуал сегодня ночью".

"И они богаты?" - нетерпеливо осведомилась Херайя.

"Фантастически, как говорил тот парень. Но в этом замке они остановятся только на эту ночь".

"У меня отмычки при себе, - подмигнула Херайя. - Нам улыбается удача".

Она начертила на земле план замка: у главных ворот кухня и холл, а конюшня и охраняемый арсенал - сзади. У воров была система, которая еще их не подводила. Херайя должна была прокрасться в замок, забирая добро, а Индик отвлекал внимание на себя. Он ждал, пока партнерша заберется по стене, потом появлялся у главных ворот и привлекал внимание к себе. В этот раз он примет облик барда или потерявшего путь искателя приключений. Детали - отличный путь проявить фантазию.

Херайя услышала разговор Индика с какой-то женщиной у ворот, но она была уже слишком далеко, чтобы разобрать слова. Ему, очевидно, повезло: через минуту она услышала, как отворилась и закрылась калитка. Он умел вкрасться в доверие, стоило отдать ему должное.

Всего несколько замков и ловушек были преградой на пути к арсеналу. Конечно же, большинство ключей давно потерялись. Слуги, которые охраняли сокровища ордена, предусмотрительно привезли и установили несколько новых замков. Некоторое время заняли манипуляции с защелками и пазами и разгадывание ловушек, но вскоре она добралась до старых ловушек, все еще действующих - Херайя удерживала дыхание, чтобы успокоить сердце, бьющееся все сильнее в ожидании добычи. Что бы там ни было за дверями, думала она, награда должна оправдывать защиту.

Как только без скрипа приоткрылась последняя дверь, воровка поняла, что самые невероятные ее мечты меркнут перед реальностью. Целая гора золота, разложенные древние реликвии, светящиеся от неизрасходованной магии, оружие непревзойденного качества, драгоценные камни больше ее кулачка, бесчисленные ряды странных зелий, кипы свитков и древних рукописей предстали ее взгляду. Она была настолько поглощена созерцанием богатств, что не услышала, как со спины к ней подошел человек.

"Вы, должно быть, леди Тресед," - произнес голос и она вздрогнула от неожиданности.

Это был монах в черной робе с капюшоном, затейливо затканной золотыми и серебряными нитями. На мгновение у нее перехватило дыхание. Это была встреча вроде тех, что так обожал Индик, но она не смогла придумать ничего лучше, чем потрясти головой, очень надеясь, что это сойдет за утвердительный кивок.

"Боюсь, что я потерялась", - пролепетала она.

"Это я вижу, - с сухим смешком произнес человек. - Вы попали в оружейную. Я покажу вам путь в обеденный зал. Мы уже боялись, что вы не покажетесь. Торжество почти окончено".

Херайя проследовала за монахом через двор, к двойным дверям, ведущим в обеденный зал. Роба, точно такая же, как и та, что окутывала его плечи, висела при входе, и он с улыбкой подал ей это одеяние. Она накинула робу. В подражание ему Херайя покрыла голову капюшоном и вошла в зал.

Факелы освещали группу людей, собравшихся за столом. Каждый из них был одет в такую же робу, полностью скрывающую личность ее обладателя, и было очевидно, что пир закончился. Пустые бокалы, тарелки и блюда едва помещались на столе и лишь местами остались недоеденные кушанья. Все напоминало не то очень поздний ужин, не то ранний завтрак. На мгновение в голову Херайе пришла мысль о несчастной заблудившейся леди Трессед, которой так и не удалось хорошенько перекусить.

В центре стола располагался странный предмет: огромные песочные часы, вниз ссыпались последние песчинки.

Несмотря на то, что все собравшиеся выглядели неотличимо, некоторые из них спали, откинувшись в креслах, другие весело болтали друг с другом, один играл на лютне. Лютня показалась ей знакомой, на пальце музыканта она заметила кольцо Индика. Внезапно она почувствовала благодарность за капюшон, который скрывал ее черты. Быть может, Индик не догадается, что это она и что она просчиталась.

"Тресед", - представил ее собравшимся провожатый, и они повернули головы как один, аплодируя ей.

Бодрствующие члены ордена встали, чтобы представиться и поцеловать ей руку.

"Нирдлэ".

"Суелес".

"Килэр".

Имена становились все более странными.

"Тониоп".

"Тилитс".

"Ноифарап".

Она не смогла сдержать смех: "Я поняла. Задом наперед. Ваши настоящие имена - Элдрин, Селеус, Рэлик, Поинот, Стилит, Парафион".

"Конечно же вы правы, - сказал ее провожатый. - Присядете в кресло?"

"Благодарю, - усмехнулась Херайя, входя во вкус анонимного общения. - Полагаю, когда кончится песок в часах, имена перевернутся вновь?"

"Именно так, Тресед, - произнесла со значением женщина слева от нее. - Это только лишь одно из маленьких развлечений ордена. Этот замок прекрасно подошел для нашего праздника. Не правда ли, иронично то, что он был построен для защиты от зараженных чумой людей, которые уже по сути были ходячими мертвецами?"

Херайя почувствовала, как ее голова кружится от аромата светильников, и схватилась за плечо человека, спавшего справа от нее. Он пошатнулся, и упал вперед, уткнувшись лицом в стол.

"Бедняга Аксуказ, - сказал другой сосед, помогая усадить упавшего. - Он дал нам так много".

Херайя поднялась на ноги и сделала несколько нетвердых шагов к выходу.

"Куда ты идешь, Тресед?" - спросила одна из фигур, и ее голос задрожал от ехидного смеха.

"Меня зовут не Тресед, - пробормотала она, хватая за руку Индика. - Прости, дорогой. Нам пора".

Упала последняя крупинка песка, и человек откинул капюшон. Это был не Индик. Он не был даже особенно похож на человека - пародия, не более, с блестящими, как будто стеклянными, глазами и пергаментной кожей, растягивающей в оскале клыкастый рот.

Херайя пошатнулась и упала на кресло, в котором сидел Аксуказ. Его капюшон упал на плечи и обнажилось бледное, без кровинки, лицо Индика. Она закричала и фигуры метнулись к ней со всех сторон.

В последний момент перед смертью, Херайя наконец поняла, что означало имя "Тресед".

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<p align="center">

Основы конструирования замков

Неизвестный автор
</p>

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<p align="left">
Я встречал многих воров, которые интересовались замками лишь для того, чтобы открыть их и забрать ценности из запертого помещения или сундука. Я решил создать такую систему замков, которая может успешно бороться с такими гнусными намерениями.

Очень важно, из каких материалов сделан замок. Дрянная латунь или медь согнутся после пары точных ударов, и замок придет в негодность. При изготовлении замков я предпочитаю сталь железу. Более прочные материалы чрезмерно дороги и для них требуется дверь, сделанная из таких же металлов. Однажды мне случилось увидеть деревянный сундук, разнесенный в щепки - рядом лежал неповрежденный замок двемерской работы, все еще запертый.

Когда основные детали определены, обратите особое внимание на смещение штифтов. Сместите замок на семь градусов по отношению к замочной скважине - изогнутый ключ будет работать хорошо, но ворам, не использующим гнутые отмычки, гарантирована хорошая головная боль.

Пружины тумблеров должны быть сделаны разными кузнецами. При этом кузнецы создадут пружины с разными напряжениями. Это также создаст дополнительные сложности для тех, кто попытается взломать замок.

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<p align="center">

КОРОЛЕВА-ВОЛЧИЦА
Книга первая

Вогин Джарт</p>
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<p align="left">
Записано мудрецом первого столетия Третьей эры Монтокаи:

3E 63:
В осеннюю пору года, принц Пелагиус, сын принца Уриэля, который приходился сыном императрице Кинтире, племяннице великого императора Тайбера Септима, пришел в город-государство Камлорн, что в Хай Роке, дабы посвататься к дочери короля Вульстеда. Имя ее было Квинтилла. Прелестнейшая из венценосных дочерей Тамриэля, она обладала всеми женскими добродетелями и была к тому же искусной волшебницей.

Пелагиус к тому времени был уж одиннадцать лет вдовцом и имел юного сына по имени Антиохус. Прибыв ко двору, Пелагиус узнал, что городу угрожает демон-вервольф. Вместо сватовства и ухаживаний Пелагиус и Квинтилла отправились спасать королевство. Его мечом и ее чародейским искусством чудовище было повержено. Мистическими силами Квинтилла сковала душу монстра, переселив ее в драгоценный камень. Позже Пелагиус приказал ювелиру вставить этот камень в кольцо и женился на своей возлюбленной.

Но говорят, что душа ужасного волка оставалась в заточении только до рождения их первого ребенка...

3E 80:
"Посол из Солитьюда прибыл, ваше величество", - прошептал камергер Бальвус.

"В обеденный час? - пробормотал император. - Скажи, чтобы подождал".

"Нет, отец, очень важно принять его, - вставая, произнес Пелагиус. - Вы не можете заставлять его ждать, коли собираетесь сообщить печальные новости. Это против правил дипломатии".

"В этом случае, не оставляй нас - ты ведь более сведущ в дипломатии, нежели я. Нам пригодится присутствие всех членов семьи, - добавил император Уриэль Второй, внезапно осознав, как мало людей собралось за обеденным столом на этот раз. - А где твоя мать?"

"Спит с первосвященником Кинарет", - так должен был сказать Пелагиус. Но, как его отец верно заметил, он был очень дипломатичным, и поэтому он лишь кратко заметил: "На молитве".

"А твои сестра и брат?"

"Амиэль в Фестхолде, встречается с архимагистром Магической гильдии. А Галана, хоть, конечно, мы и не станем сообщать об этом послу, готовится к свадьбе с герцогом Нарсиса. И поскольку посол ожидает, что она выйдет замуж за его повелителя, короля Солитьюда, мы сообщим, что она на водах, пытается излечить внезапно появившиеся множественные гнойные нарывы по всему телу. Думаю, если Вы расскажете ему это, он не станет чересчур настаивать на женитьбе, хоть она и сулит им политические выгоды, - Пелагиус ухмыльнулся, - Вы же знаете, как нордов тошнит от болячек на теле женщины".

"Но, разрази меня гром, я чувствую, что мне необходимо присутствие семьи, ведь иначе я буду выглядеть как старый дурень, презираемый своими дорогими и близкими, - в раздражении заворчал император, втайне подозревающий, что это действительно так. - А как насчет твоей жены? Где она и внуки?"

"Квинтилла нянчится с Сефорусом и Магнусом. Антиохус скорее всего распутничает в городе. Понятия не имею, где Потема, должно быть, на занятиях. Я думал, вы не очень любите, когда вас окружают детьми".

"Нет, люблю, но только когда встречаюсь с послами в зале для приемов. Они придают встрече атмосферу, гм... семейности и чистоты, - вздохнул император и обратился к Бальвусу. - Ох... ну, давайте, вводите вашего проклятого посла".

Потема скучала. В Имперской провинции царила зима - дождливое время, и улицы с садами были буквально затоплены водой. Она не могла припомнить хотя бы один не дождливый день. Прошли ли дни, или недели, или даже месяцы с тех пор, как она видела солнечный свет? В мерцающем свете дворцовых факелов не существовало времени, и пока Потема шла отделанными мрамором и простым камнем залами, прислушиваясь к шуму проливного ливня, она не могла думать ни о чем, кроме своей собственной скуки.

Астеф, ее учитель, должно быть, ищет ее. Обыкновенно она не чуждалась занятий. Механическое зазубривание всегда давалось ей просто. Пока она шла по пустому бальному залу, она проверяла себя. Падение Орсиниума? 1E 980. Тамриэльские хроники - автор? Хозей. Дата рождения Тайбера Септима? 2E 288. Правящий король Даггерфолла? Мортин, сын Готлира. А Сильвенара? Варбарент, сын Варбарила. Главный полководец Лилмота? Непростой вопрос: это дама, зовут Иоя.

Что, если я буду вести себя как положено, не буду попадать в неприятности и мой учитель будет считать меня прекрасной ученицей? Мать и отец вряд ли сдержат обещание купить мне даэдрическую катану в личное пользование и скажут, что, во-первых, они такого обещания не помнят, а во-вторых, это слишком дорого и опасно для девушки моего возраста.

Из приемного покоя императора доносились какие-то голоса. Отец, дед, и человек со странным акцентом - похоже, северянин. Потема вынула расшатанный камень за гобеленом и прислушалась.

"Позвольте говорить откровенно, ваше императорское величество, - донесся голос северянина. - Мой повелитель, король Солитьюда, вовсе не был бы обеспокоен, даже если бы принцесса Галана выглядела как орчиха. Он хочет заключить союз с императорской фамилией, и вы согласились отдать ему Галану, иначе вы будете вынуждены вернуть те несколько миллионов золотом, что он предоставил вам на подавление каджитского восстания в Торвале. Вы поклялись честью выполнить этот договор".

"Я не припоминаю подобного договора, - голос ее отца был тверд. - А вы, сир?"

Раздалось неразборчивое ворчливое покряхтывание, по которому Потема узнала своего деда, престарелого императора.

"Что же, наверное, придется пройти в Зал записей, коли уж моя память так подводит меня, - голос северянина был исполнен сарказма. - Я ясно помню вашу печать, нанесенную на договор прямо перед тем, как он был спрятан под замок. Но воистину, я не застрахован от ошибок".

"Мы пошлем пажа в Зал за договором, на который вы ссылаетесь", - ответил голос ее отца, жесткий и холодный, как всегда бывало перед нарушением обещания. О, эти интонации Потеме были прекрасно известны. Она поставила на место расшатанный камень и поспешила в бальный зал. Она знала, как медленно передвигаются пажи, исполняющие приказы немощного императора. Она могла добраться до Зала записей за минуту.

Конечно же, массивная дверь черного дерева была заперта, но она знала, что делать. Год назад она застала одну из горничных своей матери за кражей драгоценностей и, в обмен на молчание, принудила босмерку научить ее вскрывать замки. Потема вытащила из броши с красным бриллиантом две булавки и вставила первую в один из замков, стараясь удержать кисть от дрожи. Одновременно она лихорадочно припоминала расположение прорезей и тумблеров внутри механизма замка.

У каждого замка есть свое строение.

Замок в кухонной кладовой: шесть свободных тумблеров, седьмой не проворачивается, и еще есть контрвинт. Она открыла его просто ради развлечения, но если бы она хотела кого-нибудь отравить, (при этой мысли она всегда внутренне улыбалась), все домашние уже отправилась бы на кладбище.

Замок в тайнике ее брата Антиохуса, содержащем коллекцию каджитской порнографической живописи: два свободных тумблера и жалкая отравленная игла, обезвреживаемая легким нажатием на противовес. Но это была хорошая добыча. Странно, но Антиохус, признанный бесстыдник, оказался чувствителен к шантажу. Однако ей было всего лишь двенадцать, и извращения кошколюдей и сиродильцев казались чем-то академически отстраненным. Антиохус был вынужден подарить ей бриллиантовую брошь, которую она припрятала.

Ее никогда не могли поймать. Даже когда она вторглась в покои архимага и украла его самую старинную книгу заклинаний. Даже когда она вторглась в гостевые покои, отведенные королю Гиланы, и стащила его корону, как раз в утро перед официальной церемонией Приветствия. Так легко оказалось досаждать своей семье этими мелкими гадостями. Но в этом случае речь шла о документе, который хотелось видеть императору, такая важная встреча. Она обязана была получить его первой.

Однако именно этот замок оказался сложнейшим из тех, что она когда-либо открывала. Снова и снова она пыталась поддеть тумблеры, осторожно отстраняя двухконечную скобку, мешавшую протолкнуть булавки поглубже, постукивая по противовесу. У нее ушло почти полминуты, чтобы взломать замок в Зал записей, где хранились древние свитки.

Документы были разложены и маркированы в строгом порядке, с учетом года, провинции и королевства, и Потема быстро отыскала "Договор о помолвке" между Уриэлем Септимом II, благословением Богов императором Сиродильской Империи Тамриэля, и его дочерью принцессой Галаной, с одной стороны, и его величеством королем Солитьюда Мантиарко. Она схватила добычу и выскочила из Зала, надежно заперев дверь еще до того, как показался паж.

В бальном зале она вновь вынула неверный камень и прислушалась к разговору внутри. Несколько минут трое мужчин - северянин, император и ее отец - просто болтали о погоде и каких-то скучнейших дипломатических тонкостях. Затем послышались шаги и молодой голос - голос пажа.

"Ваше императорское величество, я осмотрел Зал записей, и не смог отыскать документ, который вы приказали принести".

"Вот, вы же видите, - донесся голос отца Потемы. - Я говорил вам, что его не существует".

"Но я видел его лично! - голос норда дрожал от ярости. - Я был там, когда вы и мой повелитель подписывали его! Я там был!"

"Я надеюсь, что вы не подвергаете сомнению слова моего отца и полновластного владыки Тамриэля, тем более теперь, когда имеются доказательства того, что вы... ошиблись", - низкий голос Пелагиуса тоже не предвещал доброго.

"Нет, конечно же, - внезапно одумавшись, заметил северянин. - Однако что же мне сказать королю? Он не войдет в родство с императорской семьей, золота он тоже не получит, и договора... не существует, хоть мы и были уверены в обратном?"

"Мы не хотим создавать напряженности между королем Солитьюда и нами, - донесся голос императора, все еще слабый, но достаточно ясный. - Что если мы предложим королю Мантиарко нашу внучку?"

Потема вдруг ясно ощутила холод, исходящий от стены.

"Принцесса Потема? Не слишком ли молода она?" - осведомился северянин.

"Она уже достигла тринадцати, - заметил ее отец. - Выходят замуж и раньше, чем она".

"Полагаю, она будет идеальной парой для вашего короля, - сказал император. - Общеизвестно, да и я так сам думаю, что она невинна и застенчива, но я уверен, она быстро познает все тонкости двора - в конце концов, она принадлежит к роду Септимов. Из нее выйдет прекрасная королева Солитьюда. Не сногсшибательная красавица, но высокородна".

"Степень родства у внучки менее значительна, чем у дочери, - убитым голосом заметил норд. - Но у нас нет путей и возможностей отклонить ваше предложение. Я пошлю моему королю донесение".

"Мы дозволяем вам покинуть нас", - сказал император. Потема услышала, что северянин вышел из комнаты.

Из глаз Потемы струились слезы. Она знала, кто правит Солитьюдом - из своих учебников. Мантиарко. Толстяк шестидесяти двух лет. И еще она знала, где находится Солитьюд, как холодно там, в этом сердце северных ветров. Ее отец и дед были готовы сослать ее на Север, к варварам. Из комнаты продолжали доноситься голоса.

"Молодец, мальчик. Теперь ты должен спалить дотла этот документ", - сказал ее отец.

"Мой принц?" - произнес дрожащий голос пажа.

"Дубина, конечно же я говорю о договоре между императором и королем Солитьюда. Мы же не хотим, чтобы стало известно о его существовании?"

"Мой принц, я сказал правду. В Зале записей я не смог найти документ. Похоже, он потерян".

"Во имя Лорхана! - зарычал отец. - Почему в этом месте все всегда теряется? Иди в Зал и ищи эту бумажку, пока не разыщешь!"

Потема посмотрела на документ. Миллионы золотом обещаны королю Солитьюда в том случае, если он не женится на тетушке Галане. Она могла отнести этот документ отцу, и в награду он отменит ее помолвку с Мантиарко. Или нет? Можно шантажировать отца или императора и получить некоторую сумму денег. Или, быть может, пустить его в дело, когда она станет королевой Солитьюда и тогда можно будет получить при его помощи многое... Больше, чем при помощи даэдрической катаны.

Потема вдруг поняла, что у нее много возможностей. И еще - что скука отступает.

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<p align="center">

Как пережить нападение хоркера

<img src='img://Textures/Interface/Books/horkerScene.png' width='300' height='212'>

Автор: Йедмир Старкад

</p>
[pagebreak]
<p align="left">
<img src='img://Textures/Interface/Books/Illuminated_Letters/C_letter.png'>транствуя по Скайриму, я слышал от северных рыбаков и охотников множество удивительных историй о том, как они сталкивались с хоркерами. Все эти рассказы были очень разными - от леденящих душу историй со смертельным исходом до утверждения одной девочки, что хоркеры спасли ее, когда она тонула.

Я решил взять на себя смелость объединить некоторые особо интересные рассказы для тех, кто собирается в путешествие по побережью, закованному во льды.

Первую историю мне поведал охотник по имени Громм. Он утверждает, что однажды ночью, отдыхая после тяжелого дня на охоте, он заметил огромную тень на стенке его палатки. Как вы думаете, что случилось дальше? Победил ли он хоркера, или стал его добычей?

Громм был отличным мастером ловушек и охотился в ледяной тундре, добывая лисьи шкуры. Но когда однажды ночью он в своей палатке смежил веки после тяжелого дня, то услышал какой-то звук, доносящий снаружи.

Первым его порывом было не двигаться и подождать, пока чудище не уйдет, но когда до него несколько раз донесся устрашающий рев, Громм медленно потянулся за топором. Хоркер почувствовал его движение и начал рушить палатку своими огромными клыками, не давая охотнику напасть.

Пока хоркер возился с палаткой, Громму удалось применить свиток с заклинанием обморожения, но оказалось, что магия льда слабо влияет на хоркеров. Кому-нибудь этот любопытный факт может оказаться полезен в путешествиях.

В конце концов Громм сумел встать на ноги и парой мощных ударов расправиться с хоркером. Пусть его лагерь и лежал в руинах, Громму повезло: он отделался всего лишь небольшой раной на левом бедре.

<p align="center">
<img src='img://Textures/Interface/Books/horkerhead.png' width='139'
height='125'>
Зарисовка клыков хоркера
</p>
Прощаясь со мной, Громм добавил, что если кому-нибудь придется столкнуться с хоркером, важно сохранять ясную голову и помнить - если удастся выжить, то за мясо и клыки хоркера на рынке можно будет выручить неплохие деньги.

[pagebreak]
<p align="center">

Каймервамидиум:
Древние легенды двемеров
Часть VI

Маробар Сул
</p>

[pagebreak]
<p align="left">
После многих сражений стало ясно, кто победит в Войне. Каймеры владели магией и боевыми искусствами, но против бронированных батальонов двемеров, доспехи для которых изготовил Джнагго, у них не было шансов. Чтобы сохранить хоть какой-то мир, Стовин Предводитель согласился на переговоры с Каренитхилом Барифом Зверем. В обмен на спорные земли Стовин подарил Барифу могущественного голема, который должен был защищать территорию каймеров от набегов северных варваров.

Барифу очень понравился подарок, и он привез его в лагерь, где все воины собрались посмотреть на него. Он был весь золотой, напоминая двемерского конника. Чтобы проверить силу голема, они поместили его в центр арены и стали запускать в него магические стрелы. Голем был настолько проворен, что лишь несколько ударов попали в него. При этом он ни сходил с одного места, лишь отклоняя корпус в разные стороны. Тогда была запущена очередь огненных шаров, от которой голем также уклонился, согнув колени и немного присев. Если в него все же попадали, он старался, чтобы удары приходились на грудь и талию - это были самые защищенные части его тела.

Войска были довольны таким сильным и ловким существом. Если он будет стоять на страже, варвары Скайрима никогда больше не будут разорять их деревни. Голема назвали Каймервамидиум, надежда каймеров.

Бариф привез голема в свои палаты. Там его стали проверять дальше: его силу, его скорость, его гибкость. В его конструкции не было недостатков.

"Представьте, что почувствуют голые варвары, когда встретят его в чистом поле", - рассмеялся один из воинов.

"Жаль только, что он создан по подобию двемера, а не по-нашему, - размышлял Каренитхил Бариф. - Варвары будут бояться наших врагов, а не нас".

"Не следовало нам соглашаться на те условия, на которые мы согласились, - сказал еще один, гораздо более агрессивно настроенный воин. - Уже нельзя разве напасть на Стовина?"

"Напасть никогда не поздно, - сказал Бариф. - Но как же их воины в тяжелых доспехах?"

"Кажется, - сказал главный шпион Барифа. - Их солдаты всегда спят на рассвете. Если мы нападем за час до восхода солнца, мы сможем захватить их без сопротивления, они не успеют продрать глаза, не то, что надеть доспехи".

"Если мы схватим их оружейника Джнагго, мы тоже узнаем секреты кузнечного дела, - сказал Бариф. - Да будет так. Мы нападем завтра, за час до рассвета".

Все было решено. Ночью армия каймеров выступила и на рассвете накинулась на лагерь двемеров. Каймеры поставили в первую линию атаки Каймервадиума, но он как будто сломался, стал атаковать войска каймеров. Кроме того, двемеры были все одеты в доспехи, явно уже давно не спали и были готовы к битве. Внезапное нападение не удалось, в результате сражения большинство военачальников каймеров, в том числе и Каренитхил Бариф Зверь, были захвачены в плен.

Гордость не позволяла им спросить, что случилось, но Стовин сказал, что в лагере у каймеров у них был один свой человек, который передал им послание об атаке.

"Кто же этот человек?" - возмутился Бариф.

И тогда Каймервамидиум снял голову. Внутри голема находился Джнагго, оружейник.

"Двемер восьми лет может создать голема, - сказал он, - но лишь величайший воин и оружейник может стать им".

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Комментарий издателя:

<i>Это лишь одна история из данного собрания, которую можно отнести к двемерам. Текст сильно отличается от старой версии на альдмерис, но суть сохранена. "Каймервамидиум" может быть двемерским "Нчмартурнидамцем". Это слово несколько раз встречается в чертежах двемерских доспехов и в Анимункули, но что оно значит - неизвестно. Однако очевидно, что это не "Надежда каймеров".</i>

Двемеры, возможно, первые стали пользоваться тяжелыми доспехами. Очень важно обратить внимание на то, как человек, полностью закованный в броню, смог одурачить каймеров в этой истории. Также обратите внимание на реакцию воинов-каймеров. Когда впервые рассказывалась эта история, доспехи, покрывающие все тело, еще не были известны, тогда как двемерские центурионы и големы были широко распространены.

Также стоит обратить внимание на то, что Маробар Сул оставляет несколько строчек оригинального текста на альдмерисе: "Двемер восьми лет может создать голема, но лишь один из восьми двемеров может стать им".

Еще на один момент в этой легенде стоит обратить внимание. Очень интересно упоминание "послания". Существуют предположения, что вся раса двемеров могла общаться молча посредством магии. Существуют также записи ордена Псиджиков, в которых говорится, что они тоже обладают этим секретом. Как бы там ни было, нет ни одного заклинания "послание". Сиродильский историк Боргусилус Мальер первым предположил, что в этом кроется загадка исчезновения двемеров. Он считает, что в 1E 668 двемерский народ был "призван" одним философом-чародеем (в некоторых документах его называют "Кагренак") отправиться в великое путешествие. Строятся различные предположения, например, что они оставили все свои города и земли и отправились на поиски другой цивилизации.

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<p align="center">

Искусство взлома замков

Неизвестный автор
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Я не писатель. Я вор. Я хороший вор. Пишу я хуже. Как бы то ни было, я хочу написать про взлом замков. Однажды я прочитал книгу про конструирование замков. Хорошая книга. Заставила думать.

Некоторые парни делают замки с гнутыми скважинами. Всегда носи с собой гнутую отмычку. Они хорошо работают с такими замками. Я лично ношу, а я открываю тьму замков. Иногда я ношу с собой медные отмычки. Медь легко гнется. Так что я могу согнуть ее прямо на месте. Медные отмычки и ломаются легко тоже. Будь осторожен.

Иногда в замках попадаются странные пружины. Они все работают по-разному, такой замок сложно взломать. Я подношу к замку факел. Замок нагревается. Когда замок горячий, все пружины работают одинаково. Больше они не будут выпрыгивать по-разному. Будь осторожен, не обожгись.

Некоторые воры не умеют читать. Если ты не умеешь читать, найди того, кто прочтет тебе эту книгу. Так будет больше пользы.

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<p align="center">

Запертая Комната

Порберт Литтамли</p>
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<p align="left"><img src='img://Textures/Interface/Books/Illuminated_Letters/r_letter.png'>на была именно такой ученицей, каких терпеть не мог ее учитель Арткаму: профессионал-любитель. Ему нравились все преступные таланты, которые были его обычными учениками в крепости: от банального грабителя до утонченных вымогателей, молодежь, желающая продвинуться в карьере, изучив искусство взлома. Они всегда искали легких путей, простых решений, но некоторых, вроде Яны, интересовали исключения, возможности, экзотика. И прагматикам, таким как Арткаму, они очень досаждали.

Девушка-редгард часами просиживала перед замком, тыча в него отмычками и проволочками, играя с ключевыми штырьками, исследуя корпус, словно зачарованная, а такого поведения не может позволить себе ни один преступник. Ее товарищи уже давно отомкнули свои испытательные замки и продолжали занятия, а Яна все еще играла со своими. То, что ей всегда удавалось открыть замок, независимо от его сложности, раздражало Арткаму еще сильнее.

"Ты слишком все усложняешь, - ревел он, надирая ей уши. - Нужно не только знать как, но и обладать необходимой скоростью. Уверен, даже если бы я прямо у тебя на виду сунул ключ в замочную скважину, ты и тогда бы целую вечность возилась, прежде чем повернуть его".

Яна философски переносила брань Арткаму. Во всяком случае, она заплатила ему вперед. Конечно, скорость необходима взломщику, когда вокруг ходят патрули городской стражи, но Яна знала, что ей это не понадобится. Ей было нужно только знание.

Арткаму делал все что мог, пытаясь поторопить Яну. А она будто испытывала наслаждение от ругани и побоев учителя и проводила все больше и больше времени у каждого замка, изучая особенности механизма. Наконец, Арткаму потерял терпение. Однажды, когда Яна бездельничала за совершенно обычным замком, он схватил ее за ухо и потащил в комнату в дальнем углу крепости, куда запрещалось входить ученикам.

Комната была абсолютно пустой, если не считать большого ящика посередине. Не было ни окон, ни дверей, за исключением той, через которую они вошли. Арткаму швырнул ученицу к ящику и закрыл за ней дверь. Послышался явный щелчок замка.

"Это испытание для моих лучших учеников, - рассмеялся он из-за двери. - Посмотрим, сможешь ли ты выбраться".

Яна улыбнулась, и начала привычно поглаживать замок, собирая информацию. Через несколько минут она снова услышал голос Арткаму.

"Мне стоит сказать тебе, что это испытание на скорость. Видишь этот ящик? Там сидит древний вампир, запертый там уже много месяцев. Он совершенно изголодался. Через несколько минут солнце полностью скроется, и если ты не откроешь дверь, от тебя останется только обескровленный остов".

Яна поразмышляла немного, шутил он или нет. Ей было известно, что за человеком был Арткаму - злым, ужасным, но решаться на убийство, когда обучаешь кого-то? Когда она услышала шорох в ящике, ее покинули все сомнения. Забыв об обычных исследованиях, она воткнула проволочку в замок, толкнула шпеньки к пластине и распахнула дверь.

Арткаму стоял дальше в проходе и жестоко смеялся: "Так ты, наконец, уяснила значимость быстрой работы".

Яна убежала из крепости Арткаму, сдерживая слезы. Он был уверен, что она никогда не вернется, чтобы продолжить обучение, но подумал, что все же преподал ей ценный урок. Когда наутро она все же вернулась, Арткаму не выказал удивления, но внутри он просто кипел.

"Я скоро уйду, - тихо объяснила она. - Но я разработала новый тип замка, и мне бы хотелось узнать, что вы о нем думаете".

Арткаму пожал плечами и попросил ее показать свое изделие.

"Мне бы хотелось использовать комнату вампира и установить замок там. Я думаю, мне лучше продемонстрировать его действие".

Арткаму сомневался, но мысль о том, что надоедливая девчонка наконец уходит, привела его в превосходное расположение духа. Он согласился пустить ее в комнату. Все утро, и почти до самого вечера она работала рядом с дремлющим вампиром, снимая старый замок, и устанавливая свой. Наконец, она пригласила учителя посмотреть.

Он взглядом знатока осмотрел замок и не нашел ничего особенного.

"Это первый и единственный неподдающийся взлому замок, - пояснила Яна. - Его можно открыть, только если у вас есть ключ".

Арткаму рассмеялся и позволил Яне закрыть дверь и запереть его в комнате. Дверь щелкнула, и он начал работу. С тревогой он отметил, что замок оказался гораздо более сложным, чем он думал. Он использовал все свои методы, и оказалось, что ему придется воспользоваться способом его ненавистной ученицы - тщательное и внимательное исследование.

"Мне пора, - сказала Яна из-за двери. - Я приведу в крепость городскую стражу. Я знаю, что это против правил, но думаю, в интересах жителей будет избавить их от голодного вампира. Уже темнеет, и, хотя вы не можете отпереть дверь, наверняка вампир окажется менее гордым и воспользуется ключом. Помните, вы сказали мне: "Если бы я прямо у тебя на виду сунул ключ в замочную скважину, ты и тогда бы целую вечность возилась, прежде чем повернуть его?"

"Постой! - завопил Арткаму. - Я использую ключ! Где он? Ты не дала его мне!"

Но ответа не было, только звук удаляющихся шагов раздался в проходе за дверью. Арткаму усерднее занялся замком, но его руки тряслись от страха. Окон не было, и невозможно было узнать время. Прошли минуты... или часы? Он был уверен, что древний вампир это знает.

Инструменты не выдержали резких движений Арткаму. Проволока обломилась в замочной скважине. Как у ученика. Арткаму кричал и колотил в дверь, но знал, что его никто не услышит. Когда он вздохнул поглубже, чтобы снова закричать, он услышал, как со скрипом открывается ящик.

Вампир оглядел учителя взломщиков безумными, голодными глазами и накинулся на него. Перед смертью Арткаму увидел, что на шею вампира, пока кровосос спал, повесили цепочку с ключом.

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Дикие эльфы

 

Кир-джо Корвак
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Почти в каждой провинции Тамриэля, в глухих уголках, обитают айлейды, называемые также дикими эльфами, что ведут происхождение, если и не прямое, то духовное, от первых обитателей этого мира. В то время как три эльфийские расы: альтмеры (или высокие эльфы), босмеры (или лесные эльфы) и данмеры (или темные эльфы) приобщились к новой культуре Тамриэля, айлейды и их родичи остались в стороне от нашего общества, предпочитая следовать путям предков вдали от любопытных глаз.

Дикие эльфы разговаривают на разновидности старосиродильского, избегая тамриэльского языка. Они отодвинулись от ценностей и культур Тамриэля даже дальше, чем их эльфийские родственники, живущие в самой маленьких и глухих деревушках. С точки зрения чужеземцев (или "пеллани" на их языке) они угрюмы и молчаливы, хотя, несомненно, ведут себя иначе среди соплеменников.

Действительно, одним из самых известных светил Гвилимского университета был высокообразованный айлейд, Тьюрхейн Фирр (1E2790-2E227), поведавший в своей книге о яркой и самобытной культуре диких эльфов. Фирр - один из из немногих айлейдов, кто свободно рассказывал о своем народе и его религии. По его словам, "айлейдские племена по природе различны, особенностями характеров они зачастую совершенно не похожи на ближайших соседей". (Фирр, "Природа айлейдской поэзии", страница 8, Типография Гвилимского университета, 2E12).

Простые люди Тамриэля опасаются диких эльфов, как и представителей любой другой чужеземной культуры. Айлейды продолжают быть одной из величайших загадок континента Тамриэль. Они редко появляются на страницах истории в какой бы то ни было роли, и летописцам удается бросить на них взгляд лишь за мгновение до того, как они вновь растворятся в лесной чаще. Когда удается отсеять вымысел из сказаний о них, выясняется, что мы остались практически ни с чем. Загадочные пути айлейдов были сокрыты тайной еще со времен, предшествовавших Первой эре, и могут оставаться неведомыми еще тысячи лет.

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A Last Request

By Radac Stungnthumz
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<img src='img://Textures/Interface/Books/Illuminated_Letters/I_letter.png'>t has been a long time since I have heard sounds besides the shambling Automatons that prowl the halls around me. Bamz-Amschend is less than friendly to visitors, and the Automatons less so. I told the engineers we should have made the Centurions tell jokes, but no, no one listens to old Radac. Everyone just leaves this old spirit to haunt his forge. Bah.

I was content to fade from this world in peace, maybe a bit lonely given the constructs don't talk. But an adventurer made their way down the halls, a sturdy whelp of an Orsimer who introduced herself as Shelur gra-Nabek. I of course, laughed. Orsimer have always had such strange names. Radac Stungnthumz was a good, strong, powerful name. But I digress.

The child seemed interested in me enough, and she immediately began to admire my forge. She began talking about back home, in Cyrodill, how she would smith for a living while she waited for deployment as a soldier.

"Times got rough," She told me, "Orichalcum barely brings in enough septims to keep a roof above my head." So she resorted to adventuring, and found herself here, knowing the value of Dwemer products. She admitted, a bit bashfully that she still didn't understand how they were constructed, and she had to buy whatever Dwemer parts she found and melt them down to get her metals.

As a poor old soldier myself, I decided I could do one last good before I inevitably faded from the halls. At least she wasn't wasting my time asking me to make her sword have that fancy fire effect everyone seems to love so much. Fire. Bah. A good, strong blade would out do any of those fancy, fragile blades, fire or not.

I instructed her to find as much Dwarven scrap metal as she could, cogs, gears, pieces of traps and hunks of metal from the fallen Centurions. When she returned, there was surprisingly little she found, and I figured other adventurers must have gotten to the rest. I didn't have enough to show her how to craft anything special, but I decided to show her how to smith some weaponry I developed when I was low on Dwarven metal and couldn't afford to wait for the next shipment. Troops needed swords, so I needed to work my forge. Aha, I retain my humor after all these years.

The young Orsimer, Shelur, seemed eager to learn how to smith the weapons. I instructed her as she melted down the scrap and made it into workable metal, and then smithed the metal into a proper golden handle. Next I had her gather the malachite and steel she could find, and what little happened to be in her pack, and she smithed it into a fine silvery blade, with near transparent edges. She put the two pieces together slowly, and the sword came together, quite finely I might add.

"Now that'll take care of anything besides the strongest Ebony armor." I told her, and she was eager to test it. She thanked me for my time and my teachings, and set off once again. As she left, I felt a bit more content with leaving the world, and wondered if the feeling was connected to passing down my techniques.

I write this book in hopes that an eager whelp blacksmith will come into it's possession and learn my techniques. While I'm not there to instruct you over your shoulder, you can just smack yourself for me when you screw up, then melt the metal down and try again. Patience is the most important skill of a smith, along with treating third degree burns.

.

(Invisible Continues Linked to Self)

"Thrash" additionally reduces the target's ability to block by 50%

"Thrash" additionally reduces the target's ability to block by 25%

"Spirit Guide" is permanent.

"Mind Prison" works on foes that got immunized against Illusion spells.

"Insight" additionally displays the target's distance to the caster.

"Insight" additionally displays the target's distance to the caster, as well as the exact level and any magical resistance.

"Concentrated Poison" works on your fists. Poisons applied to your fists last for twice as many charges. You may only choose one "Style" perk.

"Arcane Archery" spells cost 9 less Magicka to cast and can be used while above 20% Magicka.

"Arcane Archery" spells cost 6 less Magicka to cast and can be used while above 30% Magicka.

"Arcane Archery" spells cost 3 less Magicka to cast and can be used while above 40% Magicka.

- блокировать

You can craft advanced crossbows that deal double damage against blocking targets, but fire slower. Only one enhancement can be put on any crossbow.

Insight DC

- incoming spell mag

- incoming spell mag

- incoming spell mag

- incoming spell mag

- incoming spell mag

- incoming spell mag

- incoming spell mag

Allows you to absorb health from followers and minions while "Blood Magic" is active, spells consume 2% less health.






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